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Member
I updated today and noticed some stuff.
I play a RF Guy so I changed the ruby flask to a health flask via flaskinfro form 5 to 2 it works no problem.
But I saw the feature instant recovery. So my question is how do I set it to use a remove burn as a instant recovery flask? I tied looking int he configs to tweak it to work but I can't see anyway to doing this. If this not able to be done I would like to request this feature.
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Active Member
@zaafar Please check my pull request.
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Treasure_Box (1 members gave Thanks to AsylioN for this useful post)
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Contributor
Originally Posted by
AsylioN
@zaafar Please check my pull request.
Thanks for contributing.
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AsylioN (1 members gave Thanks to Treasure_Box for this useful post)
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Originally Posted by
Nipper
I updated today and noticed some stuff.
I play a RF Guy so I changed the ruby flask to a health flask via flaskinfro form 5 to 2 it works no problem.
But I saw the feature instant recovery. So my question is how do I set it to use a remove burn as a instant recovery flask? I tied looking int he configs to tweak it to work but I can't see anyway to doing this. If this not able to be done I would like to request this feature.
Sorry I haven't played RF guy ever. So explain me what do you want step by step?
As far as I can understand you want to use ruby (now acting as health) flask with instant health recover feature.
Can you show me your ruby flask ( printscreen it or ctrl+C ctrl+V it )
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
zaafar
Sorry I haven't played RF guy ever. So explain me what do you want step by step?
As far as I can understand you want to use ruby (now acting as health) flask with instant health recover feature.
Can you show me your ruby flask ( printscreen it or ctrl+C ctrl+V it )
No, All I did for RF was change my ruby to act as a health I can do that in the flask config. But what I would like is for ones like this one http://image.prntscr.com/image/c5cb3...0cb4d9a16a.png with the ignite to work under the instant recovery options. This way it will use my ruby at 70 and if it goes down to fast it will use my remove burning to remove my RF.
My request is, is there a way to select which mods work under the instant recovery option this way I can add the remove burn to that list to get it to work under it. Or maybe a way of selecting which flask to only be used under the instant recovery option that would work as well. Maybe a RF option toggle turn these settings on and off would be handy as well or back end config would be nice.
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currently instant mod is hard coded....This request is too specific to RF builds and only 1 person have asked for it, so I won't implement a new feature.
What you can do is, compile your own version of flaskmanager and change the following line.
Code:
if (mod.Name.ToLower().Contains("instant"))
to
Code:
if (mod.Name.ToLower().Contains("instant") || mod.Name.Contains("FlaskDispellsBurning"))
this will consider flasks with remove burning as instant flask.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
zaafar
currently instant mod is hard coded....This request is too specific to RF builds and only 1 person have asked for it, so I won't implement a new feature.
What you can do is, compile your own version of flaskmanager and change the following line.
Code:
if (mod.Name.ToLower().Contains("instant"))
to
Code:
if (mod.Name.ToLower().Contains("instant") || mod.Name.Contains("FlaskDispellsBurning"))
this will consider flasks with remove burning as instant flask.
Well think you can add this in the backend. Like what you did with selecting what flasks are what. Much like I did for ruby as health.
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Member
low level characters(such as lv 1) keep disconnected from server, when i off the autoquit function with flaskmanager, it will not happend. please check this out.
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Member
Missing unique flask name.
"Forbidden Taste": 5,
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Originally Posted by
phrozenlife
low level characters(such as lv 1) keep disconnected from server, when i off the autoquit function with flaskmanager, it will not happend. please check this out.
Fix your settings,
Also, Update to latest verison
Last edited by GameHelper; 03-19-2017 at 04:37 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Contributor
Originally Posted by
Nipper
Missing unique flask name.
"Forbidden Taste": 5,
Thanks, line 33 was missing an "r", its been fixed and source has been updated.
Last edited by Treasure_Box; 03-19-2017 at 04:09 PM.
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==Update==
1: If Max ES is 0 then ES based triggers ( ES based autoquit, or ES based def/off flasks) won't pop.
Download the latest version from github repo.
If I did not reply to you, it mean the question you are asking is stupid.
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toadskin,
tsm-evo (2 members gave Thanks to GameHelper for this useful post)
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Member
So i've used it for the past 3 days, i've noticed that it doesn't use Basalt flask.
Plus is there a way to notice combat is engaged or minions are around to avoid using defensive flask after taking some damage ?
Sometimes it just doesn't react to flask use, but i don't have a log yet, dunno why and how.
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Originally Posted by
asdefxcv
So i've used it for the past 3 days, i've noticed that it doesn't use Basalt flask.
Plus is there a way to notice combat is engaged or minions are around to avoid using defensive flask after taking some damage ?
Sometimes it just doesn't react to flask use, but i don't have a log yet, dunno why and how.
Basalt flask works as a defensive flask show me the debug logs.
There is no way ( in poehud ) to notice combat is engaged other than 2 things
1: We can see if a skill is used.
2: Health/ES reduces....
For offensive flask we can either use only 2 or 1 and 2 combined to trigger the flask.
For defensive flask we only use 2 to trigger the flask.
Show me debug logs of each issue.
If I did not reply to you, it mean the question you are asking is stupid.
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toadskin (1 members gave Thanks to GameHelper for this useful post)
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Member
I have to be this guy, but I just can't seem to get it to show up in PoeHUD.
The worst thing is that I feel really bad because I haven't found similar cases of people having the same issues and the GitHub Readme.MD telling me I suck is even worse. But I'll still ask: "Why doesn't the flask manager show up in PoeHUD?"
folder structure: ./poehud/plugins/autoflaskmanger-master
I had to create the plugins folder myself, but I guess that's okay.