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  1. #91
    Tonkan's Avatar Member
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    Is anyone else experiencing the hud working fine for a map or two then it starts being really "sluggish" like the minimap icons aren't moving fluidly but jumping to their next point and hotkeys seems unresponsive until restart.

    ExileAPI 3.13 Release
  2. #92
    Bashor7030's Avatar Member
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    Is there a working Autoquit plugin atm?

  3. #93
    gonzaemon's Avatar Member
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    Originally Posted by Unknown_B View Post
    Right Click Loader.exe > Properties > Compatibility > Change high DPI settings > Override high DPI scaling behavior > Application
    I dont have this option on my win10 version :C. And i cant update. Maybe there is another way to solve this?

  4. #94
    Randomizer's Avatar Contributor
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    Originally Posted by gonzaemon View Post
    I dont have this option on my win10 version :C. And i cant update. Maybe there is another way to solve this?
    It is there dude. Look again.
    Yup.

  5. #95
    Randomizer's Avatar Contributor
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    @Queuete - Can you check:

    [FieldOffset(0x8D] public long GemLvlUpPanel;

    It is not returning children elements properly.

    If you want to recommend some videos, etc with regards to ReClass.Net on how to get started, I will gladly take a look so I can help. I did watch the one on their site, although it is missing some pieces, like where to get the base address etc.
    Last edited by Randomizer; 01-19-2021 at 10:55 AM.
    Yup.

  6. #96
    PreFlasH's Avatar Member
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    I`m sorry for dumb question, but, how "SimpleHotkeyChain" works

  7. #97
    AROR64's Avatar Member
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    Does it work for anyone FullRareSetManager?

  8. #98
    bobfromuk's Avatar Member
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    Hey, is there a way to get Harvest added to the preload alert?

    I see in the preload_alerts.txt, the following entry is available.
    # HARVEST
    #Metadata/Terrain/Leagues/Harvest/Objects/HarvestFeatureChest; Harvest; ff36B400

    But it's not available when configuring the tool.

  9. #99
    EthEth's Avatar Contributor Authenticator enabled
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    @bobfromuk
    Delete # to enable that line, # is used for commenting lines

    Updated preload_alerts.txt: preload_alerts.txt Ritual 3.13 - Pastebin.com

    New lines:
    # HARVEST
    Metadata/Terrain/Leagues/Harvest/Objects/HarvestFeatureChest; Harvest; ff36B400
    Metadata/Terrain/Leagues/Harvest/harvest_encounter.arm; Harvest; ff36B400

    # HEIST
    Metadata/Chests/LeagueHeist/HeistSmugglersCoinCache; Hesit; ffcfb109
    Metadata/Chests/LeagueHeist/HeistSmugglersCoinCacheOutdoors; Hesit; ffcfb109
    Last edited by EthEth; 01-19-2021 at 03:17 PM. Reason: I was wrong...

  10. Thanks Queuete, levelmax (2 members gave Thanks to EthEth for this useful post)
  11. #100
    zerger3's Avatar Member
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    Originally Posted by AROR64 View Post
    Does it work for anyone FullRareSetManager?
    no not for me, has trouble iding the right armor type

  12. #101
    natemiddleman's Avatar Member
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    Originally Posted by Randomizer View Post
    @Queuete - Can you check:

    [FieldOffset(0x8D] public long GemLvlUpPanel;

    It is not returning children elements properly.

    If you want to recommend some videos, etc with regards to ReClass.Net on how to get started, I will gladly take a look so I can help. I did watch the one on their site, although it is missing some pieces, like where to get the base address etc.

    You can check at this thread https://www.ownedcore.com/forums/mmo...eapi-help.html that helped me. I don't know about ReClass but CheatEngine has a nice destruct structures tool. If you put in the address of the base class, in this case IngameUIElementsStruct, you should be able to break it down and find what you are looking for. You will need to fiddle with it though as it is not always the best at recognizing pointers.

    Edit: I am assuming you are able to get the IngameUIElementsStruct address from ExileApi with whatever plugin you are writing.
    Last edited by natemiddleman; 01-19-2021 at 06:25 PM.

  13. Thanks Randomizer (1 members gave Thanks to natemiddleman for this useful post)
  14. #102
    Maggotbeast's Avatar Member
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    Windows defender keeps deleting the .exe, haven't had this issue as much in other leagues.

  15. #103
    Forumuser1000's Avatar Active Member
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    Originally Posted by Maggotbeast View Post
    Windows defender keeps deleting the .exe, haven't had this issue as much in other leagues.
    Go into the windows defender settings and create an exception for the folder you have the program in. It will no longer test that one folder & you won't get bothered by WD any more.

  16. Thanks Queuete (1 members gave Thanks to Forumuser1000 for this useful post)
  17. #104
    Queuete's Avatar Elite User
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    Originally Posted by Randomizer View Post
    @Queuete - Can you check:

    [FieldOffset(0x8D] public long GemLvlUpPanel;

    It is not returning children elements properly.

    If you want to recommend some videos, etc with regards to ReClass.Net on how to get started, I will gladly take a look so I can help. I did watch the one on their site, although it is missing some pieces, like where to get the base address etc.
    Fixed in 3.13.6

    Originally Posted by PreFlasH View Post
    I`m sorry for dumb question, but, how "SimpleHotkeyChain" works
    You can setup a "Trigger" Hotkey and then other keys which are pressed after it.
    Best example is the typical flask piano. Setup the Trigger to be 1 and then add 2, 3, 4, 5. - Pressing 1 will result in 12345 pressed.
    Furthermore you can configure wait times. If you want to use Smoke mine as a movement skill you need to detonate it ~250ms after its thrown.
    Setup the Trigger to be your Smoke mine skill (e.g. Q), set the trigger waittime to 250 and then add your Detonate mines hotkey.

    Everything of this is possible with autohotkey aswell btw.

    Originally Posted by Maggotbeast View Post
    Windows defender keeps deleting the .exe, haven't had this issue as much in other leagues.
    Thats known, the false positive started last league. I got some guesses what causes it, but this wont be solved soon. Get used to it or rather add an exception as Forumuser1000 described.

  18. Thanks Bonaf1de, Randomizer (2 members gave Thanks to Queuete for this useful post)
  19. #105
    arturino009's Avatar Contributor
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    Is there a way to get completed awakening bonus from poehud? I know there are public IList<WorldArea> CompletedAreas { get; }
    and public IList<WorldArea> BonusCompletedAreas { get; } for completed and bonus areas, but i cant seem to find the one for awakening bonus

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