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  1. #166
    redpepsi's Avatar Member
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    Can someon share the discord link, the one one the thread is censored. Thanks

    PoEapikit - Make it easy
  2. #167
    conajer's Avatar Contributor
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    Originally Posted by redpepsi View Post
    Can someon share the discord link, the one one the thread is censored. Thanks
    Open menu 'About PoEapikit...' to see all related links.
    yrL3qye.png

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  4. #168
    conajer's Avatar Contributor
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    Originally Posted by ffaz1 View Post
    Hello folks.
    First of all I want to give me gratitude to conajer for this wonderful tool in such a dark times.
    Wanted to share another one "extra" which I called AutoDiscounter for PoEapi.
    It automatically sets -15% price for a whole opened stash tab (I hate doing this on my own)
    I only tested it locally on myself, so no guaranties it will works for you

    To add it into your current PoEapi you will need some minor coding skills, or maybe conajer will include it later into one of his major release even if finds it worthy.
    Here is the code AutoDiscounter - Pastebin.com
    I would also like you to share some thoughts and ideas about it, hoping you'll like it.

    p.s. having plans on implementing afk auto-traider, but it is a bit more challenging task
    Thank you for your hard working, I'll consider to add this feature or just add a global discount setting for all prices.
    Now 'Ctrl+RButton' will update the price with the current price, so it just a small change. However it still need manually click every item in a whole tab.
    Any way I am very glad to see someone develop new features and share with community for PoEapikit.

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  6. #169
    abratema's Avatar Active Member
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    After testing this script for a few hours, pretty much everything seems to be working (maphack, flasks, monster icons etc.) and I really like it. I just could not get Autoquit to work no matter the settings. Is there anything else I need to do on top of running the script as admin?

    Additionally, is there a way to completely disable the Trader?

  7. #170
    conajer's Avatar Contributor
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    Originally Posted by abratema View Post
    After testing this script for a few hours, pretty much everything seems to be working (maphack, flasks, monster icons etc.) and I really like it. I just could not get Autoquit to work no matter the settings. Is there anything else I need to do on top of running the script as admin?

    Additionally, is there a way to completely disable the Trader?
    If run PoE as limited user, AutoQuit is unusable too.
    To disable Trader, just remove following codes from PoEapikit.ahk.

    Code:
    #Include , %A_ScriptDir%\extras\Trader.ahk

  8. #171
    thecorinthian's Avatar Site Donator

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    I can't seem to get the damage numbers working. Also any chance we can get HP bar support on all mobs?

    EDIT: Damage numbers working now!
    Last edited by thecorinthian; 09-06-2022 at 10:32 PM.

  9. #172
    luminair's Avatar Member
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    Hi, first of all, many thanks for this awesome tool.

    Just wanna ask, where do I put my identify scroll to make Auto identify work? I tried many places but not working for me.

  10. #173
    xerance's Avatar Active Member CoreCoins Purchaser
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    I noticed it highlight some red beasts on the minimap when you get close to it, is it possible to do the same with any modifiers such as lunaris/solar/shakari touched monsters?

  11. #174
    conajer's Avatar Contributor
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    Originally Posted by luminair View Post
    Hi, first of all, many thanks for this awesome tool.

    Just wanna ask, where do I put my identify scroll to make Auto identify work? I tried many places but not working for me.
    Put 'scroll of wisdom' in inventory, any slot is ok. When selling items to vendor, items will be auto identified.
    Also you can open 'Settings.ahk' with notepad or something else, there are some rules for identifying and selling.

  12. #175
    conajer's Avatar Contributor
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    Originally Posted by xerance View Post
    I noticed it highlight some red beasts on the minimap when you get close to it, is it possible to do the same with any modifiers such as lunaris/solar/shakari touched monsters?
    I think it's fixed by ggg now.

    EDIT: It's still possible with a complex way, I'll try to figure it out.
    Last edited by conajer; 09-07-2022 at 12:01 PM.

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  14. #176
    f-bomber's Avatar Member
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    Thanks for the hard work. Will you ever consider adding functionality for expedition markers?

  15. #177
    conajer's Avatar Contributor
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    Originally Posted by f-bomber View Post
    Thanks for the hard work. Will you ever consider adding functionality for expedition markers?
    No plan for expedition chests and markers.

  16. #178
    thecorinthian's Avatar Site Donator

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    Is it within preloads? I've been trying to work on this as well but kind of hard to test :P

    I was wondering if the Entity has the affixes/mods attached to it...

  17. #179
    conajer's Avatar Contributor
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    Originally Posted by thecorinthian View Post
    Is it within preloads? I've been trying to work on this as well but kind of hard to test :P

    I was wondering if the Entity has the affixes/mods attached to it...
    In 'ObjectMagicProperties' component, which contains a monster's mods.

  18. #180
    saltyninja's Avatar Member
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    Quite certain the new patch just killed this scripts mh

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