exmap: Maphack, Packet Logger, etc. menu

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  1. #46
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by DiMATRON View Post
    possible to show monsters on map ?
    PoEHUD already does that. Why not just boot that up?

    exmap: Maphack, Packet Logger, etc.
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  3. #47
    DiMATRON's Avatar Member
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    POEHud lags my system down cant use it on a surface you know and that exmap does not lags my system down so i asked if it possible to put that into it

  4. #48
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by DiMATRON View Post
    POEHud lags my system down cant use it on a surface you know and that exmap does not lags my system down so i asked if it possible to put that into it
    So you want to make this tool lag your system, too?

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  6. #49
    DiMATRON's Avatar Member
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    :-) i dont know if it will lag my surface pro , i use POEHud on my Home Maschine no problems there but on Surface yeah you know its not that BigBaby that can handle all . We need a light wight tools for low systems

  7. #50
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by DiMATRON View Post
    :-) i dont know if it will lag my surface pro , i use POEHud on my Home Maschine no problems there but on Surface yeah you know its not that BigBaby that can handle all . We need a light wight tools for low systems
    Feel free to make a fork of PoEHUD then! It isn't like PoEHUD is designed to be "heavy weight" or anything. The processes it needs to go through just aren't necessarily cheap on resources. Have you tried adjusting PoeHUD's performance settings? Such as only running at 1 FPS or something?

  8. #51
    Stridemann's Avatar Contributor
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    I really interesting what info we can get from network packages, really interesting.
    I found some package structures on internet:
    PoE NPL * GitHub
    ..from here Blizzhackers • View topic - Path of Exile Protocol
    but they old as dinosaurs shit.

    If we could get all of this I be really happy. There are a lot of useful information.

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  10. #52
    maper's Avatar Elite User __readgsqword(0x188); CoreCoins Purchaser
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    Originally Posted by DiMATRON View Post
    :-) i dont know if it will lag my surface pro , i use POEHud on my Home Maschine no problems there but on Surface yeah you know its not that BigBaby that can handle all . We need a light wight tools for low systems
    To be fair to PoeHUD, my tool generates an exception that is caught by an external process every single time the game sends or receives packets, or updates the map. I wouldn't exactly call it light weight either.

  11. #53
    Stridemann's Avatar Contributor
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    Originally Posted by maper View Post
    Nah I haven't bothered to reverse the encryption. Not much motivation since I can hook before and after. Good work, though, looking into it!
    Maybe this repo helps to decode.. PoE-OPN/PoE.opn at master * Zoxc/PoE-OPN * GitHub

  12. #54
    Subi's Avatar Member
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    Neat. I've written a packet logger for this game as well. Mine hooks the PacketWriter code, allowing outputted packets to be divided into individual values & their respective data sizes, as built by the client. If anyone's interested in PoE's protocol, I'm open to discuss. Cool tool OP, if you're looking for ideas hit me up.

    Also, regarding the people reversing their encryption, I once attempted to do so as well, but my crypto knowledge is limited. I found the same findings, Salsa20, implemented with CryptoPP, when you establish a connection to the server, it generates private key and sends you a public one 128 bytes in size using opcode 0x01, this is how your client will encrypt packets. Then your client establishes private key, generates a public one, sends it to the server. This key will be used to decrypt packets from the server.
    Last edited by Subi; 02-24-2018 at 05:34 PM.

  13. #55
    Stridemann's Avatar Contributor
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    Originally Posted by Subi View Post
    if you're looking for ideas hit me up.
    Full inventory of mirrors On client side ofc.

    But in the other hand I don't think that there (in network data) can be something interesting. Almost all things that received can be found in memory. And I think memory reading can be less risky then debugging of network protocols.

  14. #56
    Subi's Avatar Member
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    Originally Posted by Stridemann View Post
    But in the other hand I don't think that there (in network data) can be something interesting. Almost all things that received can be found in memory.
    I'm more interested in finding vulnerabilities in the game server than programming bots.

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  16. #57
    Stridemann's Avatar Contributor
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    Originally Posted by Subi View Post
    I'm more interested in finding vulnerabilities in the game server than programming bots.
    Do anything you want just don't make the server fall)

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  18. #58
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Subi View Post
    I'm more interested in finding vulnerabilities in the game server than programming bots.
    i miss Diablo 2 trade hack!

  19. #59
    Subi's Avatar Member
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    Originally Posted by zaafar View Post
    i miss Diablo 2 trade hack!
    Haha yep, exploits are amazing. Do you normally look for them?

  20. #60
    Stridemann's Avatar Contributor
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    I know super big exploit:

    You can use stash when you even not close to it:
    Click on stash, wait when player get close to it then click to go to some point. You should do this in some good moment of opening stash UI. Piccy.png
    (I think we can open it even by enabling UI element in memory)

    I know, very useful (sarcasm)
    Last edited by Stridemann; 02-24-2018 at 08:14 PM.

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