How do I completely remove the second part of kinetic blast where little circles appear? I changed all of the duration to 0 and managed to remove some of the circle effects. The splash effects are gone but it now looks like barriers popping up and would like that removed as well.
If you have searched a little bit... see if this can help you:
I already went in to those files and applied the three steps of the tutorial on the front page that you posted and changed all three duration values from 1 to 0. The splash effect is gone but the bubbles still remain.
I already went in to those files and applied the three steps of the tutorial on the front page that you posted and changed all three duration values from 1 to 0. The splash effect is gone but the bubbles still remain.
Give me few minutes to test myself and see what files are used..i'll get back to you soon.
edit:
- If you remove(empty) the SkinMesh from those *.aoc files (big/mini) only thing that's left is a small explosion.
What do you actually wanna do?
Last edited by vmv; 12-16-2017 at 02:06 AM.
"Education isn't something you can finish." Isaac Asimov
I have question about ParticlesArtResized bSun thing.
How can I know if it worked? I mean I dragged those art folders into the smoother, got replacing popup after each pack but Im not sure if i can spot any difference (in appearance and perfrormance\ ram usage) after whole operation.
Shouldnt game be more like potato after that?
I have question about ParticlesArtResized bSun thing.
How can I know if it worked? I mean I dragged those art folders into the smoother, got replacing popup after each pack but Im not sure if i can spot any difference (in appearance and perfrormance\ ram usage) after whole operation.
Shouldnt game be more like potato after that?
This is a second part of resized textures, install ResizedTextures.rar first and watch on potato gazing into the abyss.
Has the same effect as "texture_quality=2" in the game settings, but makes your game load a much faster (mipmaps magic VS real resized textures)
Just with ParticlesArtResized you probably will not see the difference, especially if you cut out all particles from the game..
PS: does your "replacing popup" contains list of files, from each pack? If not - you did it wrong.
Last edited by bSun0000; 12-16-2017 at 12:02 PM.
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microphy (1 members gave Thanks to bSun0000 for this useful post)
This is a second part of resized textures, install ResizedTextures.rar first and watch on potato gazing into the abyss.
Has the same effect as "texture_quality=2" in the game settings, but makes your game load a much faster (mipmaps magic VS real resized textures)
Just with ParticlesArtResized you probably will not see the difference, especially if you cut out all particles from the game..
PS: does your "replacing popup" contains list of files, from each pack? If not - you did it wrong.
LIKE A CHARM
Now I have other question. People keep asking about some exact skill and then mr VMV tell them to "clean up" some files.
What does it mean to clean up?
What steps should I take for example to clean up Blast Rain.
I'll give you an example. Generally best files to modify are .aoc or .pet files. Let's try file rig.aoc from Metadata/Effects/Spells/frozen_barrier (iirc it's arctic armour). Sorry it's not blast rain but I don't have its files on hand. ^^ But the idea is the same.
What you can do with this file is, remove its skin, remove sounds, or remove particles. For example, if I want to stop it making annoying noise I'll remove part of
After that you import the file back into gppk and now the skill is completely quiet. You can completely remove most parts of skill, there are some more tricky, but this is the idea. Just make sure you don't touch bones because it will crash your client. I think it's the same with ClientAnimationController too.
Last edited by Jonxx; 12-16-2017 at 01:53 PM.
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microphy (1 members gave Thanks to Jonxx for this useful post)
so basicly i create new xyz.aoc with copied content, i do my changes and then import it like art folders?
I build folders structure?
I mean
Metadata/Effects/Spells/frozen_barrier/<somefile>.aoc
and import it?
- Metadata\Effects\misc\wand................. everything including that "norm" folder. Empty ONLY the SkinMeshes, SoundEvents, ParticleEffects.
After this, you wont be able to see or hear anything from Kinetic Blast.
Found out that it was the impact effect that appears when you hit an enemy that was making me lag. Is it possible to remove all of those impact effects on hit? Atleast the ones that are related to wand?
Found out that it was the impact effect that appears when you hit an enemy that was making me lag. Is it possible to remove all of those impact effects on hit? Atleast the ones that are related to wand?
Here's most of elemental hit particles removed, not sure if there's separate for phys, there was only "elemental" folder for this type of stuff. Anyway drop metadata in gppk. Included backup from current version if it don't work. Works for my whispering ice, enemies don't have any extra particles on them upon being hit. They had kind of fire explosions on them before. (cold to fire conversion build :P)
Last edited by Jonxx; 12-17-2017 at 01:03 AM.
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frailii (1 members gave Thanks to Jonxx for this useful post)