ExileApi (Old POEHUD) Overlay for Path of Exile menu

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  1. #331
    raretitlez's Avatar Active Member
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    Originally Posted by zetk View Post
    Well, restarted PC, hoped for the best and...nothing.

    I will try to update at least graphic card drivers, i don't think it will helps, but u never know.
    You can copy Gameoffsets.dll and copy it to the other HUD and use it instead, assuming the other HUD was working for you. Try that.


    Also, make sure you are using .NET Framework 4.8.
    Last edited by raretitlez; 09-20-2019 at 02:06 PM.

    ExileApi (Old POEHUD) Overlay for Path of Exile
  2. #332
    cipollinoLT's Avatar Member
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    raretitlez CAN U SAY ME WHAT IS WRONG? IN MINIMAP IS SOMETHING WRONG OR ITS MUST BE? LOOK IN PHOTO PLEASEHELP.png
    Last edited by cipollinoLT; 09-20-2019 at 02:17 PM.

  3. #333
    raretitlez's Avatar Active Member
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    Originally Posted by cipollinoLT View Post
    raretitlez CAN U SAY ME WHAT IS WRONG? IN MINIMAP IS SOMETHING WRONG OR ITS MUST BE? LOOK IN PHOTO PLEASE
    what photo?

  4. #334
    raretitlez's Avatar Active Member
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    Originally Posted by cipollinoLT View Post
    raretitlez CAN U SAY ME WHAT IS WRONG? IN MINIMAP IS SOMETHING WRONG OR ITS MUST BE? LOOK IN PHOTO PLEASEHELP.png
    Probably a bug OR your scaling in windows is off. Make sure your scaling is set to 100% - do not have it set anything below or above that.

  5. #335
    cipollinoLT's Avatar Member
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    in windows my scaling is 125%. Try 100%, but nothing change, in minimap all is behind me.
    Last edited by cipollinoLT; 09-20-2019 at 02:25 PM.

  6. #336
    raretitlez's Avatar Active Member
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    Originally Posted by cipollinoLT View Post
    in windows my scaling is 125%. Try 100%, but nothing change, in minimap all is behind me.
    In Windows 10, go to the search bar, type in 'resolution' > change resolution of display > and scalling will be in the middle.

  7. #337
    raretitlez's Avatar Active Member
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    Reset the HUD. Changing the scaling while the HUD is still open will result in no change. Also, keep scaling at 100% at all times if you intend to use the HUD.

  8. #338
    cipollinoLT's Avatar Member
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    it's work than you good man!;]

  9. #339
    zetk's Avatar Member
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    Originally Posted by raretitlez View Post
    You can copy Gameoffsets.dll and copy it to the other HUD and use it instead, assuming the other HUD was working for you. Try that.


    Also, make sure you are using .NET Framework 4.8.
    So, new drivers didnt worked, but at least i have new drivers ;-)

    Before this version of hud, i've used Sychotix's version of old hud, but now offsets changed and it doesn't work anymore.

    I've tried this new hud once before, but there was some bug with Win 7, so it didn't worked at all, therefore i don't have any working version of this hud so far.

    Also, have NET Framework 4.8 already, i've installed it recently because this new hud.

    Well, seems we won't solve it, let's hope Qvin will find those bugs and fix it.

  10. #340
    raretitlez's Avatar Active Member
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    ------this was deleted----

  11. #341
    jaff095's Avatar Member
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    Originally Posted by raretitlez View Post
    I've compiled the Latest HUD and you can get it here:
    PoeHelper.rar - Google Drive

    There is now no excuse for people having problems.

    -Edit: to keep your settings for your plugins, copy over the config folder from your old HUD.
    Thank you for sharing the compiled version.

    I would like to know if its possible for none-coder to compile PoeHelper. Where can I learn how to compile it on my own as a none-coder?

  12. #342
    stfufag's Avatar Active Member
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    Originally Posted by raretitlez View Post
    Attachment 68956

    To achieve this, hit F12 > iconsbuilder > set chest size to 50
    damn, how does it draw so far monsters/chests for you ? it shows only nearby things for me here


    thanks for doing the legwork and compiling the newest api for us bro, mvp
    Last edited by stfufag; 09-20-2019 at 04:57 PM.

  13. #343
    2klulu's Avatar Member
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    Originally Posted by jaff095 View Post
    Thank you for sharing the compiled version.

    I would like to know if its possible for none-coder to compile PoeHelper. Where can I learn how to compile it on my own as a none-coder?
    tested, work fine stashie. Ty all ^_^
    Last edited by 2klulu; 09-20-2019 at 06:06 PM. Reason: ....

  14. #344
    ReadyToKill's Avatar Banned
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    Originally Posted by stfufag View Post
    damn, how does it draw so far monsters/chests for you ? it shows only nearby things for me here


    thanks for doing the legwork and compiling the newest api for us bro, mvp

    Yes, i would like to know how to look into infinity and beyond as well!

  15. #345
    yy2080's Avatar Member
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    I think maybe not all the entities around player are traversed. From the result shows in the Dev tree, It seems the entities list isn't traversed entirely. But i'm not sure about that.

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