ExileApi (Old POEHUD) Overlay for Path of Exile menu

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  1. #601
    datz's Avatar Active Member
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    ???

    err.png

    ExileApi (Old POEHUD) Overlay for Path of Exile
  2. #602
    LucidDevelopment's Avatar Member
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    I'm kinda annoyed by all the compile requests, I guess it falls to my basic knowlege but it's not that hard to figure out tbh, multiple friends have got it working right off the bat with 0 knowlege of VS, if you look at the Keybaordwarrior post who's done an awesome job with help (btw) his github fork with a complete up-to-date release that I've been using and editing myself (much thanks again)

    Releases . Chilli-RF/ExileApi . GitHub

    Found here:
    https://www.ownedcore.com/forums/mmo...ml#post4071317 (ExileApi (Old POEHUD) Overlay for Path of Exile)

    You'll need to add the BasicFlaskRoutine plugin that's compiled & updated for this HUB its plugin thread (search )

    Notes/problems I had
    Stashie was error with Null, all tabs must be NAMED if premium.
    Missing Delve plugin but has random features which, for me I have to edit the icons size via the settings file located in {install}/config/global
    I just downsized everything by 10. (Hella to big for me since I always have full map open)

    Other than that, it's a .NET framework 4.8 or win7 error. Can also add the Ninja.price for stash pricing.

    For custom compiled either use the .bat file or VS. The plugin source must be in the {install}/plugins/source folder when running the build (VS) or the .bat file.

    (Any grammar/spelling is due to being on my phone with none-sober fingers) KEEP ON MAPPING GUYS!

    PS: Thanks for the work Qvin and all the contributors / plugin creators. Its changed my POE life for ever. Never going back to vanilla.
    Last edited by LucidDevelopment; 10-17-2019 at 03:56 AM. Reason: Link, PS thanks

  3. Thanks datz, EthEth (2 members gave Thanks to LucidDevelopment for this useful post)
  4. #603
    KeyboardWarrior's Avatar Active Member Authenticator enabled
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    Originally Posted by datz View Post
    You should to extract every plugin folder to …\Plugins\Source instead of the main one.

  5. #604
    datz's Avatar Active Member
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    nvm think i fixed it thanks <3
    Last edited by datz; 10-17-2019 at 04:49 PM.

  6. #605
    b0ob1ik's Avatar Member
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    Good time people. Can someone help me fix and compile the source code for the flask manager from the first versions of the plugins?
    The plugin from the "Sychotix" in my regional language does not work (it works great in English)
    Thank.

    Link to decompile source

  7. #606
    raretitlez's Avatar Active Member
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    I have compiled the latest changes to ExileApi - you can download it here: Filebin

    All plugins are included and compiled - there should not be any issues, but if there is, I'll try to help the best I can.

  8. Thanks qNxX, sushix, tvinki (3 members gave Thanks to raretitlez for this useful post)
  9. #607
    RatMonkey's Avatar Contributor
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    I've added some new features to Delve Walls and added options to settings. Now chests are shown and arrow color changes based on what it's pointed at.

    DelveWalls SquirrelRat GITHUB

  10. Thanks sushix (1 members gave Thanks to RatMonkey for this useful post)
  11. #608
    ReadyToKill's Avatar Banned
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    Originally Posted by RatMonkey View Post
    I've added some new features to Delve Walls and added options to settings. Now chests are shown and arrow color changes based on what it's pointed at.

    DelveWalls SquirrelRat GITHUB

    Are the arrows suppose to be centered at 1080p? I am running the game at 1440p and the arrows are showing like an inch and a half to the left of the player and like a centimeter above the player. Also anyway to make the arrows bigger or adjust the arrow location?

  12. #609
    RatMonkey's Avatar Contributor
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    Originally Posted by ReadyToKill View Post
    Are the arrows suppose to be centered at 1080p? I am running the game at 1440p and the arrows are showing like an inch and a half to the left of the player and like a centimeter above the player. Also anyway to make the arrows bigger or adjust the arrow location?
    Try this version and let me know. The reason why is because I don't have access to 1440p and can't test.

    Release Delve Walls 1440p Resolution . SquirrelRat/DelveWalls . GitHub

  13. #610
    ReadyToKill's Avatar Banned
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    Originally Posted by RatMonkey View Post
    Try this version and let me know. The reason why is because I don't have access to 1440p and can't test.

    Release Delve Walls 1440p Resolution . SquirrelRat/DelveWalls . GitHub
    Ok, this one is centered for 1440p. Thx!

  14. #611
    RatMonkey's Avatar Contributor
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    Originally Posted by ReadyToKill View Post
    Ok, this one is centered for 1440p. Thx!
    Great! I am working on a solution to add an option to the settings so people can adjust the arrows left, right, up, down based on where they want it and arrow size.

  15. #612
    sushix's Avatar Member
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    Originally Posted by raretitlez View Post
    I have compiled the latest changes to ExileApi - you can download it here: Filebin

    All plugins are included and compiled - there should not be any issues, but if there is, I'll try to help the best I can.
    Cheers mate!

  16. #613
    RatMonkey's Avatar Contributor
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    Originally Posted by ReadyToKill View Post
    Also anyway to make the arrows bigger or adjust the arrow location?
    Updated and you now have the ability to change location and size of arrows.
    Releases . SquirrelRat/DelveWalls . GitHub

  17. #614
    ReadyToKill's Avatar Banned
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    Originally Posted by RatMonkey View Post
    Updated and you now have the ability to change location and size of arrows.
    Releases . SquirrelRat/DelveWalls . GitHub
    Tested and it seems to be working, however, is it possible to adjust the arrow location, so that it is more by the area by the minimap? I notice when i am delving that i focus more on the minimap section and would notice the arrow easier.

    Or why not just let the user be able to place it anywhere they would like? Currently it is limited to a select area size.
    Last edited by ReadyToKill; 10-19-2019 at 12:08 PM.

  18. #615
    RatMonkey's Avatar Contributor
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    Originally Posted by ReadyToKill View Post
    Tested and it seems to be working, however, is it possible to adjust the arrow location, so that it is more by the area by the minimap? I notice when i am delving that i focus more on the minimap section and would notice the arrow easier.

    Or why not just let the user be able to place it anywhere they would like? Currently it is limited to a select area size.

    Updated. Should be able to place it anywhere on the screen now. Let me know if it works. Can't test since at work.
    Release Delve Walls . SquirrelRat/DelveWalls . GitHub

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