PoeHUD Plugin: Flask Manager menu

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  1. #436
    hokuto78's Avatar Active Member
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    Originally Posted by JackSmoke View Post
    I have to be this guy, but I just can't seem to get it to show up in PoeHUD.

    The worst thing is that I feel really bad because I haven't found similar cases of people having the same issues and the GitHub Readme.MD telling me I suck is even worse. But I'll still ask: "Why doesn't the flask manager show up in PoeHUD?"

    folder structure: ./poehud/plugins/autoflaskmanger-master

    I had to create the plugins folder myself, but I guess that's okay.
    It is pretty straight forward if you follow the directions on the first page of this thread. Only thing I can think of is you aren't using 64bit poehud

    PoeHUD Plugin: Flask Manager
  2. Thanks JackSmoke (1 members gave Thanks to hokuto78 for this useful post)
  3. #437
    JackSmoke's Avatar Member
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    Originally Posted by hokuto78 View Post
    It is pretty straight forward if you follow the directions on the first page of this thread. Only thing I can think of is you aren't using 64bit poehud
    And that was the crux of the whole ordeal.
    Changed to DX11 (64 bit) and it worked like a charm. Cheers my good man.

  4. #438
    asdefxcv's Avatar Member
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    Originally Posted by zaafar View Post
    Basalt flask works as a defensive flask show me the debug logs.

    There is no way ( in poehud ) to notice combat is engaged other than 2 things
    1: We can see if a skill is used.
    2: Health/ES reduces....

    For offensive flask we can either use only 2 or 1 and 2 combined to trigger the flask.
    For defensive flask we only use 2 to trigger the flask.


    Show me debug logs of each issue.
    Hello.

    I have no clue how to send a debug log.
    But be sure that basalt doesn't work.

    To come back to the flask trigger subject, is it possible to trigger it on spell usage ? Like i use Flame dash (just to name this spell) and it uses mi flask slot 1 2 3 4 (minus quicksilver).

    Thanks for the answers.

    EDIT : i figured out why my basalt didn't work, i changed the keybind, is it possible to make it work even with the changed keybind ? (M4 instead of 5)
    Last edited by asdefxcv; 03-21-2017 at 02:46 AM.

  5. #439
    xbruhh's Avatar Member
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    i'm having a problem, everytime that i open my inventory, i get those error msgs https://i.imgur.com/EeUwnHR.png is there anyway to disable them?

  6. #440
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by xbruhh View Post
    i'm having a problem, everytime that i open my inventory, i get those error msgs https://i.imgur.com/EeUwnHR.png is there anyway to disable them?
    try disabling the debug mode.
    from poehud menu -> plugins -> flaskmanager -> settings
    If I did not reply to you, it mean the question you are asking is stupid.

  7. Thanks toadskin (1 members gave Thanks to GameHelper for this useful post)
  8. #441
    xbruhh's Avatar Member
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    Originally Posted by zaafar View Post
    try disabling the debug mode.
    from poehud menu -> plugins -> flaskmanager -> settings
    its already disabled https://i.imgur.com/ad7JRWT.png

  9. #442
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by xbruhh View Post
    its already disabled https://i.imgur.com/ad7JRWT.png
    I cannot re-create this error...are you using steam version or standalone?
    Is it happening all the time? make sure your flask manager, poehud is fully updated.
    If I did not reply to you, it mean the question you are asking is stupid.

  10. #443
    asdefxcv's Avatar Member
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    Originally Posted by asdefxcv View Post
    Hello.

    I have no clue how to send a debug log.
    But be sure that basalt doesn't work.

    To come back to the flask trigger subject, is it possible to trigger it on spell usage ? Like i use Flame dash (just to name this spell) and it uses mi flask slot 1 2 3 4 (minus quicksilver).

    Thanks for the answers.

    EDIT : i figured out why my basalt didn't work, i changed the keybind, is it possible to make it work even with the changed keybind ? (M4 instead of 5)
    Any insight on this ?

  11. #444
    xbruhh's Avatar Member
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    Originally Posted by zaafar View Post
    I cannot re-create this error...are you using steam version or standalone?
    Is it happening all the time? make sure your flask manager, poehud is fully updated.
    it only happens when i open my inventory, i'm using steam version.

  12. #445
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by asdefxcv View Post
    Any insight on this ?
    over here, look for following question.GitHub - Xcesius/AutoFlaskManager

    -> My AutoFlask Manager is not working/I have binded the flask to other keys.


    Originally Posted by xbruhh View Post
    it only happens when i open my inventory, i'm using steam version.
    sorry,...i don't have steam account to test it on steam version of the game.. :/
    but this isn't happening in standalone version of the game....
    Last edited by GameHelper; 03-21-2017 at 05:18 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  13. #446
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by xbruhh View Post
    it only happens when i open my inventory, i'm using steam version.
    I just downloaded the steam game for you
    changed flasks while inventory was opened, nothing happened...
    If I did not reply to you, it mean the question you are asking is stupid.

  14. #447
    asdefxcv's Avatar Member
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    To come back to the flask trigger subject, is it possible to trigger it on spell usage ? Like i use Flame dash (just to name this spell) and it uses my flask slot 1 2 3 4 (minus quicksilver).

    Thanks for the answers.
    Bumping this, 3 answers and this is being ignored.

  15. #448
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by asdefxcv View Post
    Bumping this, 3 answers and this is being ignored.
    yes and no.
    yes cuz it's possible..
    no cuz it will finish all flask charges on 3 skill uses.
    If I did not reply to you, it mean the question you are asking is stupid.

  16. Thanks toadskin (1 members gave Thanks to GameHelper for this useful post)
  17. #449
    asdefxcv's Avatar Member
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    Originally Posted by zaafar View Post
    yes and no.
    yes cuz it's possible..
    no cuz it will finish all flask charges on 3 skill uses.
    So if i understand it correctly it wouldn't take in account the current duration of active flasks ?

    How could i do it if i wanted it to mindlessly spam flasks ?

    Thanks for the answers.

  18. #450
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by asdefxcv View Post
    So if i understand it correctly it wouldn't take in account the current duration of active flasks ?

    How could i do it if i wanted it to mindlessly spam flasks ?

    Thanks for the answers.
    it can take into account a Fixed delay...lets say 5sec even if some flasks have 3 sec and some have 7.
    the fixed delay can change upon user input but not for each flask...for all offensive flasks.....other than that, Manager won't see if flask is actually pop/up or not.

    Also, what if one of your offensive flask have remove bleed mod....then your flask may be empty when u needed it the most.
    then I have to implement "use flask when greater than X amount" then your flask wouldn't be up 100% they will be up..lets say 25-30% of the time...
    Last edited by GameHelper; 03-22-2017 at 11:16 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

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