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Member
in my monster name alerts personal text I found the following line:
Metadata/Monsters/LeagueBestiary/Spider5Bestiary; Fenumal Widow [Gloves]; ; FFFFA155; ms-talisman.png
Is " Spider5Bestiary " correct or mispelled and not functioning?
appreciate it - just found as I tried to locate a duplicate error causing hud to crash.
Nothing to see here...move along.
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Originally Posted by
shogo
Very annoyed to get stuck in bumps and fences while whirling, would be very good plugin which marks these impassable areas... ty
Thats what the maps for. Try using it.
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Banned
Originally Posted by
Sithylis
Thats what the maps for. Try using it.
No, most stucking shit didnt marked on map and barely visible itself. Its just few pixels block areas.
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Member
I get this message after last update. x64
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Contributor
Originally Posted by
madpoot
I get this message after last update. x64
You got this after area change?
This is good message, preventing from memory leak.
Gonna hide it if poehud is not in debug mode.
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Post Thanks / Like - 1 Thanks
madpoot (1 members gave Thanks to Stridemann for this useful post)
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Member
Anyone else getting this error message now?
Program exited with message:
System.NullReferenceException: Object reference not set to an instance of an object.
at PoeHUD.Framework.Memory.ReadStructsArrary[T](Int64 startAddress, Int64 endAddress, Int32 structSize, Int32 maxCountLimit)
at PoeHUD.Poe.RemoteMemoryObjects.ServerData.GetStashTabs(Int32offsetBegin), Int32 offsetEnd)
at PoeHUD.Controllers.StashTabController.CheckCacheStashTabs()
at PoeHUD.Controllers.StashTabController..ctor()
at PoeHUD.Controllers.GameController..ctor(Memory memory)
at PoeHUD.Program.Main(String[] args)
EDIT: Ok, yea looks like a fair amount of people are having this issue.
Last edited by almightyxii; 04-06-2018 at 09:15 PM.
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Member
Originally Posted by
almightyxii
Anyone else getting this error message now?
Same. I shall to use the previous version before last update.
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Member
Originally Posted by
almightyxii
Anyone else getting this error message now?
Program exited with message:
System.NullReferenceException: Object reference not set to an instance of an object.
at PoeHUD.Framework.Memory.ReadStructsArrary[T](Int64 startAddress, Int64 endAddress, Int32 structSize, Int32 maxCountLimit)
at PoeHUD.Poe.RemoteMemoryObjects.ServerData.GetStashTabs(Int32offsetBegin), Int32 offsetEnd)
at PoeHUD.Controllers.StashTabController.CheckCacheStashTabs()
at PoeHUD.Controllers.StashTabController..ctor()
at PoeHUD.Controllers.GameController..ctor(Memory memory)
at PoeHUD.Program.Main(String[] args)
EDIT: Ok, yea looks like a fair amount of people are having this issue.
Me too. Came to see if anyone else was getting it.
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Member
Hey guys, would it take long to make auto net throwing script for poehud ?
would love that feature to set throwing nets at beasts, red beasts like 30% hp, yellow 40%
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Member
Still looking for an answer on how to fix this problem. Continues to happen when I try to open PoEhud-x64
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Member
Originally Posted by
Alcain
Still looking for an answer on how to fix this problem. Continues to happen when I try to open PoEhud-x64
Looks like lots of people are having the issue. Need to wait and hope TehCheat sees it.
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★ Elder ★
It's a problem with stash tab stuff. Stop using plugins that do stash tab functions until the stash tab offsets get fixed.
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Member
please help :(
Originally Posted by
TehCheat
It's a problem with stash tab stuff. Stop using plugins that do stash tab functions until the stash tab offsets get fixed.
I am not using any plugins and i have the same issue for 2 days now.
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Member
I also do not have any plugins. I use the base PoEhudx-64
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★ Elder ★
Odd, I haven't run into it at all. I don't have the latest changes by stridemann (he rebuilt the exe, then added some memory leak prevention). It's probably related to that. Maybe something like you have more than 100 tabs?