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Member
+1 for delve walls // pls add it !
10x for your hard work!
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Member
Cyclone QS has been fixed! amazing work QT. I can't test the auto updater because there's no update currently to test it on, whenever there's a new one I'll post back
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Active Member
Originally Posted by
roska
having lots of performance problems this league since all the gfx editors have gone private. noticed that the hud takes like 20 % of cpu while fighting, does anyone know any performance tips for it? tried changing core count and fps settings which maybe helped it a bit
bump, anyone?
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Active Member
Originally Posted by
Queuete
Thats not possible.
The repository is a lot more frequently accessed now, seems to be a good idead, just did that.
@
snowhawk04 fixed the cyclone problems, the latest update should work.
Thanks to both of you for those reports. I will look into it. How did you check the "app" is not running? Have you looked into the processlist for "Loader.exe"? I would guess there is some sort of privilege problem when killing the running Loader.exe process. Therefore the Updater is not able to continue. Are you running the hud as normal user or as admin?
I did some debugging with the updater and it seems that a missing \temp Subdirectory is causing the failure in my case.
I installed 3.12.8 manually and changed the version.json to an older Patchnumber to start the update process. It shows a Textwindow a short time stating something about cleaning a ".....\temp" directory and couldn't find it, stops and fails. Thats correct because there is no \temp Subdirectory in my Installation of PoeHelper.
I manually created this \temp subdirectory in my installation directory, repeated the whole updater process and it seems to work now without failure.
More info: The loader.exe is running from a user with admin privileges. Even after exiting the Core Application (loader.exe) the VBCSCompiler.exe process is still running and the corresponding files can't be overwritten or deleted until the process is killed.
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Queuete (1 members gave Thanks to Rukola_1 for this useful post)
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Active Member
how add Pickit ?
"full version, maybe not working with auto updater"
i try with updater, delete all prev folders, try couple times, save changes and other but nothing work
i want original version GitHub - DetectiveSquirrel/Pickit he updated it 2 days ago
can someone give compiled version (i dont know how to do that youself)
Last edited by tvinki; 09-27-2020 at 05:45 AM.
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Elite User
Originally Posted by
Rukola_1
I did some debugging with the updater and it seems that a missing \temp Subdirectory is causing the failure in my case.
I installed 3.12.8 manually and changed the version.json to an older Patchnumber to start the update process. It shows a Textwindow a short time stating something about cleaning a ".....\temp" directory and couldn't find it, stops and fails. Thats correct because there is no \temp Subdirectory in my Installation of PoeHelper.
I manually created this \temp subdirectory in my installation directory, repeated the whole updater process and it seems to work now without failure.
More info: The loader.exe is running from a user with admin privileges. Even after exiting the Core Application (loader.exe) the VBCSCompiler.exe process is still running and the corresponding files can't be overwritten or deleted until the process is killed.
Thanks for the detailed report. That was a good catch and got fixed.
Some background to this. The Updater.exe is copying the downloaded release into the hud folder. But it cant replace itself. Therefore it will copy itself (because copying is possible) into the temp folder. The next run of the Updater.exe will first clean the old "temp" directory. On the first run this directory did not exist.
The latest update to the IconsBuilder reverted the early changes from mm3141 in favor of the plugin from illiumiv: GitHub - IlliumIv/HeistIcons
The new releases include this plugin in the default configuration, those of you who dont want a clean install can still add it to their plugin list in the UI.
edit: I reverted the revert
The HeistIcons plugins seems to be not exactly working. Just ran 2 heists, first was showing Icons, second one did not. Till those problems are sorted out I'll switch back to the earlier implementation.
edit2: found the problems witht he HeistIcons. This should most likely be solved with the later changes today to the PluginAutoUpdater.
Last edited by Queuete; 09-27-2020 at 06:18 AM.
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Member
Originally Posted by
tvinki
how add Pickit ?
"full version, maybe not working with auto updater"
i try with updater, delete all prev folders, try couple times, save changes and other but nothing work
i want original version
GitHub - DetectiveSquirrel/Pickit he updated it 2 days ago
can someone give compiled version (i dont know how to do that youself)
You can use this url in the updater, I have merged this:
GitHub - mm3141/Pickit
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tvinki (1 members gave Thanks to mm3141 for this useful post)
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Member
Does this have a hidden Chaos recipe management tool like Full Rare Set Manager? Or does anyone have a working copy? The current version I have doesn't detect or sell chaos recipes anymore.
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Member
Originally Posted by
jk_9982
Does this have a hidden Chaos recipe management tool like Full Rare Set Manager? Or does anyone have a working copy? The current version I have doesn't detect or sell chaos recipes anymore.
The item level offset is wrong, needs adjusting. Once that happens it'll work again.
Note: this is only when accessed via InventoryItem.Item.GetComponent<Mods>().ItemLevel; several other parts of the item data seem to have it correct.
Last edited by anonymous-mink; 09-27-2020 at 01:59 PM.
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Member
Hello guys I want to know if anyone able to get xp bar % in and working?
Thanks
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Member
TheCheats Stashie was a lot quicker refilling scrolls etc. Is the Hud or the Plugin the reason for that and does anybody know how to get back faster refills?
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Elite User
EDIT: AutoPluginUpdate reverted for now. There seems to be something not working with the releas pipeline.
Hello guys,
there is an update to the PluginAutoUpdate functionality incoming. Sadly that breaks the old "updateSettings.json" format. If you are using no manually added plugin your best bet is to make a clean new installation. If you changed a lot of entries in the updateSettings.json you may dont want to do that. The fields "Name" and "LastUpdated" got removed. The name is generated from the SourceUrl and the unused LastUpdated field got entirely removed.
This generation allows easier additions of new plugins, all you need to do now is add the SourceUrl in the user interface or the updateSettings.json.
Furthermore there were some updates on how changes to the updateSettings are handled. If you change the source url the hud will now force a redownload, therefore you dont need to do any manual work when switching forks of a plugin besides entering the new url.
Locally I was also able to add "RandomFeatures" via the AutoUpdate functionality, I am not entirely sure if the build pipeline is breaking something in that regard. I can just check this after I published it.
Tomorrow there will be an update to the first post of this thread, with a detailed description on adding new plugins and changing the fork of an existing plugin.
Originally Posted by
isg72
Earlier in here this one got posted: GitHub - SquirrelRat/DelveWalls: Shows the direction of delve walls from Far away using arrows, so you dont have to take a look at every path.
I have not looked into this at all.
Last edited by Queuete; 09-27-2020 at 04:05 PM.
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Member
Originally Posted by
Queuete
The arrow to walls does not work for me.
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Member
Originally Posted by
anonymous-mink
The item level offset in the Mods component is wrong, needs adjusting.
Fix sent. @Queuete, a couple fields are read using `M.Read<byte>` instead of from `ModStruct`. Is that intentional, or just not updated? I think it should use the struct version, myself.
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Member
No plugins folder The program cannot load plugins
Is there a way?
Thank you.