Originally Posted by
kingzero
Anyone noticed that speed flasks are not always triggered?
Edit:
After a bit of testing it seems i need to have attacked recently for my quicksilver flasks to trigger. Is that intended?
I don't believe that has anything to do with it. This is the logic for speed flasks.
Code:
return new Decorator((x => Settings.SpeedFlaskEnable && Settings.MinMsPlayerMoving <= PlayerMovingStopwatch.ElapsedMilliseconds && (PlayerHelper.playerDoesNotHaveAnyOfBuffs(new List<string>() { "flask_bonus_movement_speed", "flask_utility_sprint", "flask_utility_haste" }))),