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  1. #541
    flukkone1's Avatar Member
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    Originally Posted by gaetano93 View Post
    damn, pre load is making my computer crazy lol
    now preload work?

    ExileAPI 3.13 Release
  2. #542
    Queuete's Avatar Elite User
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    Originally Posted by zaafar View Post
    The FileRoot structure has changed again. The work you do today (i.e. understanding the new structure) will not become useless after 6 days. FYI.
    Thanks, I am aware this most likely wont change again with the league start update. Pushing it down to the upcoming weekend (tomorrow) was simply the result of currently being quite busy during the week.

    Originally Posted by newbazin View Post
    I saw that a new update came out, but the same problems continue. is it just me?
    The last 2 updates were contributions by artuino and wlastas. Neither of those interacted with the required FileRoot changes in any way.


    @Sdelp @Aoooooooo Thanks for digging in already and making some of your findings public. But according to the other comments in here I doubt this will be a simple offset + size change. I will look into this tomorrow. If you got changes implemented and want them available in the public repository feel free to send a pull request. Those will be also accepted when I am busy during the week.

  3. Thanks Sdelp (1 members gave Thanks to Queuete for this useful post)
  4. #543
    arturino009's Avatar Contributor
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    Originally Posted by wlastas View Post
    add to: public class Element : RemoteMemoryObject and use on root element: GetAllStrings()

    Code:
    public void GetAllStrings(List<string> res) {
                if(Text?.Length > 0) {
                    res.Add(Text);
                }
                foreach(var ch in Children)
                    ch.GetAllStrings(res);
            }
            public void GetAllTextElements(List<Element> res) {
                if(Text?.Length > 0) {
                    res.Add(this);
                }
                foreach(var ch in Children)
                    ch.GetAllTextElements(res);
            }
            public void GetElementByString(string str, ref Element res) {
                if(Text == str) {
                    res = this;
                    return;
                }
                foreach(var ch in Children)
                    ch.GetElementByString(str, ref res);
            }
    Hmm. I can't really figure out how to use it. Can you give me an example to which element I have to use these functions? For example, I get items from API as NormalInventoryItem type. How would I get CTRL+C info?

  5. #544
    natemiddleman's Avatar Member
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    Terrain data has moved by -0x08

  6. #545
    iiisyniii's Avatar Member
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    Originally Posted by zaafar View Post
    CPU/Graphic Card is like: Bitch given me a break.
    lol, pretty much.

  7. #546
    Sdelp's Avatar Member
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    Originally Posted by Queuete View Post
    Thanks, I am aware this most likely wont change again with the league start update. Pushing it down to the upcoming weekend (tomorrow) was simply the result of currently being quite busy during the week.



    The last 2 updates were contributions by artuino and wlastas. Neither of those interacted with the required FileRoot changes in any way.


    @Sdelp @Aoooooooo Thanks for digging in already and making some of your findings public. But according to the other comments in here I doubt this will be a simple offset + size change. I will look into this tomorrow. If you got changes implemented and want them available in the public repository feel free to send a pull request. Those will be also accepted when I am busy during the week.
    Haven't figured it out yet. It's my first time reversing the game. So im walking as a blind in some parts. Yes, they changed more than that.

  8. #547
    CompareWithMe's Avatar Member
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    CPU is dying and preload stopped working for some reason. Is it just me?

  9. #548
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    Originally Posted by arturino009 View Post
    Hmm. I can't really figure out how to use it. Can you give me an example to which element I have to use these functions? For example, I get items from API as NormalInventoryItem type. How would I get CTRL+C info?
    oh sorry, I just took this information with the item tooltip , but i found an easier solution

    you need an ItemData class here:
    Stashie/ItemData.cs at master . Arecurius0/Stashie . GitHub
    Code:
    var inventory = gc.Game.IngameState.IngameUi.InventoryPanel[InventoryIndex.PlayerInventory];
                var invItems = inventory.VisibleInventoryItems;
                var item =  new ItemData(invItems[0]);
    var mods = item.GetComponent<Mods>(); contain the mods you need

    Although reading the tooltip is more universal - for example, you can get information about item insade the
    Curio Display - Official Path of Exile Wiki that are not in your inventory

    item_info.jpg
    Last edited by GameAssist; 04-09-2021 at 12:51 PM.

  10. Thanks arturino009 (1 members gave Thanks to GameAssist for this useful post)
  11. #549
    bragy's Avatar Member
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    Originally Posted by CompareWithMe View Post
    CPU is dying and preload stopped working for some reason. Is it just me?
    same for me

  12. #550
    Jawlen's Avatar Member
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    Originally Posted by CompareWithMe View Post
    CPU is dying and preload stopped working for some reason. Is it just me?
    Ya every time i zone my CPU % on CORE jumps to 100% for about 5-8 sec then comes back down and its from
    Also ya sucks Preload doesn't work.

  13. #551
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    Originally Posted by arturino009 View Post
    Is there a way to get the full item description through the API? I mean the thing you get when you press CTRL + C on item. I know I can get all the item properties seperately, but how about all together?
    you can also get the name and type of the item for your ItemData
    Code:
    public ItemData(NormalInventoryItem ii) {.
    ...
     var mods = item.GetComponent<Mods>();
     var _base = item.GetComponent<Base>();
    Name = mods.UniqueName;
    BaseName = _base.Name;

  14. #552
    Aoooooooo's Avatar Active Member
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    Originally Posted by Queuete View Post
    Thanks, I am aware this most likely wont change again with the league start update. Pushing it down to the upcoming weekend (tomorrow) was simply the result of currently being quite busy during the week.



    The last 2 updates were contributions by artuino and wlastas. Neither of those interacted with the required FileRoot changes in any way.


    @Sdelp @Aoooooooo Thanks for digging in already and making some of your findings public. But according to the other comments in here I doubt this will be a simple offset + size change. I will look into this tomorrow. If you got changes implemented and want them available in the public repository feel free to send a pull request. Those will be also accepted when I am busy during the week.
    I will pull request tomorrow, I have firgued it out after hard work.
    Last edited by Aoooooooo; 04-10-2021 at 08:22 AM.

  15. Thanks GameHelper, loafer, GameAssist (3 members gave Thanks to Aoooooooo for this useful post)
  16. #553
    newbazin's Avatar Member
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    I spent a few days away, any hope for a fix on our dear HUD?

  17. #554
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    Tell me what is here (on this forum) username of the mm3141 . GitHub

  18. #555
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by wlastas View Post
    Tell me what is here (on this forum) username of the mm3141 . GitHub
    wouldn't that be Aoooooooo? someone who said "I will pull request tomorrow"?

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