-
Originally Posted by
ReadyToKill
hmmm, weird it is still not working for me.
Remember to enable Steam checkbox if you are using steam version (and restart the AHK)
-
Banned
I am not using steam, so i don't have that check marked, but i always reload the script after any changes, etc.
-
Originally Posted by
ReadyToKill
I am not using steam, so i don't have that check marked, but i always reload the script after any changes, etc.
Oh haha, I see why it's not working.. gimme 5mins 
*Should be fixed on latest now (non-steam version)
-
Post Thanks / Like - 1 Thanks
ReadyToKill (1 members gave Thanks to Xcesiuss for this useful post)
-
Banned
Hey everything seem to be working again. Thx!
hmmm, this is really weird, it was working the first time i d/led it, but after playing for a bit, it is no longer working. Even after i delete the setting.ini file and reconfigure it, or even after i deleting the whole folder and unzip and try the file again, it will not work.
Nevermind got it working again, had to restart the game it seems.
Hey alexsteh, sometimes i notice that the script will not be active in a map or area after u zone through the wp, not sure what triggers it, but i have come across it a couple of times right after zoning.
Last edited by ReadyToKill; 01-18-2017 at 10:28 PM.
-
Member
+1 to what ReadyToKill said, came here to write the exact same thing!
-
Just move around for 1-2 seconds and it will be updated. I don't know what's causing it, but the value for IsInGame turns to -2480000000 after doing a teleport or changing area
-
★ Elder ★
Originally Posted by
alexsteh
Just move around for 1-2 seconds and it will be updated. I don't know what's causing it, but the value for IsInGame turns to -2480000000 after doing a teleport or changing area
Read one byte there instead of 4 or 8.
-
Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to TehCheat for this useful post)
-
Originally Posted by
TehCheat
Read one byte there instead of 4 or 8.
Ahh thanks! I had to change it to UInt
Fixed IsInGame
-
Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to Xcesiuss for this useful post)
-
Member
Originally Posted by
alexsteh
Ahh thanks! I had to change it to UInt
Fixed IsInGame
seems like it works much more stable now. ty
-
Originally Posted by
alexsteh
Ahh thanks! I had to change it to UInt
Fixed IsInGame
shouldn't it be unsigned char (in C++) or byte (in C#) if you want to read 1 byte rather than unsigned int? Uint is 4bytes.
If I did not reply to you, it mean the question you are asking is stupid.
-
★ Elder ★
Originally Posted by
zaafar
shouldn't it be unsigned char (in C++) or byte (in C#) if you want to read 1 byte rather than unsigned int? Uint is 4bytes.
Yeah, he's using Kalamity's classMemory.ahk to read memory, so he should be doing a read(poeProcess, "UChar", ...) or read(poeProces, "Char", ...).
-
Post Thanks / Like - 2 Thanks
-
Active Member
What does "Normal" mode actually imply? Just timer spam?
Last edited by Razzko; 01-21-2017 at 01:28 AM.
-
Active Member
And just for the sake of feedback, I tried this script now and it works for me. The only thing I'm doing with it is press life flask at a certain hp threshold.
There are, however, some weird UI things with it. The chicken and error tabs look like this: https://i.imgur.com/7K6o51i.png (every field is "ERROR")
I manually selected "Disabled" just to be sure those are all off, but 'out of the box' they were just empty fields too.
I think the config UI needs some polish. A tooltip for fields would help a lot (I still don't know what those fields with "4000" are for), and I think most people have flasks binded to 12345 (as per default) so it should be mapped to those hotkeys rather than to RButton (is that right mouse button? who has flasks on RMB?..). "Normal" mode is probably better renamed to "Timer" or something more descriptive (still not sure what exactly it does either).
And in my opinion, the chicken script and Blade Flurry script is all unnecessary fluff/bloat. Blade Flurry deserves its own script (not everyone is running that skill), and chicken script is something that already has a ton of variants floating about. I think it's better to keep it strictly focused on that one thing - flasks. I'd even say the abilities thing is bloat, since Vaal Discipline has a cast time and makes you stop, but I can definitely see the appeal in doing that as it's otherwise similar to a flask so it's somewhat consistent with the theme.
But regardless, thanks a lot for this. 64bit runs like a dream for me and makes my character/build A LOT less laggy than it is on 32bit, and the flask script was the main reason I stuck to 32bit.
Last edited by Razzko; 01-21-2017 at 04:08 AM.
-
Member
For me the "normal mode" / key trigger mode is the most needed feature so you dont have to pop every flask using 1,2,3,4 on every mob pack, now I can use 1 button for 4 flasks,
.
Also the chicken script for freezes and dumb mistakes is quite awesome and not needing to open 232 different ahk scripts.
The autoflask for HP/Mana is a bloat feature if you play on HC IMO, I can however agree on using autoflask to remove Bleed, shock etc that can be very helpful.
Love the work, please try to get this implemented in PoEhud
-
Originally Posted by
Razzko
And just for the sake of feedback, I tried this script now and it works for me. The only thing I'm doing with it is press life flask at a certain hp threshold.
There are, however, some weird UI things with it. The chicken and error tabs look like this:
https://i.imgur.com/7K6o51i.png (every field is "ERROR")
I manually selected "Disabled" just to be sure those are all off, but 'out of the box' they were just empty fields too.
I think the config UI needs some polish. A tooltip for fields would help a lot (I still don't know what those fields with "4000" are for), and I think most people have flasks binded to 12345 (as per default) so it should be mapped to those hotkeys rather than to RButton (is that right mouse button? who has flasks on RMB?..). "Normal" mode is probably better renamed to "Timer" or something more descriptive (still not sure what exactly it does either).
And in my opinion, the chicken script and Blade Flurry script is all unnecessary fluff/bloat. Blade Flurry deserves its own script (not everyone is running that skill), and chicken script is something that already has a ton of variants floating about. I think it's better to keep it strictly focused on that one thing - flasks. I'd even say the abilities thing is bloat, since Vaal Discipline has a cast time and makes you stop, but I can definitely see the appeal in doing that as it's otherwise similar to a flask so it's somewhat consistent with the theme.
But regardless, thanks a lot for this. 64bit runs like a dream for me and makes my character/build A LOT less laggy than it is on 32bit, and the flask script was the main reason I stuck to 32bit.
The "bloatware" doesn't get fired unless you enable the setting, it doesn't halt the AHK script at all. It doesn't require more cpu usage, yes it does need to check the setting if it's enabled or not but that's about it. I have a random sleep between every key and everything that gets executed so it doesn't hug up ur cpu too much
If you get "ERROR" in the interface, that means you have an outdated Settings.ini. Simply copy ur old keys from Settings.ini and delete the file so it can be regenerated, then paste your old keys back into the Settings.ini. I'm updating the generating settings.ini with IniWrite hopefully very soon so you don't need to do this. Thank you for your feedback
Originally Posted by
arbifoolish
For me the "normal mode" / key trigger mode is the most needed feature so you dont have to pop every flask using 1,2,3,4 on every mob pack, now I can use 1 button for 4 flasks,

.
Also the chicken script for freezes and dumb mistakes is quite awesome and not needing to open 232 different ahk scripts.
The autoflask for HP/Mana is a bloat feature if you play on HC IMO, I can however agree on using autoflask to remove Bleed, shock etc that can be very helpful.
Love the work, please try to get this implemented in PoEhud

PoEHUD lacks the detection of flasks with mod1,mod2 and flasktypestr (required for detecting what type of flask it really is). So it's limited to detecting charges only right now
-
Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to Xcesiuss for this useful post)