Is there a way to automize Cruse on Rare/Unique cast?
If there is a Rare/Unique enemy that does not have "x" curse, press "x" key?
Is it just me or did AutoHotKey stop working for everyone since the new update?
Nah, doesnt work...
Something similar for Dread Banner. Since it is slower in building up charges, it is only planted with a unique in inner circle by my conditions. Maybe adding some PlayerAnimation.Equals(..) condition to the 3rd line to plant the banner only when using my attack skill near the unique mob.
PlayerSkillIsUseable.Contains("PuresteelBanner") &&
(!PlayerBuffs.Has("puresteel_banner_buff_aura") ||
PlayerBuffs.Has("banner_add_stage_on_impale") && MonsterCount(MonsterRarity.Unique, MonsterNearbyZones.InnerCircle) > 0)
Does anyone know a way to fix AutoHotKeyTrigger? It shows the status as True but doesnt push the button
Hello , genius MR.GameHelper.
I have one question.
I'm afraid I'm going to break my wrists this season with all the items coming out for All Flames, so is it possible to use the Pickit plugin in GameHelper?
I'm a developer by profession, so my wrists are weak, and I got carpal tunnel syndrome from picking up chaos. Please save me once.
Would love to see pickit option in GameHelper !
I was just wondering if it's safe to keep using the program after these small PoE client updates (hotfixes usually) without a GameHelper update? Thanks
Almost sure that will not happen. GameHelper is as compact and simple as possible with low maintenance costs. To achieve that the number of offsets needs to be kept under strict control. Adding another plugin that is not must-have would go against that philosophy.
Currently we have GH as simple and easy to use out of the box with no customisations on one side. On the other we have ExileAPI / PoEHelper with a lot of possible options and plugins, but that is not easy to make work perfectly out of the box. Pick, experiment, reevaluate.
Nvm now I tried it again and it never pressed P during a map unless I waited 30sec without moving. idk..
found the problem: I was testing in my hideout with "disable entity processing when in town or hideout" checked
Hi, I'm trying to setup a rule to keep me from going AFK by opening the skill tree, and I believe I've found a bug in gamehelper or the plugin, because this only works while the settings window is visible.
I configured it like this:
dhbug.png
I'm using call to arms support with enduring cry to trigger it automatically - this allows me to add a condition to only press the key when I have the enduring cry buff to add a bit of randomness to the keypress. This can be ignored alongside the first condition if you just want to reproduce the issue on your end.
I set the CD to 30 seconds.
I set a condition of "PlayerAnimation.Equals(Animation.Idle)" and set it to wait for 30 seconds.
the way i expected it to work: on a 30sec CD, if I've been idle for >=30 seconds, whenever the enduring cry buff shows up, press P
what actually happens:
If the Game Overlay Settings window is hidden (using the hotkey), the condition "PlayerAnimation.Equals(Animation.Idle)" is not set to false when I move. So it will always be true and this will trigger even when I'm running around in a map.
(it will always be true because: it starts at false with the config window open, I close the config window, 30sec pass and it becomes true, and never gets set to false again)
If the Game Overlay Settings window is visible and the expression line is being shown, I can see the condition "PlayerAnimation.Equals(Animation.Idle)" correctly being set to false when I move, and 30sec after I stop moving it becomes true
Also, if I have the game overlay settings window open, but the "Existing Conditions" is collapsed I get the same behaviour as if the Game Overlay Settings window is hidden.
It seems that part of the expression checking code is running in ImGui frame loop, and stops checking whenever ImGui is not rendering the "expression" component.
Last edited by zdud; 04-19-2024 at 02:40 PM.
is there any way to auto lvl up gems ?