GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #4831
    EthEth's Avatar Active Member
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    Originally Posted by duiliofrancis2 View Post
    Any tips to get the Abyssal Depth first and ignore the others one? Why this one was green? '-'
    Got some time to check it, but without conclusive results I am afraid. Today I will have some time to experiment with better gear. But as GameHelper said: DataVisualisation tool is a way to go.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #4832
    zackguillotines's Avatar Member
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    Originally Posted by GameHelper View Post
    oh yeah i forgot fixing GH for controller.. will do it tomorrow.
    massive, thanks for this, i know it seems like a small thing but would be huge for my PoE experience lol

  3. #4833
    ScorpioKing's Avatar Member
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    Is there a way to automize Cruse on Rare/Unique cast?
    If there is a Rare/Unique enemy that does not have "x" curse, press "x" key?

  4. #4834
    YamabushiX's Avatar Member
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    Is it just me or did AutoHotKey stop working for everyone since the new update?

  5. #4835
    mjoe87's Avatar Member
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    Nah, doesnt work...

  6. #4836
    Rukola_1's Avatar Active Member
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    Originally Posted by Akao View Post
    Here's a macro for using Defiance Banner for those who need it. It will place the banner when there are magic or better enemies nearby and pick it back up when leaving the banner zone effect. The banner is very powerful when fighting bosses or Ultimatum.

    PlayerSkillIsUseable.Contains("DefianceBanner") &&
    (!PlayerBuffs.Has("armour_evasion_banner_buff_aura") ||
    PlayerBuffs.Has("banner_add_stage_every_x_milliseconds_while_enemies_nearby") &&
    MonsterCount(MonsterRarity.Magic|MonsterRarity.AtLeastRare, MonsterNearbyZones.InnerCircle) >= 1)
    Something similar for Dread Banner. Since it is slower in building up charges, it is only planted with a unique in inner circle by my conditions. Maybe adding some PlayerAnimation.Equals(..) condition to the 3rd line to plant the banner only when using my attack skill near the unique mob.

    PlayerSkillIsUseable.Contains("PuresteelBanner") &&
    (!PlayerBuffs.Has("puresteel_banner_buff_aura") ||
    PlayerBuffs.Has("banner_add_stage_on_impale") && MonsterCount(MonsterRarity.Unique, MonsterNearbyZones.InnerCircle) > 0)

  7. #4837
    YamabushiX's Avatar Member
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    Does anyone know a way to fix AutoHotKeyTrigger? It shows the status as True but doesnt push the button

  8. #4838
    asus1950's Avatar Member
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    Originally Posted by YamabushiX View Post
    Does anyone know a way to fix AutoHotKeyTrigger? It shows the status as True but doesnt push the button
    Only thing I can think of is you need to have the right profile selected under common config. Happened to me before.

  9. #4839
    gustn1777's Avatar Member
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    Hello , genius MR.GameHelper.
    I have one question.
    I'm afraid I'm going to break my wrists this season with all the items coming out for All Flames, so is it possible to use the Pickit plugin in GameHelper?
    I'm a developer by profession, so my wrists are weak, and I got carpal tunnel syndrome from picking up chaos. Please save me once.

  10. #4840
    MetkataTipcheto's Avatar Member
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    Would love to see pickit option in GameHelper !

  11. #4841
    indefgogo's Avatar Member
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    I was just wondering if it's safe to keep using the program after these small PoE client updates (hotfixes usually) without a GameHelper update? Thanks

  12. #4842
    cheatingeagle's Avatar Legendary
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    Originally Posted by indefgogo View Post
    I was just wondering if it's safe to keep using the program after these small PoE client updates (hotfixes usually) without a GameHelper update? Thanks
    Usually it is, if you see AHK doing weird things (an offset change likely) I'd try to avoid using it for the time being.

  13. Thanks indefgogo (1 members gave Thanks to cheatingeagle for this useful post)
  14. #4843
    EthEth's Avatar Active Member
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    Originally Posted by MetkataTipcheto View Post
    Would love to see pickit option in GameHelper !
    Almost sure that will not happen. GameHelper is as compact and simple as possible with low maintenance costs. To achieve that the number of offsets needs to be kept under strict control. Adding another plugin that is not must-have would go against that philosophy.

    Currently we have GH as simple and easy to use out of the box with no customisations on one side. On the other we have ExileAPI / PoEHelper with a lot of possible options and plugins, but that is not easy to make work perfectly out of the box. Pick, experiment, reevaluate.

  15. Thanks GameHelper (1 members gave Thanks to EthEth for this useful post)
  16. #4844
    zdud's Avatar Member
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    Nvm now I tried it again and it never pressed P during a map unless I waited 30sec without moving. idk..

    found the problem: I was testing in my hideout with "disable entity processing when in town or hideout" checked

    Hi, I'm trying to setup a rule to keep me from going AFK by opening the skill tree, and I believe I've found a bug in gamehelper or the plugin, because this only works while the settings window is visible.

    I configured it like this:
    dhbug.png

    I'm using call to arms support with enduring cry to trigger it automatically - this allows me to add a condition to only press the key when I have the enduring cry buff to add a bit of randomness to the keypress. This can be ignored alongside the first condition if you just want to reproduce the issue on your end.
    I set the CD to 30 seconds.
    I set a condition of "PlayerAnimation.Equals(Animation.Idle)" and set it to wait for 30 seconds.

    the way i expected it to work: on a 30sec CD, if I've been idle for >=30 seconds, whenever the enduring cry buff shows up, press P

    what actually happens:
    If the Game Overlay Settings window is hidden (using the hotkey), the condition "PlayerAnimation.Equals(Animation.Idle)" is not set to false when I move. So it will always be true and this will trigger even when I'm running around in a map.
    (it will always be true because: it starts at false with the config window open, I close the config window, 30sec pass and it becomes true, and never gets set to false again)

    If the Game Overlay Settings window is visible and the expression line is being shown, I can see the condition "PlayerAnimation.Equals(Animation.Idle)" correctly being set to false when I move, and 30sec after I stop moving it becomes true

    Also, if I have the game overlay settings window open, but the "Existing Conditions" is collapsed I get the same behaviour as if the Game Overlay Settings window is hidden.

    It seems that part of the expression checking code is running in ImGui frame loop, and stops checking whenever ImGui is not rendering the "expression" component.
    Attached Thumbnails Attached Thumbnails GameHelper: A light version of PoeHUD/Exile-Api-dhbug-png  
    Last edited by zdud; 04-19-2024 at 02:40 PM.

  17. #4845
    491926814's Avatar Member
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    is there any way to auto lvl up gems ?

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