ExileApi (Old POEHUD) Overlay for Path of Exile menu

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  1. #781
    datz's Avatar Active Member
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    Originally Posted by sirbottery View Post
    New version with fixed flasks.

    https://mega.nz/#!GHwmRAIA!iNlPJrWEG...hLtzlAwY9hGwo0

    Not gonna mess around with adding organs for auto pickup, GGG will add them soon probably to be like azurite I assume.
    thanks seems alot of stuff is broken still tho lol

    nvm im dumb
    Last edited by datz; 12-15-2019 at 04:35 PM.

    ExileApi (Old POEHUD) Overlay for Path of Exile
  2. #782
    Ugro_PNZ's Avatar Member
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    Originally Posted by sirbottery View Post
    New version with fixed flasks.

    https://mega.nz/#!GHwmRAIA!iNlPJrWEG...hLtzlAwY9hGwo0

    Not gonna mess around with adding organs for auto pickup, GGG will add them soon probably to be like azurite I assume.
    i just wonder more how you add custom filter or items cos
    another version of pickit had such function before

  3. #783
    sikurat's Avatar Member
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    Originally Posted by sirbottery View Post
    New version with fixed flasks.

    https://mega.nz/#!GHwmRAIA!iNlPJrWEG...hLtzlAwY9hGwo0

    Not gonna mess around with adding organs for auto pickup, GGG will add them soon probably to be like azurite I assume.
    friend, why doesn’t mine detonation?

  4. #784
    stfufag's Avatar Active Member
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    alright who can I pay some donation to have this thing working again?

    @sirbottery Autoquit not working with yours
    Last edited by stfufag; 12-15-2019 at 04:37 PM.

  5. #785
    Mojoguy01's Avatar Member
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    So the offsets aren't working for this loader?? Nothing works for this alternative of "POEHud"?? Mobs don't show on map, can't see hp bars for mobs that i'm fighting, no waypoints etc on map, can't see items, etc????

    Am I missing something? If this is the defacto alternative to POEHud it needs to provide similar functionality, right?

    Right now it injects, but does actually nothing. If there's more that needs to be done it needs to be in the instructions

  6. #786
    Wraithi's Avatar Member
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    Is there any way someone could update this plugin? GitHub - IncubusX/ScourgeArrowCharges: plugin "ScourgeArrowCharges" for PoEHUD
    It says updated for Qvin's hud but I put it in the source folder in the plugins and compiled it, the menu for it loads in game when the hud is running, but it doesn't actually do anything.

  7. #787
    sirbottery's Avatar Active Member
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    Originally Posted by Ugro_PNZ View Post
    i just wonder more how you add custom filter or items cos
    another version of pickit had such function before
    Yeah I saw the functions for the lists in the plugin probably works just needs to be tinkered with.


    Originally Posted by sikurat View Post
    friend, why doesn’t mine detonation?
    Probably because plugin needs to be updated if you're using any of the newer mines

    Originally Posted by stfufag View Post
    alright who can I pay some donation to have this thing working again?

    @sirbottery Autoquit not working with yours
    Offsets / Plugin needs updated & I don't bother with using it so someone else will probably fix it soon.

    Originally Posted by Wraithi View Post
    Is there any way someone could update this plugin? GitHub - IncubusX/ScourgeArrowCharges: plugin "ScourgeArrowCharges" for PoEHUD
    It says updated for Qvin's hud but I put it in the source folder in the plugins and compiled it, the menu for it loads in game when the hud is running, but it doesn't actually do anything.
    Might need to compile it with the project itself.
    Last edited by sirbottery; 12-15-2019 at 05:03 PM.

  8. #788
    Mojoguy01's Avatar Member
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    For those looking for a POEHud replacement, this isn't it.

    You're expected to compile everything yourself with little documentation and no instructions (The ReadME instructions are written by someone who doesn't understand how to write instructions).

    Unless you're planning to spend hours to figure out how to compile everything yourself and get the project running WITH plugins this is a waste of your time.

    Sure, the dev has a compiled "Release" version of the API, but it's empty and contains nothing. Plugins should NOT require the user to compile them. They should be compiled dll's that someone can download and drop into their already compiled project for usability. This project isn't structured correctly.

    Very disappointing.


    @Qvin, you need to spend more time on documentation and instructions. You need to NOT require the average person to compile your project and plugins just to work. POEHud was superior in that there was time spent on usability, and compiling a "baisc" version of the project that didn't require normal people to compile anything. Your documentation is non-existent, and it's frustrating even for someone who works with VisualStudio on a daily basis for their IRL job.

    Pre-Compile plugins, and have a repo with all of them already compiled for latest build. If your plugins have hard dependencies on the core-project requiring them to be compiled alongside the current core-API project then you've written your project, and plugins, incorrectly. They should be as de-coupled as possible so they can be built on their own and then dropped into a "/Plugins" folder in an already compiled project.

    I know you're trying to focus on coding, but it's a waste of time if you're going to provide absolutely zero support. As someone who has done projects like this in the past, spent zero time on support/documentation, and then wondered why no one was using my stuff this is a very important part of every project!
    Last edited by Mojoguy01; 12-15-2019 at 05:10 PM.

  9. Thanks boterang (1 members gave Thanks to Mojoguy01 for this useful post)
  10. #789
    stfufag's Avatar Active Member
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    @sirbottery can i send you some $ and you get the offsets for autoquit working?

    @mojoguy01 not sure if qvin is even active here/with poe any more?

  11. #790
    sirbottery's Avatar Active Member
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    Originally Posted by Mojoguy01 View Post
    [COLOR="#FF0000"]---
    The project will stay alive just fine with or without a mass audience. If anything it will help. It's also not hard to compile when literally all you do is download visual studio 2019, download the helper and api and compile the api project.

    Also plugins can already be compiled so not sure why users would need to unless they're tweaking it.

  12. #791
    Keitosz's Avatar Member
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    Originally Posted by Mojoguy01 View Post
    snip
    You're certainly entitled. This isn't some general program that's being shared; It's a cheat. He's not required to document anything it might not have even been released if TehCheat hadn't suggest it.
    You said you work with Visual Studio for your job but also that it takes hours figuring out how to compile it. Did you even try? You say plugins should be compiled dlls that someone can download and drop despite that it's already set up like that. You drop the plugins into source and run the compile .bat, how hard is that and why does it need to be simpler?

    Here's the hours of knowledge required to compile:
    Run Visual Studio
    Project -> Manage NuGet Packages -> Restore on both Core and Loader
    Build Solution

    Very complicated.

  13. Thanks dodgerrx (1 members gave Thanks to Keitosz for this useful post)
  14. #792
    Unknown_B's Avatar Member
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    Originally Posted by Mojoguy01 View Post
    Insert lots of QQ'ing Here
    Qvin (the dev) hasnt been on these forums for 2 months and hasnt updated this project for 3 months. So not sure who you are crying to right now? The community here has been more than adequate to use this program. Its only 2 days after a pretty big league patch and the HUD is working very very well with just community updates. There was a working version of the "old" HUD posted here only a few hours after the patch hit that had the basics and worked.

    There have been a few helpful community members that have posted compiled versions of this HUD that work. TehCheat has a thread made specifically to help people like you "those that cant compile anything", where he compiles everything for you. Im sure he is just waiting til everything is more stable before making an update.

    Probably should have just replied with "ok zoomer".

  15. #793
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by Unknown_B View Post
    Qvin (the dev) hasnt been on these forums for 2 months and hasnt updated this project for 3 months. So not sure who you are crying to right now? The community here has been more than adequate to use this program. Its only 2 days after a pretty big league patch and the HUD is working very very well with just community updates. There was a working version of the "old" HUD posted here only a few hours after the patch hit that had the basics and worked.

    There have been a few helpful community members that have posted compiled versions of this HUD that work. TehCheat has a thread made specifically to help people like you "those that cant compile anything", where he compiles everything for you. Im sure he is just waiting til everything is more stable before making an update.

    Probably should have just replied with "ok zoomer".
    Hasn't been updating in 3 months is a bit misleading. Offsets were being updated when they broke... but in general there aren't many changes needed. Qvin's hud is slightly less user friendly as offsets are stored separately and need to be pulled from the github itself, then a batch script run. People were having issues with those steps, so TehCheat made a fork for just compiled versions of the HUD.

    All of the previous devs still work on it, just like with PoEHUD. The only difference is we are using Qvin's fork instead of TehCheat's, as it had some VERY significant improvements.

  16. Thanks miracle1, TehCheat (2 members gave Thanks to Sychotix for this useful post)
  17. #794
    stfufag's Avatar Active Member
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    is there a working monster alert to hear volatile etc?

  18. #795
    raretitlez's Avatar Active Member
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    How to compile Qvin's branch:

    1) Download an already compiled version and call the folder: hud1 (Just for the sake of this tutorial)
    2) Download the source and compile, using Qvin's instructions.
    3) After compiling, there will be a new folder called PoeHelper. Highlight all files and hit copy.
    4) Paste the files into hud1 and overwrite.

    That's it. That is the extra step everyone gets confused over.

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