Now we can turn super efficient mode guys, awesome work THANK YOU !
Sometimes for some reason my character decide to run out of stash range when I hit stashie button but 'block user input' seems to solve this problem.
I noticed that you uncommented out some debug code in StashieCore.cs (around line 397) to the effect that it draw dark red rectangles when the stash menu is visible - was this intended and, if so, how does one disable it within the client?
Thanks.
Stashie is giving me errors as soon as it has to use the tab dropdown to navigate between tabs. Error is something like:"Error in GoToTab <tabname>: Index out of range ...". Is this a known bug/error or is it just me? Thanks a lot in advance!
Stashie is buggy atm, sometimes it doesnt switch tabs at all, sometimes it stops on quad tabs, sometimes my character just go away for no reason from stash.
I'm not really sure this is Stashie's fault, because I get the exact same error with other plugins which use the tab dropdown list to switch tabs. So maybe this is a general PoEHUD bug? I got Stashie to work once today, and - without changing anything -- the next time it stopped working again with the error I mentioned above.
As I noted in my example, the plugin works crookedly for me only when I assign to put some thing in a regular tab, there are no problems with premium tabs.
After enabling plugin, my stash tab list looks like this. But plugin work. How can i fix it? Снимок экрана (2).png
As I kind of alluded to in an earlier post, some debug code was left inadvertently left in one of the source files of the last change by the author (presumably) - StashieCore.cs lines 393-408.
//Debug
var dropdownMenu = _ingameState.ServerData.StashPanel.ViewAllStashPanel;
if (dropdownMenu.IsVisible)
{
for (var index = 0; index < dropdownMenu.Children.Count; index++)
{
var dropdown = dropdownMenu.Children[index];
for (var i = 0; i < dropdown.Children.Count; i++)
{
var child = dropdown.Children[i];
Graphics.DrawBox(child.GetClientRect(), Color.DarkRed);
var pos2 = new Vector2(child.GetClientRect().Center.X, child.GetClientRect().Top);
Graphics.DrawText($"[{index}][{i}]", 20, pos2, Color.White, FontDrawFlags.Center);
}
}
}
I merely commented them out and rebuilt the dll (and pdb optionally) for my local build...I'd upload them but I don't think I'm allowed.
If you're able to build dlls, it's a very simple change that corrects the issue.
Edit: I take that back, I was able to upload a rar of the files (but not the dll or pdb directly).
Last edited by mycontributiontothisscam; 03-27-2019 at 11:20 PM.
Reason: Added rar instead of dll and pdb.
As I kind of alluded to in an earlier post, some debug code was left inadvertently left in one of the source files of the last change by the author (presumably) - StashieCore.cs lines 393-408.
//Debug
var dropdownMenu = _ingameState.ServerData.StashPanel.ViewAllStashPanel;
if (dropdownMenu.IsVisible)
{
for (var index = 0; index < dropdownMenu.Children.Count; index++)
{
var dropdown = dropdownMenu.Children[index];
for (var i = 0; i < dropdown.Children.Count; i++)
{
var child = dropdown.Children[i];
Graphics.DrawBox(child.GetClientRect(), Color.DarkRed);
var pos2 = new Vector2(child.GetClientRect().Center.X, child.GetClientRect().Top);
Graphics.DrawText($"[{index}][{i}]", 20, pos2, Color.White, FontDrawFlags.Center);
}
}
}
I merely commented them out and rebuilt the dll (and pdb optionally) for my local build...I'd upload them but I don't think I'm allowed.
If you're able to build dlls, it's a very simple change that corrects the issue.
Edit: I take that back, I was able to upload a rar of the files (but not the dll or pdb directly).
Thanks got it to work thanks to your upload, how did you recompile stashie tho ? I get a ton of errors and didn't find any smart config to make it go away
Thanks got it to work thanks to your upload, how did you recompile stashie tho ? I get a ton of errors and didn't find any smart config to make it go away
Partial answer is "not much"...but you may be having trouble with a recent change (about 4 hours ago) with PoeHud.
I have PoeHud checked out at (about 11 hours ago):