PoEHUD - Overlay for Path of Exile (Updated for 3.0) menu

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  1. #1891
    Jonxx's Avatar Active Member
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    Not sure if it was the same error, but Parallel Entity Update in performance tab was causing something like that to me.

    PoEHUD - Overlay for Path of Exile (Updated for 3.0)
  2. #1892
    xCROv's Avatar Member
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    Originally Posted by Jonxx View Post
    Not sure if it was the same error, but Parallel Entity Update in performance tab was causing something like that to me.
    It was checked. I have unchecked it, gonna see if it solves the issue. Does POE have some crash logs or something that I'm unable to find? I keep getting exception crashes and have no way to tell where they come from lol.

    Edit: Looks like it's the DPS logger. Just turn it off.

    ************** Exception Text **************
    System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
    at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
    at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
    at PoeHUD.Hud.Dps.DpsMeterPlugin.CalculateDps(Int32& aoeDamage, Int32& singleDamage)
    at PoeHUD.Hud.Dps.DpsMeterPlugin.Render()
    at System.Collections.Generic.List`1.ForEach(Action`1 action)
    at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
    at PoeHUD.Hud.UI.Graphics.TryRender()
    at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
    at PoeHUD.Controllers.GameController.WhileLoop()
    at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
    Last edited by xCROv; 06-10-2018 at 12:15 PM.

  3. #1893
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by stayambiguous View Post
    As an FYI, strange barrel unique is now: Metadata/Monsters/Daemon/ChestDaemonPoison versus the one that's in the current preload.
    thx! Added


    FYI Folks, if anyone of you know any good/new/modified preload things let me know I will add that.

  4. #1894
    xCROv's Avatar Member
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    Does PoEHud have a save function to apply all settings made to plugins? I keep applying settings and then it will crash or something and none of them are wrote to the ini's and I end up having to redo them again.
    Last edited by xCROv; 06-10-2018 at 12:22 PM.

  5. #1895
    Sithylis's Avatar Elite User Authenticator enabled
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    So close poehud and reopen it again after making your changes.

  6. #1896
    bartekai95's Avatar Member
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    Well for me enemies hp bears stays on the screen for 1-5 sec after i kill them.

  7. #1897
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by poebota5 View Post
    X86 NOT work
    This is not helpful. What about it doesn't work? Which version of the game are you running? (Steam vs. standalone client, DirectX version chosen in the graphics settings, etc.)

    Originally Posted by bartekai95 View Post
    If you read first page X86 dosn't work since 3.0 and will never work again.
    First of all it worked in 3.2. Second look 7 posts up:

    Originally Posted by TehCheat View Post
    Updated x86. I think everything is working, including the inventory preview plugin, but if you run into anything, let me know.
    Last edited by TehCheat; 06-11-2018 at 09:22 AM.

  8. #1898
    ocslappy's Avatar Member
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    Any chance of a update to the offsets in Actor.cs for DeployedObjects?

    Thanks in advance.

  9. #1899
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by ocslappy View Post
    Any chance of a update to the offsets in Actor.cs for DeployedObjects?

    Thanks in advance.
    Should be easy enough to find. I'll take a look when I get home tonight.

  10. #1900
    akfgedfsas's Avatar Member
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    Any chance of getting a hotkey or perhaps a clickable button in poehud overlay to reload poehud?

  11. #1901
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by ocslappy View Post
    Any chance of a update to the offsets in Actor.cs for DeployedObjects?

    Thanks in advance.
    I pushed out an update. I don't use any plugins that use it, so I'm not 100% certain I got it right. Give it a try and let me know.

  12. #1902
    kevolution's Avatar Member
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    Originally Posted by zaafar View Post
    thx! Added


    FYI Folks, if anyone of you know any good/new/modified preload things let me know I will add that.

    Preloaded twice in ossuary, doesnt seem to be there. will do some more tests to be certain.
    Once in Excavation map, but it wasnt there. Seems to be broken.
    Last edited by kevolution; 06-12-2018 at 06:28 AM.

  13. #1903
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by kevolution View Post
    Preloaded twice in ossuary, doesnt seem to be there. will do some more tests to be certain.
    Once in Excavation map, but it wasnt there. Seems to be broken.
    Let me know the fixed one, I will add it.

  14. #1904
    asa22's Avatar Member
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    2018-06-12_11-58-18.png

    I get this error (on launch) when I try dx11 but on dx9 I dont get this error

    also , How do i apply plugins for dx9? the folders looks slightly different
    Last edited by asa22; 06-12-2018 at 02:01 PM.

  15. #1905
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by asa22 View Post
    2018-06-12_11-58-18.png

    I get this error (on launch) when I try dx11 but on dx9 I dont get this error

    also , How do i apply plugins for dx9? the folders looks slightly different
    Unless you want to add the code yourself, dx9 doesn't support plugins. Look at the first post for requirements to run PoEHUD. I think the one you are missing might be the .NET framework 4.6.

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