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Originally Posted by
misterhacker
When i go in stash i get same error all day,yesterday everything works perfectly.
This is the error what i get:
Attachment 51856
I have completed all the work to fix this bug,
I will push it once TehCheat accept my latest pull request (wait for it).
It will require all the users to update to latest poehud.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
Kronix (1 members gave Thanks to GameHelper for this useful post)
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Member
Thx for all your continuous work on this zaafar.
One issue I have with this plugin, it doesn't account for reduced flask charges used. Meaning, it won't use a flask unless the flask's charges reach the "tooltip" threshold (because tooltip charges per use also doesn't account for reduced charges used), even though you are actually able to use it. Makes it pretty rippy on those kinds of builds. Thoughts if that can be improved in future?
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Originally Posted by
DaFeek
Thx for all your continuous work on this zaafar.
One issue I have with this plugin, it doesn't account for reduced flask charges used. Meaning, it won't use a flask unless the flask's charges reach the "tooltip" threshold (because tooltip charges per use also doesn't account for reduced charges used), even though you are actually able to use it. Makes it pretty rippy on those kinds of builds. Thoughts if that can be improved in future?
yeah sure, that's not a problem, will improve that in next update.
EDIT: Just saw the code again ( lol, I am already forgetting what features are there and what are not ).
It's already implemented and there. So you must check it, why is it not working for you.
Code:
if (mod.Name.ToLower().Contains("flaskchargesused"))
newFlask.UseCharges = (int)Math.Floor(newFlask.UseCharges + ((double)(newFlask.UseCharges) * mod.Value1 / 100));
Last edited by GameHelper; 04-10-2017 at 02:49 AM.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
zaafar
yeah sure, that's not a problem, will improve that in next update.
EDIT: Just saw the code again ( lol, I am already forgetting what features are there and what are not ).
It's already implemented and there. So you must check it, why is it not working for you.
Code:
if (mod.Name.ToLower().Contains("flaskchargesused"))
newFlask.UseCharges = (int)Math.Floor(newFlask.UseCharges + ((double)(newFlask.UseCharges) * mod.Value1 / 100));
I think It's because that code only checks local value of the mod on the flask itself. What I meant and didn't specify was reduced flask charges used from belt & tree. Thanks for replying.
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Originally Posted by
DaFeek
I think It's because that code only checks local value of the mod on the flask itself. What I meant and didn't specify was reduced flask charges used from belt & tree. Thanks for replying.
ooo, yes! it doesn't do that!!. I can check reduced charges from belt but i don't know how to check reduced charges from tree....
maybe I can add another option ( user can add reduce charges from tree manually )....
==Update==
Some people were complaining AutoQuit to be slow, so I have released a new plugin for AutoQuit.
GitHub - zaafar/AutoQuit
In the next update, I will remove AutoQuit from FlaskManager. Try this new plugin and let me know if it's fast enough for you guys.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Hello zaafar.
First, thank you for the awesome plugins.
I want to report an error with "AutoFlaskManager". It happens very often when I open inventory (move things around) or check npcs in town.
Here is the picture.
Again, thank you.
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Originally Posted by
fabcard
Hello zaafar.
First, thank you for the awesome plugins.
I want to report an error with "AutoFlaskManager". It happens very often when I open inventory (move things around) or check npcs in town.
Here is the
picture.
Again, thank you.
I have updated the flaskmanager check now.
== Update ==
- Removed autoquit feature and add it into a separate plugin.
- Now using PoeHud inventory system, so bugs like above wouldn't happen.
- Code cleanup, now it's a lot more optimized. ( consider it flaskmanager 3.0 )
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
fabcard (1 members gave Thanks to GameHelper for this useful post)
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Member
Oh nice. Going to try it now.
Just one question, friend. Is it possible to still keeping the "cports.exe" in PoEHUD folder instead place it on \System32? That way it's easier maintain the file.
Thanks in advance.
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If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
zaafar
ooo, yes! it doesn't do that!!. I can check reduced charges from belt but i don't know how to check reduced charges from tree....
maybe I can add another option ( user can add reduce charges from tree manually )....
==Update==
Some people were complaining AutoQuit to be slow, so I have released a new plugin for AutoQuit.
GitHub - zaafar/AutoQuit
In the next update, I will remove AutoQuit from FlaskManager. Try this new plugin and let me know if it's fast enough for you guys.
Perhaps a slider where you can manually input your overall reduced charges from gear & tree? Tried changing the code myself in the meantime, but failing to build
. Hope you remember for future updates. BTW new AutoQuit works instantly for me so far.
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Originally Posted by
DaFeek
Perhaps a slider where you can manually input your overall reduced charges from gear & tree? Tried changing the code myself in the meantime, but failing to build

. Hope you remember for future updates. BTW new AutoQuit works instantly for me so far.
just 1 question.
"overall reduced charges from gear & tree"
Does it apply after applying reduce charges on the flask or before?
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
zaafar
just 1 question.
"overall reduced charges from gear & tree"
Does it apply after applying reduce charges on the flask or before?
The local mod on the flask itself isn't additive with global mods on your gear/passives, that true for "reduced flask charges used" and "duration". And since they are multiplicative, what is the difference in the order of multiplication? I'm not sure that there will be a double rounding down (after calculating each multiplier).
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Member
Again same problem. I did complet new fresh PoEHUD installation,new fresh Autoflask instalation,with new update,and again,when i press on stash,same problem,they show all time RED COLLOR ERRORS!!!
The problem is that constantly repeats the same problem.
Apparently failed new update.
rsz_1img_20170411_134056.jpg
Last edited by misterhacker; 04-11-2017 at 07:23 AM.
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Member
Originally Posted by
zaafar
just 1 question.
"overall reduced charges from gear & tree"
Does it apply after applying reduce charges on the flask or before?
It's multiplicative and the rounding happens once, at the end of calculation, so the order doesn't really matter.
For example if you have have a flask with base of 30 charges per use, 30% reduced charges on gear/tree and 22% reduced on the flask itself the calculation is as follows:
Charges used = 0.7*0.78*30 = 16.38 rounded down, so it will user 16 charges.
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Originally Posted by
misterhacker
Again same problem. I did complet new fresh PoEHUD installation,new fresh Autoflask instalation,with new update,and again,when i press on stash,same problem,they show all time RED COLLOR ERRORS!!!
The problem is that constantly repeats the same problem.
Apparently failed new update.
rsz_1img_20170411_134056.jpg
I don't have any more ideas of how to fix this as it isn't happening on my computer.
If I did not reply to you, it mean the question you are asking is stupid.