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Member
Hmm, was working yesterday after patch now it can't find memory. Would this be going on for everyone or just me?
"Could't find the file in memory: Data/LabyrinthhTrails.dat"
Thanks
Last edited by swiftnoise; 03-05-2018 at 02:10 AM.
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Originally Posted by
swiftnoise
Hmm, was working yesterday after patch now it can't find memory. Would this be going on for everyone or just me?
"Could't find the file in memory: Data/LabyrinthhTrails.dat"
Thanks
Restart poe until and try run poehud again, do this until it works.
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★ Elder ★
Originally Posted by
smurfpatrol
does the detection for uber hillock still work? refreshing instances like a mad man but never checked hillock.
Pretty sure it still works. But remember they nerfed the spawn rate and you have to wait the 1:30 or whatever for each char's instance to refresh.
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Post Thanks / Like - 1 Thanks
smurfpatrol (1 members gave Thanks to TehCheat for this useful post)
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Originally Posted by
liquidace
Still can't adjust anything with a slider. It just automatically sets to whatever the max value for that particular slider is.
Like SickBro said, fullscreen or you can move your windowed mode all the way to the left side of the screen temporarily.
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Member
Originally Posted by
smurfpatrol
does the detection for uber hillock still work? refreshing instances like a mad man but never checked hillock.
works fine for me
proof
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Member
Can I enable abyss notification somehow?
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Member
Since the last update the minimap is now showing non strongboxes as strongboxes. Like little chests / urns etc will show as a big white strongbox on minimap. It seems to only do this with some boxes but not all. It makes finding actual strongboxes using the minimap hard because sometimes it'll show like 10 boxes in the map but they are just small urns. Not sure if this is even fixable but thought I'd let you know. Also appreciate all the hard work!
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Member
Originally Posted by
Lemmiwinks
Since the last update the minimap is now showing non strongboxes as strongboxes. Like little chests / urns etc will show as a big white strongbox on minimap. It seems to only do this with some boxes but not all. It makes finding actual strongboxes using the minimap hard because sometimes it'll show like 10 boxes in the map but they are just small urns. Not sure if this is even fixable but thought I'd let you know. Also appreciate all the hard work!
I noticed this as well. But newest patch had a fix for strong boxes. So testing it out now. But you can as a work around disable them and reenable the option they will work for a little bit after that.
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Member
ok...so i have never really been able to figure out how to use neversink's filter witht his properly. I load "Neversink - Strict". but then what else do I need to turn on/off? It's literally showing and "Bing"ing every drop...
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Member
Is there a way we can detect red saqawine retch? Here why we need it 
Also, mine poehud still shows barrels as chests on map its not fixed yet?
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Member
Originally Posted by
Sithylis
Restart poe until and try run poehud again, do this until it works.
hey mate, i appreciate the reply. I have done this about 20 times and im still running into the same problem. Is this something i need to keep doing until it works or am i beating a dead horse here and my game location is wrong or a file location. i run everything as admin also, and yes i tried it with out admin.
thanks
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★ Elder ★
Originally Posted by
SpaceGuy119
ok...so i have never really been able to figure out how to use neversink's filter witht his properly. I load "Neversink - Strict". but then what else do I need to turn on/off? It's literally showing and "Bing"ing every drop...
It's because Neversink likes to tweak the appearance of almost everything (even things that are hidden) and HUD doesn't seem to handle the HIDE keyword very well. Also, we haven't rebuilt PoEFilterParser and added the needed functionality for the new filter changes so the new filters are a bit of a mess.
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★ Elder ★
Originally Posted by
swiftnoise
hey mate, i appreciate the reply. I have done this about 20 times and im still running into the same problem. Is this something i need to keep doing until it works or am i beating a dead horse here and my game location is wrong or a file location. i run everything as admin also, and yes i tried it with out admin.
thanks
That's really odd, no one else seems to be running into this issue. The only time I saw that issue was at the beginning of the league when people had just patched and they weren't in the game yet. Restarting the client fixed it. Make sure you're running the directx 11 poe. If you are, download a fresh copy of x64 HUD from here, put it in a new folder to eliminate the chance of plugins or config files breaking things, and then try again.
Originally Posted by
omgree
Is there a way we can detect red saqawine retch?
Here why we need it 
Also, mine poehud still shows barrels as chests on map its not fixed yet?
If no one looks into it before I do, I'll take a look tonight. Seems like an ideal way to farm headhunters. I don't think we'll be able to detect it any other way than by proximity (meaning it wouldn't show up in preload alerts), but I think it's probably ideal that every single red Saqawine Retch gets captured. Might have to make a plugin that automatically targets and hits the net key.
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omgree (1 members gave Thanks to TehCheat for this useful post)
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Member
so is the no way to detect a red symbol mob at all?
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★ Elder ★
Originally Posted by
dd4thewin
so is the no way to detect a red symbol mob at all?
Just edited my last post to include a response about that.
Yes it's certainly possible, but it may be nothing more than a proximity alert. I'll have to look at the game files a little closer. At first glance I didn't see anything that would lead me to believe a preload would be capable of anything more than "hey there's a red mob in here" without a clue as to its type. And that's probably not terribly useful during the league.