PoEHUD - Overlay for Path of Exile (Updated for 3.0) menu

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  1. #2686
    c00nbag's Avatar Member
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    My poehud uses to show the mobs on the map so i could clear maps quicker, why is mine not showing?

    PoEHUD - Overlay for Path of Exile (Updated for 3.0)
  2. #2687
    c00nbag's Avatar Member
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    Originally Posted by Quasar420 View Post
    What do you mean by maphack? Poehud doesn't have maphack. Preloads?
    I believe poehud may have had a maphack feature, but that would have been like a couple years ago or more iirc.
    Like top right it used to show if theres an arcanists and such

  3. #2688
    Eroder1's Avatar Member
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    Anyone know of a working stash manager\rare set manager (chaos recipe) private or not? I would pay pretty nicely for one right about now.

  4. #2689
    raretitlez's Avatar Active Member
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    Originally Posted by c00nbag View Post
    I've searched a ton of this thread, why is the maphack not on anymore? :P
    Poehud hasn't had a working maphack built in since 2014...what rock have you been under?

  5. #2690
    MACROS4LIFE's Avatar Active Member
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    My poehud uses to show the mobs on the map so i could clear maps quicker, why is mine not showing?
    cant u look the mobs on your screen? ._>'
    GH it's like cocaine, once you used, you can't forget.

  6. #2691
    pwndbymeh's Avatar Active Member
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    hi all, i havent played POE for a while and im just now coming back, just wanted to know what happened to AutoFlaskManager? and if this is no longer working, what are you guys using?
    thanks

  7. #2692
    MACROS4LIFE's Avatar Active Member
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    Originally Posted by pwndbymeh View Post
    hi all, i havent played POE for a while and im just now coming back, just wanted to know what happened to AutoFlaskManager? and if this is no longer working, what are you guys using?
    thanks
    all plugins are kinda broken atm, unfortunately...

    need wait Teh and plugin creators to update it
    GH it's like cocaine, once you used, you can't forget.

  8. #2693
    zakrent's Avatar Member
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    hello i have some annoying problem

    Knipsel.PNG


    can someone plz help me to solve it ?

    ive ben redownload few times and dont help ;/

  9. #2694
    dholly's Avatar Member
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    Originally Posted by zakrent View Post
    hello i have some annoying problem

    Knipsel.PNG


    can someone plz help me to solve it ?

    ive ben redownload few times and dont help ;/
    remove this from preload_alerts.txt in config folder


    Metadata/Monsters/Perandus/PerandusGuardLieutenant1; Junith Perandus, Keeper of Vaults; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant2; Tantalo Perandus, Seller of Secrets; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant3; Actaeo Perandus, Master of Beasts; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant4; Vitorica Perandus, Maker of Marvels; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant4Clone; Vitorica Perandus, Maker of Marvels; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant5; Stasius Perandus, Merchant of Corpses; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant6; Darsia Perandus, Collector of Debts; ffFFD700
    Metadata/Monsters/Perandus/PerandusGuardLieutenant7; Milo Perandus, Handler of Swords; ffFFD700

  10. #2695
    Zweite93's Avatar Member
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    Originally Posted by dlr5668 View Post
    Sample profile for BuildYourOwnRoutine that will cast warcry E near monsters and use molten shell R

    Code:
    {"Name":"","Composite":{"Name":"IstaBuff","Type":0,"ConditionList":[],"Children":[{"Name":"MonsterNearby","Type":2,"ConditionList":[{"Parameters":{"Invert":"False","MinimumMonsterCount":"1","MaxDistance":"723","ColdResistanceThreshold":"0","FireResistanceThreshold":"0","LightningResistanceThreshold":"0","ChaosResistanceThreshold":"0","CountWhiteMonsters":"True","CountRareMonsters":"True","CountMagicMonsters":"True","CountUniqueMonsters":"True","MonsterHealthPercentThreshold":"0","MonsterAboveHealthThreshold":"False"},"Linker":0,"Owner":"Default","Name":"NearbyMonstersConditionFactory"}],"Children":[{"Name":"UseEnduringCry","Type":3,"ConditionList":[],"Children":[],"Action":{"Parameters":{"key":"69","TimerName":"","ForceStop":"False","useVaalHaste":"False","useVaalGrace":"False","useVaalClarity":"False","useVaalReave":"False"},"Owner":"Default","Name":"SendKeyActionFactory"}}],"Action":null},{"Name":"LowHP","Type":2,"ConditionList":[{"Parameters":{"Invert":"False","IsAbove":"False","Percentage":"50"},"Linker":null,"Owner":"Default","Name":"HealthPercentConditionFactory"}],"Children":[{"Name":"UseEnduringCry","Type":3,"ConditionList":[],"Children":[],"Action":{"Parameters":{"key":"69"},"Owner":"Default","Name":"SendKeyActionFactory"}}],"Action":null},{"Name":"CheckMoltenShell","Type":2,"ConditionList":[{"Parameters":{"Invert":"True","SearchingBuff":"fire_shield","SearchStringString":"fire_shield","RemainingDuration":"0"},"Linker":null,"Owner":"Default","Name":"PlayerHasBuffConditionFactory"}],"Children":[{"Name":"UseMolenShell","Type":3,"ConditionList":[],"Children":[],"Action":{"Parameters":{"key":"82"},"Owner":"Default","Name":"SendKeyActionFactory"}}],"Action":null}],"Action":null}}
    Save to poe\plugins\BuildYourOwnRoutine\Profile\ any name
    I'm trying to create my own profile for a phase run. Is there a way to check skill condition? Is it available or on a cooldown.

    Edit: Nevermind. Seems that plugin can handle skills cooldown conditions by itself.

    Code:
    {"Name":"","Composite":{"Name":"Phase Run","Type":0,"ConditionList":[],"Children":[{"Name":"PlayerIsMoving","Type":2,"ConditionList":[{"Parameters":{"Invert":"False","msMoving":"1"},"Linker":null,"Owner":"Default","Name":"PlayerMovingConditionFactory"},{"Parameters":{"Invert":"True","SearchingBuff":"new_phase_run","SearchStringString":"new_phase_run","RemainingDuration":"0"},"Linker":null,"Owner":"Default","Name":"PlayerHasBuffConditionFactory"},{"Parameters":{"Invert":"True"},"Linker":null,"Owner":"Default","Name":"InHideoutConditionFactory"}],"Children":[{"Name":"ActivatePhaseRun","Type":3,"ConditionList":[],"Children":[],"Action":{"Parameters":{"key":"82"},"Owner":"Default","Name":"SendKeyActionFactory"}}],"Action":null}],"Action":null}}
    Here's what I came up with. It will cast phase run whenever player is moving.
    Last edited by Zweite93; 09-04-2018 at 06:52 AM.

  11. #2696
    AsylioN's Avatar Active Member
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    @TehCheat Is it possible to run PoEHUD without rendering anything? Something like a /renderoff run parameter.

  12. #2697
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by AsylioN View Post
    @TehCheat Is it possible to run PoEHUD without rendering anything? Something like a /renderoff run parameter.

    It’s an interesting feature to have. Sadly no we can’t do that at this point in time. Also, even if we can do that I know there are some plugins that does non-render stuff in rendering function and those plugin would stop working....

  13. #2698
    Belq's Avatar Member
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    Yo guys, having problem at my work computer

    It says that "d3dx9_43.dll" is missing.. any help? Tried to google but didn't find anything.. got latest directx/framework.. thx

    Also still didn't solve lag issues at my home pc.. it just causes while using PoeHUD.. while running just game it's totally fine..

  14. #2699
    c00nbag's Avatar Member
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    Originally Posted by MACROS4LIFE View Post
    all plugins are kinda broken atm, unfortunately...

    need wait Teh and plugin creators to update it
    My bad I didn't mean maphack, preloads dont work at all for me this patch. Like top right would tell you what strongboxes are in the map are not there now. The overlay map doesn't show all the mobs like it used to either. Please tell me how to fix it or is everyones like this for delve?

  15. #2700
    raretitlez's Avatar Active Member
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    Originally Posted by c00nbag View Post
    My bad I didn't mean maphack, preloads dont work at all for me this patch. Like top right would tell you what strongboxes are in the map are not there now. The overlay map doesn't show all the mobs like it used to either. Please tell me how to fix it or is everyones like this for delve?
    preload is working just fine. Go back a couple of pages and you will see what you need to do to fix it. The overlay does show all the mobs just fine, too. Plugins, for the most part, are broken though. We all are waiting on those.

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