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View Poll Results: Do you want to compile it yourself or just have the program available

Voters
28. This poll is closed
  • I'm a bit skeptical. I want to compile it myself

    9 32.14%
  • I wan't it now !

    16 57.14%
  • Don't need this really...

    3 10.71%
Results 1 to 11 of 11
  1. #1
    critical1's Avatar Banned
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    Poe automatikk

    WELCOME POE AUTOMATIKK !

    For 3 weeks now I have been developing a complete customizable autofighter. Not much to see from this, but it works straight forward using pixel detection, so there is no memory reading or injecting DLLS etc.

    BE AWARE ! This is still in development and is customized to my testing but I am coding in a way that I can later add multiple options and settings, including saving profiles etc...



    HERE IS AN EXAMPLE USAGE:
    BindKey for Activate/Deactivate = B
    AttackKey for fire = Right Mouse
    ATTACK SKILLS:
    Slot1 = Vaal Haste
    Slot2 = Vaal Grace
    Slot3 = Curse Or Pre Attack
    Slot4 = Main attack
    FLASK BUFFS:
    SlotT = Atziri Favor
    SlotR = Vesel of Vinktar
    SlotE = Anti-Shock Flask

    You activate by Pressing B witch you will hear a sound, meaning you intend to fight, when you RIGHT CLICK this happens;
    1. It will activate flasks TRE, notice the "Cast when flask 3 has charges", only if your anti shock flask has charges so you don't die.
    2. If Vaal Haste is charged with souls it will press 1, if vaal grace is charged it will press 2, it will hold down "3 -> Curse" for 1 second, it will old "4->Main attack" for 3 seconds
    3. loop the proces as long as you hold the right mouse button (or whatever attack key you set)
    4. Flasks run on separate internal timers and detection witch means even if you spam right click it will not activate flasks as long as you have the flask buff.
    5. By tapping Activate Deactivate "B" key, what you are doing is enabling and disabling these series of actions so you can use right click to summon portal, identify items etc...

    Some cool notes worth noticing;

    - It will not be dependent on game patches !

    - The whole UI will be graphically redesigned with pictures, you will have the option of taking a screenshot and puting the buff image you want to track yourself !!!

    - I will add options to chose if you want to send commands to all windows like multiboxing or just window in focus.

    - It will never ever send 2 or more keys at the same time, period! But it can cast 3 skills in a second separately as if you were to hit your keyboard with a fist. Casting flasks will take about 1/3 of a second and is parallel with skills because you are allowed to hold down multiple keys at the same time.

    I am almost finished with detecting buffs like Bloodrage or Molten Shell witch you can select to be buffed all the time or rebuff only when you are attacking.
    -It will have built in speedflask, healing and mana flasking just like autoit version.

    -It is 100% ban free, it does not break a single rule of the game by randomizing inputs/outputs and sending commands from keyboard, nor does it modify any game files to use

    I'm hoping to release it when ascendancy hits so the community no longer need to rely on detecting offsets or updates or anything like that. I will also release source code and source project for continuous upgrading and editing by community.

    Your comments and suggestions please, next week I'll need Alpha testers...

    Poe automatikk
  2. Thanks dlr5668, Hozjain (2 members gave Thanks to critical1 for this useful post)
  3. #2
    critical1's Avatar Banned
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    reserved for future /

  4. #3
    Parog's Avatar Kitsune Da-O! M.L.G. CoreCoins Purchaser Authenticator enabled
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    Looking very promising.

    I just want to point out:

    "it does not break a single rule of the game"

    The rules state that a program or macro cannot do more than 1 action. So trade spamming is ok, hideout macro is ok, but this definitely breaks the rules. If you're not sure and want a real answer, post this on the official PoE reddit and see how fast it'll get taken down.

    The chances of someone getting banned with this is, if it works as you say it does, is nearly 0% though. I think it will be a great contribution to the community and I look forward to seeing this being released.

    Also, post on the account you already have instead of making a new one.
    Last edited by Parog; 03-01-2016 at 10:13 PM.
    What's a Parog?
    Looking for competitive Valorant team!

  5. #4
    magicneo's Avatar Member
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    seems promising !!! congrats

  6. #5
    dlr5668's Avatar Contributor
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    And TS got ban ?

  7. #6
    HarleyC's Avatar Member
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    banned so quick. I def wouldn't want to try it

  8. #7
    Crackjack's Avatar Active Member
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    Originally Posted by HarleyC View Post
    banned so quick. I def wouldn't want to try it
    Also, post on the account you already have instead of making a new one.
    Could also be the reason, guess we'll never know..

  9. #8
    dtmajors's Avatar Member
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    doesn't make any sense, can a mod let us know why this person was banned? Seems like it would of been a good contribution.

  10. #9
    hardell's Avatar Member
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    Sounds like BS. You can't get this kind of stuff done with "pixel detection" lol. Even a computer vision god wouldn't be able to do this reliably and it would only be possible for few areas and for builds without tons of particles all over the screen.
    Last edited by hardell; 03-07-2016 at 09:21 PM. Reason: language

  11. #10
    doragon's Avatar Contributor
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    Originally Posted by hardell View Post
    Even a computer vision god wouldn't be able to do this reliably
    Are you sure?

    https://www.tensorflow.org/
    CNTK - Computational Network Toolkit

  12. #11
    hardell's Avatar Member
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    Originally Posted by doragon View Post
    OP mentioned that after 3 weeks of using "pixel detection" the bot basically works and then tried to find out how many people would be willing to run the binary without seeing the code. Sounds like he was just trying to spread a rat and that's why I guess he got banned. With what I said, I just wanted to stress that what OP said just sounds very fishy.

    I believe making a bot only using computer vision would be impossible with all the particles that cover entire screens in the game. If you had access to every model in the game you could detect minions in ideal conditions. But then if you play a discharger, shutter chuck or something that just covers everything in particles, you wouldn't be able to detect them. Even the limited field of vision in some areas would interfere with this heavily.

    Like you mentioned, you could always throw in some machine learning, but any unsupervised learning just wouldn't work. I guess you could supervise the bot, train it and get it to work in a certain area with a certain build.

    At least that's how I see it. Let me know if you think otherwise, I'm always happy to be wrong and learn something new.

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