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  1. #451
    POEistrashwithouthud's Avatar Member
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    Originally Posted by Jawlen View Post
    Unfortunately Pickit is still broken Attachment 82433
    You can use "Click It " from Barragek0, it's working flawlessly if you have a good filter and also offer many others QOL like auto clicking good altars (depending on the weighting that you specified), auto harvest, auto open / corrupt essences and many more, you can tweak all the values with the HUD.

    Release v3.20.1.8 . Barragek0/ClickIt . GitHub
    Last edited by POEistrashwithouthud; 02-03-2023 at 07:47 PM.

    PoEHelper (ExileApi) - 3.20 (Forbidden Sanctum)
  2. #452
    pwndbymeh's Avatar Active Member
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    is autoflask fixed yet???

    if not, do you guys have any alternative?
    Last edited by pwndbymeh; 02-03-2023 at 09:19 PM.

  3. #453
    MicN's Avatar Member
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    Any quickfix to this issue?

  4. #454
    Aperiz's Avatar Member
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    Originally Posted by POEistrashwithouthud View Post
    You can use "Click It " from Barragek0, it's working flawlessly if you have a good filter and also offer many others QOL like auto clicking good altars (depending on the weighting that you specified), auto harvest, auto open / corrupt essences and many more, you can tweak all the values with the HUD.

    Release v3.20.1.8 . Barragek0/ClickIt . GitHub
    What version ahk you used?i have problem

    image.PNG

  5. #455
    fearsome67's Avatar Contributor
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    I'm using GameHelper's AutoHotKeyTrigger on top of PoeHelper to manage flasks. Instead of default flask charges/effects check I use status effects: not contains "flask_effect_life", "flask_utility_sprint", "flask_utility_phase", "flask_utility_ironskin" etc. Also add some cooldown delay to prevent ultrafast spamming when flask is empty.
    Last edited by fearsome67; 02-04-2023 at 04:17 PM.

  6. #456
    OviDay1's Avatar Member
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    1.png I am having problems with the pickIt plugin, can someone help? Says something about Index was out of range. Must be non-negative and less than the size of the collection (Parameter Index) I've tried to include screenshot, hope it shows correctly.

  7. #457
    Esionru's Avatar Member
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    Hi, can you share until they fix it?

  8. #458
    Esionru's Avatar Member
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    Originally Posted by fearsome67 View Post
    I'm using GameHelper's AutoHotKeyTrigger on top of PoeHelper to manage flasks. Instead of default flask charges/effects check I use status effects: not contains "flask_effect_life", "flask_utility_sprint", "flask_utility_phase", "flask_utility_ironskin" etc. Also add some cooldown delay to prevent ultrafast spamming when flask is empty.

    Hi, can you share until they fix it?

  9. #459
    pwndbymeh's Avatar Active Member
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    Originally Posted by fearsome67 View Post
    I'm using GameHelper's AutoHotKeyTrigger on top of PoeHelper to manage flasks. Instead of default flask charges/effects check I use status effects: not contains "flask_effect_life", "flask_utility_sprint", "flask_utility_phase", "flask_utility_ironskin" etc. Also add some cooldown delay to prevent ultrafast spamming when flask is empty.
    this one? >> https://www.ownedcore.com/forums/mmo...exile-api.html (GameHelper: A light version of PoeHUD/Exile-Api)

    the dl link for that one has been removed. how'd you get it?

  10. #460
    hkjhkh's Avatar Member
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    Originally Posted by fearsome67 View Post
    I'm using GameHelper's AutoHotKeyTrigger on top of PoeHelper to manage flasks. Instead of default flask charges/effects check I use status effects: not contains "flask_effect_life", "flask_utility_sprint", "flask_utility_phase", "flask_utility_ironskin" etc. Also add some cooldown delay to prevent ultrafast spamming when flask is empty.
    Gamehelpers flaks are broken too. When you have new offsets would be nice to share

  11. #461
    fearsome67's Avatar Contributor
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    Originally Posted by Esionru View Post
    Hi, can you share until they fix it?
    Originally Posted by pwndbymeh View Post
    this one? >> https://www.ownedcore.com/forums/mmo...exile-api.html (GameHelper: A light version of PoeHUD/Exile-Api)

    the dl link for that one has been removed. how'd you get it?
    Originally Posted by hkjhkh View Post
    Gamehelpers flaks are broken too. When you have new offsets would be nice to share
    I know. "Instead of default flask charges/effects check I use status effects". Read carefully. Status effects work properly.

    GH fork
    Last edited by fearsome67; 02-05-2023 at 04:21 AM.

  12. #462
    insaneclimax's Avatar Member
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    Originally Posted by fearsome67 View Post
    I know. "Instead of default flask charges/effects check I use status effects". Read carefully. Status effects work properly.

    GH fork
    the loader read if i need life or mana. but no use de flask .

  13. #463
    jairevilasio's Avatar Member
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    Thank you, help alot, i haver a better idea, but all the credits for work is you.

    try use Divine Flask with condition "VITALS" and set manually how much life need to be LESS to use DIVINE FLASK

    all others utillity use you idea, FLASK EFFECT.

  14. #464
    fearsome67's Avatar Contributor
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    Originally Posted by jairevilasio View Post
    Thank you, help alot, i haver a better idea, but all the credits for work is you.

    try use Divine Flask with condition "VITALS" and set manually how much life need to be LESS to use DIVINE FLASK

    all others utillity use you idea, FLASK EFFECT.
    Oh, I thought it's obvious that you gotta use other rules for proper usage, such as life percent, movement animation, dynamic condition for mobs presence and others... I just pointed that broken rules for flask charges and flask effect you can temporary replace with status effect.

  15. #465
    cout00's Avatar Active Member
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    server data field was a moved little bit. if you have a source code of this version exile core you can find a ServerData class and change this offset manualy like here

    Code:
    _cachedValue = new FrameCache<ServerDataOffsets>(() => serverData.M.Read<ServerDataOffsets>(serverData.Address + 32800));
    and this static fields too
    Code:
    private static readonly int PlayerStashTabsOffset = Extensions.GetOffset((ServerDataOffsets x) => x.PlayerStashTabs) + 32800;
    private static readonly int GuildStashTabsOffset = Extensions.GetOffset((ServerDataOffsets x) => x.GuildStashTabs) + 32800;
    or you can try to patch assembly via dnspy or dotpeek or foody

    if you dont have source code, but have source code of plugin you can do workaround somethink like this, but dont use it in production
    Code:
    public static class ExileCorePatchExtension {
            class ServerCacheInstance {
                public ServerData ServerData { get; }
                FrameCache<ServerDataOffsets> _cachedValue;
                public ServerDataOffsets ServerDataStruct => _cachedValue.Value;
                public ServerCacheInstance(ServerData serverData) {
                    ServerData = serverData;
                    _cachedValue = new FrameCache<ServerDataOffsets>(() => serverData.M.Read<ServerDataOffsets>(serverData.Address + 32800));
                }
    
                public IList<InventoryHolder> PlayerInventories {
                    get {
                        long first = ServerDataStruct.PlayerInventories.First;
                        long last = ServerDataStruct.PlayerInventories.Last;
                        if (first == 0L) {
                            return new List<InventoryHolder>();
                        }
    
                        if (first == 0L || (last - first) / 32 > 1024) {
                            return new List<InventoryHolder>();
                        }
    
                        return ServerData.M.ReadStructsArray<InventoryHolder>(first, last, 32, ServerData).ToList();
                    }
                }
            }
    
            static ServerCacheInstance serverCacheInstance;
    
            public static IList<InventoryHolder> Patched_PlayerInventory(this ServerData serverData) {
                if (serverCacheInstance == null) 
                    serverCacheInstance = new ServerCacheInstance(serverData);           
                if (serverCacheInstance.ServerData != serverData) 
                    serverCacheInstance = new ServerCacheInstance(serverData);          
                return serverCacheInstance.PlayerInventories;
            }
        }
    now you can get a player inventory somethink like this

    Code:
    var flaskInventorie = GameController.IngameState.Data.ServerData.Patched_PlayerInventory().FirstOrDefault(a => a.Inventory.InventType == InventoryTypeE.Flask)?.Inventory;
    but this working on my version exilecore, i dont give you a gurantee thats its will working on poehelper exilecore version

  16. Thanks MicN, Lev1n, camapxam, fearsome67, ProfesionnalLeecher (5 members gave Thanks to cout00 for this useful post)
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