Not sure if it was the same error, but Parallel Entity Update in performance tab was causing something like that to me.
Not sure if it was the same error, but Parallel Entity Update in performance tab was causing something like that to me.
It was checked. I have unchecked it, gonna see if it solves the issue. Does POE have some crash logs or something that I'm unable to find? I keep getting exception crashes and have no way to tell where they come from lol.
Edit: Looks like it's the DPS logger. Just turn it off.
************** Exception Text **************
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
at PoeHUD.Hud.Dps.DpsMeterPlugin.CalculateDps(Int32& aoeDamage, Int32& singleDamage)
at PoeHUD.Hud.Dps.DpsMeterPlugin.Render()
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
at PoeHUD.Hud.UI.Graphics.TryRender()
at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
at PoeHUD.Controllers.GameController.WhileLoop()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
Last edited by xCROv; 06-10-2018 at 12:15 PM.
Does PoEHud have a save function to apply all settings made to plugins? I keep applying settings and then it will crash or something and none of them are wrote to the ini's and I end up having to redo them again.
Last edited by xCROv; 06-10-2018 at 12:22 PM.
So close poehud and reopen it again after making your changes.
Well for me enemies hp bears stays on the screen for 1-5 sec after i kill them.
This is not helpful. What about it doesn't work? Which version of the game are you running? (Steam vs. standalone client, DirectX version chosen in the graphics settings, etc.)
First of all it worked in 3.2. Second look 7 posts up:
Last edited by TehCheat; 06-11-2018 at 09:22 AM.
Any chance of a update to the offsets in Actor.cs for DeployedObjects?
Thanks in advance.
Any chance of getting a hotkey or perhaps a clickable button in poehud overlay to reload poehud?
2018-06-12_11-58-18.png
I get this error (on launch) when I try dx11 but on dx9 I dont get this error
also , How do i apply plugins for dx9? the folders looks slightly different
Last edited by asa22; 06-12-2018 at 02:01 PM.