TreeRoutine for PoeHUD plus a Flask Manager menu

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  1. #121
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by PatriotOC View Post
    Does the timer work with flaskTypeAction or does it only work with flaskAction?

    Basically I have

    Priority
    [Decorater] (Start Time)If the timer has elapsed 9999ms or (ended or not started)
    [Sequence]
    [Action] Use flask <==== Currently it only works so that it actives a certain index but doesn't work for flaskTypeAction (lets say defense)
    [Action] Start The timer

    I am trying to get 100% uptime of a flask but I have to use a timer cause the the built in stuff has a 1 second delay.

    How do I make it so that it uses the other duplicate flasks (since I have two of the same flasks on my bar) when one flask runs out.
    Timers should work separately from every action. If you don't want it to check if we have buffs or even charges on the flask before using it... you can use the UseHotkeyAction. You could probably make your own pseudo defense flask checker by doing something like...

    [PrioritySelector]
    ----[Decorator] CanUseFlask(1)
    -------- [Action] UseHotkey(1)
    ----[Decorator] CanUseFlask(4)
    -------- [Action] UseHotkey(4)

    TreeRoutine for PoeHUD plus a Flask Manager
  2. #122
    Xcesiuss's Avatar Contributor CoreCoins Purchaser
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    BuildYourOwnRoutine now supports PlayerHasBuff Condition and Vaal Skill Action!

    Thanks for merging the fork Sychotix

  3. Thanks Sithylis (1 members gave Thanks to Xcesiuss for this useful post)
  4. #123
    DJS's Avatar Member
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    I have a strange issue with using flasks "Zerphi's Last Breath" and "Divination Distillate" in one setup.
    I have done many tests and i think i could isolate my problem down to condition "HasFlaskBuffConditionFactory".

    If both flasks are ready and have no buffs active, they should be used. But only the first will be used.
    Despite using the correct and different flaskIndex for each of the two flasks, only the first flask will be activated.
    The second one will only be used if the first is empty.
    If i activate myself the second flask manually (e.g. Divination), then the use of the first flask (e.g. Zerphi) waits until the buff duration of Divination is over.

    Same behavior if you change positions of flasks. Priority has the first flask in the tree / code.

    It would be fantastic if you find out something about my special problem.

  5. #124
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by DJS View Post
    I have a strange issue with using flasks "Zerphi's Last Breath" and "Divination Distillate" in one setup.
    I have done many tests and i think i could isolate my problem down to condition "HasFlaskBuffConditionFactory".

    If both flasks are ready and have no buffs active, they should be used. But only the first will be used.
    Despite using the correct and different flaskIndex for each of the two flasks, only the first flask will be activated.
    The second one will only be used if the first is empty.
    If i activate myself the second flask manually (e.g. Divination), then the use of the first flask (e.g. Zerphi) waits until the buff duration of Divination is over.

    Same behavior if you change positions of flasks. Priority has the first flask in the tree / code.

    It would be fantastic if you find out something about my special problem.
    Zerphi's and Divination Distilate are both mana flasks, correct? The HasFlaskBuffConditionFactory checks the base flask's buff. In this case, it would be "flask_effect_mana." You are going to have to rework your tree to achieve the logic that you want. Maybe do...

    [D] HasFlaskBuffConditionFactory(Zerphi's)
    ---- [S]
    --------[A] UseFlask(Zerphi's)
    --------[A] UseFlask(Divination Distilate)

  6. #125
    DJS's Avatar Member
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    After writing my post i went back to game. And created exactly same workaround, with sequence, based on the Zerphi-Condition.
    (btw the other one is hybrid).
    Thanx for explanation.

    Unfortunately both have different durations and they should both always active in fight. with this sequence, the second flask has off-time.

    Anyway i am not yet expert for using these - for me new - flasks and their mechanics. For now the workaround works. When i know 100% the requrement of using, i will work on tree, maybe with timer or whatever.

  7. #126
    DJS's Avatar Member
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    Originally Posted by Xcesiuss View Post
    BuildYourOwnRoutine now supports PlayerHasBuff Condition [...]
    I can't find PlayerHasBuffCondition in the Decorator Dropdown list.

  8. #127
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by DJS View Post
    I can't find PlayerHasBuffCondition in the Decorator Dropdown list.
    Update your plugin.

  9. #128
    DJS's Avatar Member
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    Even testet with completely new downloaded POEHud + Plugin as separate fresh installation. No success too.
    Just wonder if other players use this feature and can see it.
    I have no idea. Maybe only my misfortune :-)

  10. #129
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    Originally Posted by DJS View Post
    Even testet with completely new downloaded POEHud + Plugin as separate fresh installation. No success too.
    Just wonder if other players use this feature and can see it.
    I have no idea. Maybe only my misfortune :-)
    Since I haven't really tested after merging that fork, I went ahead and rebuilt and pushed an updated DLL. Try updating again.

  11. #130
    DJS's Avatar Member
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    And suddenly the new decorator is there :-)
    Next time i will work a lot with it, i see awesome new possibilities :-)
    Thanx

  12. #131
    DJS's Avatar Member
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    I had tested and tried out very very much, but no success with playerbuff conditions.

    Finally i tested with a simple condition (e.g. blood_rage or active unique flasks or whatever) and a simple action (e.g. using a flask or pressinga hotkey). Second test is to invert the condition. The action was never executed.

    Edit: That was yesterday. After just restarting the game, obviosly my last Test-Tree is working. So forget my posting for now :-)
    Edit2: It keeps working, it's so fantastic, there are endless possibilities for optimizing playing
    Last edited by DJS; 05-24-2018 at 05:58 AM.

  13. Thanks Sychotix (1 members gave Thanks to DJS for this useful post)
  14. #132
    akfgedfsas's Avatar Member
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    Getting this error, even tried to reinstall the plugin but it didnt help.

    https://i.imgur.com/lmDm1LN.png

  15. #133
    sushix's Avatar Member
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    thank you and its working awesome for me so far on 3.3 incursion. lvling has been a breeze 1-50

  16. #134
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by akfgedfsas View Post
    Getting this error, even tried to reinstall the plugin but it didnt help.

    https://i.imgur.com/lmDm1LN.png
    This is because you updated BasicFlaskRoutine and there are differing versions of TreeRoutine.dll. I have pushed out a new version of BYOR to include the new dll, and also fixed an issue with cleansing at max health/mana

  17. #135
    Daxten's Avatar Member
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    Would it be hard to support Mouse Up / Mouse Down as a Condition?

    The Vaal casting seems not to work for me, I setuped the hotkey and checked the skill, also generally Actions seem to not fill out the form if you edit them

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