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Active Member
Originally Posted by
Queuete
No thanks, feel free to start your own fork and get us a better situation for next league.
This sounds like you don't want to work with or for the community, and as you say you do this in your leisure time as a hobby. Why release it then? Just keep it private, delete this thread and go away?
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Post Thanks / Like - 3 Thanks
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Member
What's the discord link guys?
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Originally Posted by
mathiasv91
What's the discord link guys?
The discord went private a long time ago. The only way in right now is to contribute to the community tons (thus gaining trust). When TC was selling early access, those people got invites (more for ease of redistribution than anything), but I believe that ship has sailed.
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Active Member
It looks like both forks are pretty silent Queuete last updated anything last month (and has some non functional stuff, ie. player stats), I figured out some useful stuff (IMO) and requested a pull to integrate into TC but without any comment so far.
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Originally Posted by
CrEEzz
It looks like both forks are pretty silent Queuete last updated anything last month (and has some non functional stuff, ie. player stats), I figured out some useful stuff (IMO) and requested a pull to integrate into TC but without any comment so far.
MR looks good to me, no idea why no response.
maybe post the message in TC fork thread rather than this fork thread. They are two different projects now.
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★ Elder ★
Originally Posted by
zaafar
MR looks good to me, no idea why no response.
maybe post the message in TC fork thread rather than this fork thread. They are two different projects now.
Hmm, I didn't get an email which is usually how I know about such things.
EDIT: Apparently I wasn't watching the repo. That has been fixed.
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Active Member
Hello Queuete,
Looks like your ExileApi is broken as well after the 3.11.2 huge patch.
Do you think you will have time and energy to update offsets?
Last edited by TT89; 09-11-2020 at 01:48 AM.
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Elite User
Just a small information on my plans for the league start.
I just pushed a minor update regarding the plugin compile process. This should make the AutoPluginUpdater work with all plugins which can be compiled in visual studio, except those which require additional nuget packages. If you encounter plugins not compiling / throwing red errors in the log with my updater please message me with a github link to the plugin.
I am about to finish the merge from TehCheats repo which sadly did not happen before the big technical patch from ggg. Therefore the merge will stay on the dev branch for now. The main advantage is easier merges in the future, when this is done regularly.
I did not look into the big technical patch yet. Based on their announcement I guess this breaks quite a lot of stuff. Depending on the details this will probably influence the availability of an early version next league. Furthermore I will be busy on the next league start and wont have time to work on the ExileApi before Sunday evening after heist start.
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Post Thanks / Like - 3 Thanks
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Active Member
For anyone wondering - Queuete merged changes from Commits . TehCheat/ExileApi . GitHub into his repository under dev branch: GitHub - Queuete/ExileApi at dev
The diff shows 2,996 additions and 2,431 deletions. Not bad...
BTW, don't you Queuete want to keep Issues in Github?
Last edited by TT89; 09-11-2020 at 04:13 AM.
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Active Member
Originally Posted by
Queuete
Just a small information on my plans for the league start.
I just pushed a minor update regarding the plugin compile process. This should make the AutoPluginUpdater work with all plugins which can be compiled in visual studio, except those which require additional nuget packages. If you encounter plugins not compiling / throwing red errors in the log with my updater please message me with a github link to the plugin.
I am about to finish the merge from TehCheats repo which sadly did not happen before the big technical patch from ggg. Therefore the merge will stay on the dev branch for now. The main advantage is easier merges in the future, when this is done regularly.
I did not look into the big technical patch yet. Based on their announcement I guess this breaks quite a lot of stuff. Depending on the details this will probably influence the availability of an early version next league. Furthermore I will be busy on the next league start and wont have time to work on the ExileApi before Sunday evening after heist start.
these are good news and bad news, mate 
well either way we will be waiting for your effort
thanks for everything!
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Member
Originally Posted by
TehCheat
My thread didn't have a comment in it since 3.10... Try harder.
EDIT: I guess my poehelper thread says the same. You're probably too much of a noob (referring directly to your Dec 2019 join date) to realize it, but we had the same outdated poehud version in the thread title for like 5 years. It's not exactly common practice to replace the thread every 3 months, and I think the community has managed their way through it just fine. But I suppose you think it's confusing, so it's something to consider.
Just wanted to add my opinion in here as a leecher/user of the hud. I think having a new thread every league is actually way better practice. In that old thread with 300 odd pages it was quite difficult to find details on the current situation, it was a massive compilation of out of date issues. I might be alone here but just wanted to help the direction the hud is going in. Cheers for all your work as always guys!
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★ Elder ★
Originally Posted by
Prooto
Just wanted to add my opinion in here as a leecher/user of the hud. I think having a new thread every league is actually way better practice. In that old thread with 300 odd pages it was quite difficult to find details on the current situation, it was a massive compilation of out of date issues. I might be alone here but just wanted to help the direction the hud is going in. Cheers for all your work as always guys!
I agree, but it's not a concern anymore.
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Post Thanks / Like - 1 Thanks
Prooto (1 members gave Thanks to TehCheat for this useful post)
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Active Member
Does anyone know is there any way to recognize whether on mouse hover is a walkable terrain or not? In other words is there any way to tell that player can walk where the cursor is?
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Active Member
Originally Posted by
TehCheat
I agree, but it's not a concern anymore.
Teh, you closed your two recent threads, does that mean that you will not update POEHelper anymore?
I mean it's now only in Queuete branch and would be updated only by him, right?
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Originally Posted by
armory236
Teh, you closed your two recent threads, does that mean that you will not update POEHelper anymore?
I mean it's now only in Queuete branch and would be updated only by him, right?
I think so.