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  1. #1561
    vmv's Avatar ★ Elder ★
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    Originally Posted by hehexd12 View Post
    How do I completely remove the second part of kinetic blast where little circles appear? I changed all of the duration to 0 and managed to remove some of the circle effects. The splash effects are gone but it now looks like barriers popping up and would like that removed as well.
    If you have searched a little bit... see if this can help you:

    - https://www.ownedcore.com/forums/mmo...ml#post3769579 (PoeSmoother - effects remover)
    "Education isn't something you can finish." Isaac Asimov

    PoeSmoother - effects remover
  2. #1562
    hehexd12's Avatar Member
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    Originally Posted by vmv View Post
    If you have searched a little bit... see if this can help you:

    - https://www.ownedcore.com/forums/mmo...ml#post3769579 (PoeSmoother - effects remover)
    I already went in to those files and applied the three steps of the tutorial on the front page that you posted and changed all three duration values from 1 to 0. The splash effect is gone but the bubbles still remain.

  3. #1563
    vmv's Avatar ★ Elder ★
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    Originally Posted by hehexd12 View Post
    I already went in to those files and applied the three steps of the tutorial on the front page that you posted and changed all three duration values from 1 to 0. The splash effect is gone but the bubbles still remain.
    Give me few minutes to test myself and see what files are used..i'll get back to you soon.

    edit:

    - If you remove(empty) the SkinMesh from those *.aoc files (big/mini) only thing that's left is a small explosion.

    What do you actually wanna do?
    Last edited by vmv; 12-16-2017 at 02:06 AM.
    "Education isn't something you can finish." Isaac Asimov

  4. #1564
    hehexd12's Avatar Member
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    Is it possible to remove the explosions or make it less laggy somehow? Those end explosions hurt my fps

  5. #1565
    vmv's Avatar ★ Elder ★
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    Originally Posted by hehexd12 View Post
    Is it possible to remove the explosions or make it less laggy somehow? Those end explosions hurt my fps
    Clean this up:

    - Metadata\Effects\misc\wand................. everything including that "norm" folder. Empty ONLY the SkinMeshes, SoundEvents, ParticleEffects.

    After this, you wont be able to see or hear anything from Kinetic Blast.
    "Education isn't something you can finish." Isaac Asimov

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  7. #1566
    microphy's Avatar Member
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    I have question about ParticlesArtResized bSun thing.

    How can I know if it worked? I mean I dragged those art folders into the smoother, got replacing popup after each pack but Im not sure if i can spot any difference (in appearance and perfrormance\ ram usage) after whole operation.
    Shouldnt game be more like potato after that?

  8. #1567
    bSun0000's Avatar Contributor
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    Originally Posted by microphy View Post
    I have question about ParticlesArtResized bSun thing.

    How can I know if it worked? I mean I dragged those art folders into the smoother, got replacing popup after each pack but Im not sure if i can spot any difference (in appearance and perfrormance\ ram usage) after whole operation.
    Shouldnt game be more like potato after that?
    This is a second part of resized textures, install ResizedTextures.rar first and watch on potato gazing into the abyss.
    Has the same effect as "texture_quality=2" in the game settings, but makes your game load a much faster (mipmaps magic VS real resized textures)

    Just with ParticlesArtResized you probably will not see the difference, especially if you cut out all particles from the game..

    PS: does your "replacing popup" contains list of files, from each pack? If not - you did it wrong.
    Last edited by bSun0000; 12-16-2017 at 12:02 PM.

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  10. #1568
    microphy's Avatar Member
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    Originally Posted by bSun0000 View Post
    This is a second part of resized textures, install ResizedTextures.rar first and watch on potato gazing into the abyss.
    Has the same effect as "texture_quality=2" in the game settings, but makes your game load a much faster (mipmaps magic VS real resized textures)

    Just with ParticlesArtResized you probably will not see the difference, especially if you cut out all particles from the game..

    PS: does your "replacing popup" contains list of files, from each pack? If not - you did it wrong.

    LIKE A CHARM

    Now I have other question. People keep asking about some exact skill and then mr VMV tell them to "clean up" some files.

    What does it mean to clean up?

    What steps should I take for example to clean up Blast Rain.

    (BTW love your work)

  11. #1569
    Jonxx's Avatar Active Member
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    I'll give you an example. Generally best files to modify are .aoc or .pet files. Let's try file rig.aoc from Metadata/Effects/Spells/frozen_barrier (iirc it's arctic armour). Sorry it's not blast rain but I don't have its files on hand. ^^ But the idea is the same.

    Code:
    version 2
    extends "Metadata/Parent"
    
    ClientAnimationController
    {
    	skeleton = "Art/Models/Effects/frozen_barrier/rig.ast"
    }
    
    SkinMesh
    {
    	skin = "Art/Models/Effects/frozen_barrier/frozen_barrier.sm"
    }
    
    SoundEvents
    {
    	soundbank = "_Effects_Spells_frozen_barrier.bank"
    	animation = "frozen_barrier"
    		0 = "Audio/Sound Effects/Skills/Frozen_Barrier/[email protected] 117 0 0.1 0.1 0 -1 1 1 1"
    	animation = "frozen_barrierend"
    		0 = "Audio/Sound Effects/Skills/Frozen_Barrier/End_$(#)[email protected] 119 0 0.1 0.1 0 r_soundfx 0 1 1"
    		0 = "Audio/Sound Effects/Skills/Frozen_Barrier/End_$(#).ogg@1 115 0 0 0 0 l_soundfx 0 1 1"
    }
    
    BoneGroups
    {
    	bone_group = "outbot false out1 bot out2 "
    	bone_group = "cyl false line2 cyl "
    	bone_group = "mid false bot line1 "
    }
    
    ParticleEffects
    {
    	animation = "frozen_barrier"
    		0 = "outbot Metadata/Particles/frozen_barrier/out.pet"
    		0 = "cyl Metadata/Particles/frozen_barrier/cyl.pet"
    		0 = "mid Metadata/Particles/frozen_barrier/mid.pet"
    	animation = "frozen_barrierend"
    		0 = "mid Metadata/Particles/frozen_barrier/explode.pet"
    }
    
    Lights
    {
    }
    What you can do with this file is, remove its skin, remove sounds, or remove particles. For example, if I want to stop it making annoying noise I'll remove part of
    Code:
    SoundEvents
    {
    	soundbank = "_Effects_Spells_frozen_barrier.bank"
    	animation = "frozen_barrier"
    		0 = "Audio/Sound Effects/Skills/Frozen_Barrier/[email protected] 117 0 0.1 0.1 0 -1 1 1 1"
    	animation = "frozen_barrierend"
    		0 = "Audio/Sound Effects/Skills/Frozen_Barrier/End_$(#)[email protected] 119 0 0.1 0.1 0 r_soundfx 0 1 1"
    		0 = "Audio/Sound Effects/Skills/Frozen_Barrier/End_$(#).ogg@1 115 0 0 0 0 l_soundfx 0 1 1"
    }
    in the these brackets {} so it becomes like this:
    Code:
    SoundEvents
    {
    }
    After that you import the file back into gppk and now the skill is completely quiet. You can completely remove most parts of skill, there are some more tricky, but this is the idea. Just make sure you don't touch bones because it will crash your client. I think it's the same with ClientAnimationController too.
    Last edited by Jonxx; 12-16-2017 at 01:53 PM.

  12. Thanks microphy (1 members gave Thanks to Jonxx for this useful post)
  13. #1570
    microphy's Avatar Member
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    so basicly i create new xyz.aoc with copied content, i do my changes and then import it like art folders?
    I build folders structure?
    I mean
    Metadata/Effects/Spells/frozen_barrier/<somefile>.aoc
    and import it?

  14. #1571
    Jonxx's Avatar Active Member
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    Yes, you can either create structure like this and it'll work, or go to the file, right click and import it there.

  15. #1572
    hehexd12's Avatar Member
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    Originally Posted by vmv View Post
    Clean this up:

    - Metadata\Effects\misc\wand................. everything including that "norm" folder. Empty ONLY the SkinMeshes, SoundEvents, ParticleEffects.

    After this, you wont be able to see or hear anything from Kinetic Blast.
    Found out that it was the impact effect that appears when you hit an enemy that was making me lag. Is it possible to remove all of those impact effects on hit? Atleast the ones that are related to wand?
    Last edited by hehexd12; 12-16-2017 at 08:54 PM.

  16. #1573
    huke520025's Avatar Member
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    Failed to read file: Invalid tag
    why?
    use win8.1

  17. #1574
    Jonxx's Avatar Active Member
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    Originally Posted by hehexd12 View Post
    Found out that it was the impact effect that appears when you hit an enemy that was making me lag. Is it possible to remove all of those impact effects on hit? Atleast the ones that are related to wand?
    Here's most of elemental hit particles removed, not sure if there's separate for phys, there was only "elemental" folder for this type of stuff. Anyway drop metadata in gppk. Included backup from current version if it don't work. Works for my whispering ice, enemies don't have any extra particles on them upon being hit. They had kind of fire explosions on them before. (cold to fire conversion build :P)
    Attached Files Attached Files
    Last edited by Jonxx; 12-17-2017 at 01:03 AM.

  18. Thanks frailii (1 members gave Thanks to Jonxx for this useful post)
  19. #1575
    leonardofer's Avatar Member
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    I can't replace anything with the last version of FreePoESmoother(3.1.1)... The "Replace" option is grayed out.

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