GameHelper: A light version of PoeHUD/Exile-Api menu

User Tag List

Page 338 of 351 FirstFirst ... 238288334335336337338339340341342 ... LastLast
Results 5,056 to 5,070 of 5265
  1. #5056
    xcrea's Avatar Member
    Reputation
    1
    Join Date
    Jun 2022
    Posts
    14
    Thanks G/R
    9/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hello.

    Is it possible to show legion monsters and chests rewards on the map like in exileapi?

    Untitled 1.png

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #5057
    jacob42's Avatar Member
    Reputation
    1
    Join Date
    Feb 2018
    Posts
    15
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Okay I switched to keyboard and mouse just to test it and now radar/maphack doesn't work at all? Is it not working for anyone else??

  3. #5058
    Baki667's Avatar Member
    Reputation
    2
    Join Date
    Nov 2014
    Posts
    50
    Thanks G/R
    11/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    First I want to say that AutoHotKeyTrigger is such a great feature!

    I want to automate enduring cry, so I need to track the endurance charge timer.

    Something like

    PlayerBuffs.Has("endurance_charge < 3 sec") && PlayerSkillIsUseable.Contains("EnduringCry") && MonsterCount(MonsterRarity.Any, MonsterNearbyZones.OuterCircle) > 0

    Does anybody have an idea how to track the timer?

  4. #5059
    Rukola_1's Avatar Active Member
    Reputation
    22
    Join Date
    Feb 2018
    Posts
    44
    Thanks G/R
    15/12
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    try PlayerBuffs["endurance_charge"].TimeLeft < 3
    this condition shows no error, perhaps it does what you want?

  5. Thanks Baki667 (1 members gave Thanks to Rukola_1 for this useful post)
  6. #5060
    nerbz's Avatar Member
    Reputation
    1
    Join Date
    Jul 2024
    Posts
    5
    Thanks G/R
    2/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Is there a way to disable the notification after every auto quit? Its getting kinda annoying.

  7. #5061
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
    Reputation
    3015
    Join Date
    Jun 2015
    Posts
    3,325
    Thanks G/R
    507/2700
    Trade Feedback
    0 (0%)
    Mentioned
    92 Post(s)
    Tagged
    2 Thread(s)
    Originally Posted by nerbz View Post
    Is there a way to disable the notification after every auto quit? Its getting kinda annoying.
    nop....i will add that....


    Originally Posted by xcrea View Post
    Hello.

    Is it possible to show legion monsters and chests rewards on the map like in exileapi?

    Untitled 1.png
    I would like to add this in GH, GH current approach is really fked up.
    When I get to it, let's see, no deadlines.
    Last edited by GameHelper; 08-01-2024 at 11:47 AM.
    If I did not reply to you, it mean the question you are asking is stupid.

  8. Thanks xcrea, nerbz (2 members gave Thanks to GameHelper for this useful post)
  9. #5062
    stacked's Avatar Member
    Reputation
    2
    Join Date
    Jan 2016
    Posts
    56
    Thanks G/R
    3/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Any idea what to add to preload for the new league stuff?

  10. #5063
    Baki667's Avatar Member
    Reputation
    2
    Join Date
    Nov 2014
    Posts
    50
    Thanks G/R
    11/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Rukola_1 View Post
    try PlayerBuffs["endurance_charge"].TimeLeft < 3
    this condition shows no error, perhaps it does what you want?
    Thanks, it works like a Charm!

    These 2 separate Triggers were my solution:

    PlayerBuffs["endurance_charge"].TimeLeft<3 && PlayerBuffs.Has("endurance_charge") && MonsterCount(MonsterRarity.Any, MonsterNearbyZones.InnerCircle) > 0
    !PlayerBuffs.Has("endurance_charge") && PlayerSkillIsUseable.Contains("EnduringCry") && MonsterCount(MonsterRarity.Any, MonsterNearbyZones.InnerCircle) > 0

  11. #5064
    Rukola_1's Avatar Active Member
    Reputation
    22
    Join Date
    Feb 2018
    Posts
    44
    Thanks G/R
    15/12
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    I think one trigger is enough for that what you want. Using the skill, if you have no charges or their remaining time is less then 3 sec needs only one condition: PlayerBuffs["endurance_charge"].TimeLeft<3 If you have no charges (and no buff) , time is "0" and the condition is still true. No need for conditions if you have the buff..

    Adding && PlayerSkillIsUseable.Contains("EnduringCry") && MonsterCount(MonsterRarity.Any, MonsterNearbyZones.InnerCircle) > 0
    makes sense.

    Consider optional adding other conditions:

    && PlayerVitals.MANA.CURRENT > 40 (I want some mana remainig using other skills, so don't cast it if I am low on mana .... )

    && ( PlayerAnimation.Equals(Animation.Idle) | PlayerAnimation.Equals(Animation.SpellAreaOfEffect) ) (only using the skill when I am idle or have time casting other spells, i don't want to stop running or attacking in the middle of a fight)

    && ( PlayerBuffs["endurance_charge"].Charges < 3 | PlayerBuffs["endurance_charge"].TimeLeft < 1 ) (only using the skill if I have less then 3 charges or the remaining time of any charges is less then 1 sec)

  12. Thanks Baki667 (1 members gave Thanks to Rukola_1 for this useful post)
  13. #5065
    jacob42's Avatar Member
    Reputation
    1
    Join Date
    Feb 2018
    Posts
    15
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hello? Is radar working for anyone else? How come it's not working for me?? I tried turning it off/on, and I'm running as a limited user. ExileApi's radar hack works for me, but I want to understand why GameHelper's isn't...

  14. #5066
    roska's Avatar Active Member
    Reputation
    19
    Join Date
    Sep 2017
    Posts
    220
    Thanks G/R
    42/18
    Trade Feedback
    0 (0%)
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    How do you add auto blessing? the search tool is kinda limited so its hard to find if its discussed before

  15. #5067
    AoxLeaks's Avatar Member
    Reputation
    1
    Join Date
    Aug 2024
    Posts
    6
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hello! I would like to know if in GameHelper is there a way to access the _renderName to use in Preload Alerts...
    It would be very handy! many things are hide on this....
    [ATTACH]86662[/ATTACH
    ]Screenshot_3.png

    Those two objects, the starfall entrance for verisium boss and the reflection mist, would be fetch if we could add "attributes"...
    Attached Thumbnails Attached Thumbnails GameHelper: A light version of PoeHUD/Exile-Api-screenshot_1-png  
    Last edited by AoxLeaks; 08-02-2024 at 06:30 AM.

  16. #5068
    hkjhkh's Avatar Member
    Reputation
    11
    Join Date
    Mar 2018
    Posts
    103
    Thanks G/R
    0/10
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by roska View Post
    How do you add auto blessing? the search tool is kinda limited so its hard to find if its discussed before
    bleesing you control over the aura you like to be active. If player have no buff <aura> and enough mana then press button, as example.

  17. #5069
    hokuto78's Avatar Active Member
    Reputation
    20
    Join Date
    Dec 2010
    Posts
    166
    Thanks G/R
    10/12
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I saw there was an update can you give us a tiny changelog? Thanks!

  18. #5070
    setim's Avatar Member
    Reputation
    9
    Join Date
    Mar 2020
    Posts
    105
    Thanks G/R
    0/8
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi,

    I think the AHK is sending the keypress to the game directly, right? So if I am using autohotkey.exe, I cannot detect the keypress from HB.
    Is there any way to detect the keypress from HB in autohotkey.exe SW? Or is it possible to add an option to let user choose to send keypress to game directly or send to all?
    Is there security risk to do that?

    Cheers

Similar Threads

  1. "Light" Version of PoE HUD
    By deimudda69 in forum Path of Exile
    Replies: 41
    Last Post: 01-04-2020, 09:44 PM
  2. Replies: 34
    Last Post: 12-14-2019, 11:08 AM
  3. US version of TBC needed
    By Victor in forum World of Warcraft General
    Replies: 0
    Last Post: 01-16-2007, 05:08 AM
  4. Cracked version of Fraps?
    By Amedis in forum Community Chat
    Replies: 36
    Last Post: 12-04-2006, 12:00 AM
  5. new version of Studio
    By wrigley in forum WoW ME Questions and Requests
    Replies: 1
    Last Post: 12-02-2006, 06:35 PM
All times are GMT -5. The time now is 03:58 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search