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Active Member
v3.20.1.5
- Fixes mouse and keyboard freezing when having 'Block User Input' enabled, and having 'Click Items' disabled.
- Add option to override all essence settings, and corrupt all essences, regardless of conditions. This is helpful for kirac essence memories in-case they don't meet the criteria and for testing.
You'll need to update manually:
- Download ClickIt.dll
- Go to your install folder/Plugins/Compiled
- Create the folder 'ClickIt'
- Place ClickIt.dll in there
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wannac (1 members gave Thanks to Hooplah for this useful post)
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Originally Posted by
shioo
If I try to use the pickup hotkey when I have "block user input" ticked it disables the use of my mouse completly and only way to get control back is to ctrl+alt+delete task manager, so I have to play with block user input unticked for now. Also the block user input option never saves so have to untick each time I play.
I think the mouse control thing happens to me because I use a wireless mouse?
Still happening to me after latest update, Wireless mouse.
my settings:
https://imgur.com/a/sf6IqnH - wireless logitech g-pro
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Originally Posted by
shioo
Dude, how you can use Copilot ? Same launcher, I can use only .dll files. It doesn't show on my loader
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Active Member
Originally Posted by
tsunatsu5
Dude, how you can use Copilot ? Same launcher, I can use only .dll files. It doesn't show on my loader
You either need to copy the source code, and import it to visual studio and add the exileapi exe as a reference on the right side, then build it and use the dll, or find a github which has already done that for TC's version and use their dll.
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Member
Originally Posted by
tsunatsu5
Dude, how you can use Copilot ? Same launcher, I can use only .dll files. It doesn't show on my loader
There was an updated version posted somewhere in poehelper thread, or maybe it was copilot thread cant remember.
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Member
Originally Posted by
Hooplah
Could you send me the github / source code / dll so I can take a look?
Hey mate finally i found it
GitHub - Loloppe/SimplePickIt: Famous plugin PickIt dumbed down
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Member
Originally Posted by
Rocker866
Yea, I tried new SimplePickIt and ClickIt, but it was clicking all over the place for some reason and wasting time, so I reuploaded old my fork of SimplePickIt. I've added a release, you can just download the .dll and place it in a folder under Compiled. Or you can download the source code and place it under Source and it should compile on launch I think? My SimplePickIt also featured an auto highlight toggle to sort label, but I commented that out of the code. If someone want that back in, they need to uncomment it (not sure if it work properly).
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Rocker866 (1 members gave Thanks to loloppe for this useful post)
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Active Member
v3.20.1.6
- Fixes #3 (Certain mod weights being linked together)
- Add multi-threading / co-routine support for clicking
- Improvements to performance when searching for things to click, which should make clicking more accurate.
You'll need to update manually:
- Download ClickIt.dll
- Go to your install folder/Plugins/Compiled
- Create the folder 'ClickIt'
- Place ClickIt.dll in there
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Active Member
v3.20.1.7
- Fix an issue introduced in the last update which broke clicking altars.
You'll need to update manually:
- Download ClickIt.dll
- Go to your install folder/Plugins/Compiled
- Create the folder 'ClickIt'
- Place ClickIt.dll in there
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Active Member
Originally Posted by
loloppe
Yea, I tried new SimplePickIt and ClickIt, but it was clicking all over the place for some reason and wasting time, so I reuploaded old my fork of SimplePickIt. I've added a release, you can just download the .dll and place it in a folder under Compiled. Or you can download the source code and place it under Source and it should compile on launch I think? My SimplePickIt also featured an auto highlight toggle to sort label, but I commented that out of the code. If someone want that back in, they need to uncomment it (not sure if it work properly).
I'd recommend changing 'Target FPS' and 'Entities FPS' under Core->Performance down to at most 90, and 'Target Parallel Coroutine Fps' down to Threads Count * 90 (I have 3 thread count, so I have it at 180). That improves clicking a lot when you have high cpu usage, and especially on older machines, because they relate to how often per second exileapi is searching for new entities, and doing other things. Having a high value means much higher cpu usage. Changing those helped me a ton with the missclicking anyway, can't guarantee it will for everyone, especially if you have a very good cpu, it may not make a difference.
Edit: If you're having issues with the plugin 'lagging' after this (clicking on items even after you've already picked them up), you probably have the numbers too low.
Last edited by Hooplah; 01-23-2023 at 07:12 PM.
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Member
Hi,
Any idea why it looks like this? And the red and green window will move when I am moving.
Screenshot 2023-01-14 211958.jpg
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Active Member
Originally Posted by
setim
The UI can't keep up with the speed your character is moving at, so it's rendering the overlay with a delay. Most likely happening either because your 'entities fps' and 'target fps' under exileapi Core -> Performance are set too low, or because they're set too high. If you go to core -> show debug window, check the collect entities percentage. If that's over 200% or so, issues like this will happen with the UI, and you can resolve it by either lowering 'entities fps' and 'target fps' or by increasing them, it depends on your computer. For me, lowering them both improved it, but if you have a very good cpu, you'll likely want to increase them.
Edit: You'll probably need to restart exileapi for the performance settings to take effect after changing them.
Edit2: If your character stands still, do they align correctly with the altars? They should, and if not, it's most likely an issue with your screen resolution, or may be due to playing on windowed mode. If they do align correctly when you're stood still, then read above, it will be an issue with your performance settings, or due to a very poor cpu.
Last edited by Hooplah; 01-14-2023 at 03:52 PM.
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Active Member
v3.20.1.8
- Fixed a bug which caused clicking to be delayed when picking up items until entering a new map, after clicking an altar.
- Fixed a bug introduced in the v3.20.1.6 update which broke clicking nearest harvest.
- Fixed a bug which caused the plugin to try clicking both altars and items at the same time, resulting in missclicks.
- Add debugging info for time taken to collect ground item labels.
You'll need to update manually:
- Download ClickIt.dll
- Go to your install folder/Plugins/Compiled
- Create the folder 'ClickIt'
- Place ClickIt.dll in there
Last edited by Hooplah; 01-18-2023 at 09:13 AM.
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camapxam (1 members gave Thanks to Hooplah for this useful post)
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Originally Posted by
Hooplah
v3.20.1.8
- Fixed a bug which caused clicking to be delayed when picking up items until entering a new map, after clicking an altar.
- Fixed a bug introduced in the v3.20.1.6 update which broke clicking nearest harvest.
- Fixed a bug which caused the plugin to try clicking both altars and items at the same time, resulting in missclicks.
- Add debugging info for time taken to collect ground item labels.
You'll need to update manually:
- Download ClickIt.dll
- Go to your install folder/Plugins/Compiled
- Create the folder 'ClickIt'
- Place ClickIt.dll in there
Thank you.
But theres an issue thats been bothering me for a while now.
When ever I hold the pickup key to pick up loot, my char goes past the loot, then comes back to be able to finally pick it up.
It happens almost always, and its super annoying and it happens more the more movement speed my char has.
It seems like it's clicking on the ground in front of the loot instead of only on the loot.
Would it be possible to change the way it picks up loot so it never goes past it? Like the Pickit plugin does it?
Theres also the issue that when 2 loot are at the same distance from me, it gets confused and keeps alternating between the 2.
Thank you.
Last edited by foxmlg; 01-22-2023 at 12:12 PM.
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Member
Originally Posted by
foxmlg
Thank you.
But theres an issue thats been bothering me for a while now.
When ever I hold the pickup key to pick up loot, my char goes past the loot, then comes back to be able to finally pick it up.
It happens almost always, and its super annoying and it happens more the more movement speed my char has.
It seems like it's clicking on the ground in front of the loot instead of only on the loot.
Would it be possible to change the way it picks up loot so it never goes past it? Like the Pickit plugin does it?
Theres also the issue that when 2 loot are at the same distance from me, it gets confused and keeps alternating between the 2.
Thank you.
same for me, played around with the settings but nothing helped sadly