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★ Elder ★
Originally Posted by
mosokazin
Do you want to do the DX9 version?
No. No I don't want to do it. But I will, eventually. Might be a few days, might be a couple of weeks. Depends largely on how much free time I have and how well I progress in PoE. Once I'm happy with my progression, I'm far more likely to take the time to fix it. Right now I've gotten a slow start to the league, fixing offsets for x64, and the last thing I want to do is go even slower.
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Member
Originally Posted by
TehCheat
Can you explain exactly how you get this error? It looks like you're hitting debug on the actual error message and getting this as a response. The other error message would be far more useful.
TehCheat, thanks for listening.
On the error it appears straight when I try to open HuD, it does not have another message together.
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★ Elder ★
Originally Posted by
mosokazin
TehCheat, thanks for listening.
On the error it appears straight when I try to open HuD, it does not have another message together.
What version of HUD are you using? What version of PoE are you playing (steam, regular, etc.)? What version of DirectX is selecting in PoE (options->graphics->DirectX version)?
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Member
I have encountered a strange problem that started today, the "preload alert" list is full of random names and they don't go away no matter what I try, I have tried deleting my poehud folder and starting fresh but the problem persists? what to do here
using latest version of poehud, DX11 and regular poe installation.
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★ Elder ★
Originally Posted by
bnn
I have encountered a strange problem that started today, the "preload alert" list is full of random names and they don't go away no matter what I try, I have tried deleting my poehud folder and starting fresh but the problem persists? what to do here
using latest version of poehud, DX11 and regular poe installation.
You have a prophecy that is triggering areas you enter to load various assets, which is why you're getting those. You can seal the responsible prophecy or ignore it.
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Member
Originally Posted by
TehCheat
You have a prophecy that is triggering areas you enter to load various assets, which is why you're getting those. You can seal the responsible prophecy or ignore it.
could have been that, so I completed/sealed them but the list still appears
edit: looks like it's only when I am in my hideout the list is appearing, just entered a map and that looks alright now
Last edited by bnn; 08-07-2017 at 10:09 AM.
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Member
Suddenly my poehud x64 stopped seeing poe. -> Path of exile is not running. How to solve my problem ? Help me please
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★ Elder ★
Originally Posted by
poebota
Suddenly my poehud x64 stopped seeing poe. -> Path of exile is not running. How to solve my problem ? Help me please
Change your directx setting in poe back to dx11.
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Member
I have it dx11, also when I run poe x64 it changes automatically not to the windowed fullscreen ( in poe settings it is written as windowed fullscreen, but in fact height of poe window is like 90% of usual windowed fullscreen, I see some space between poe window and toolbar at desktop
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★ Elder ★
Originally Posted by
poebota
I have it dx11, also when I run poe x64 it changes automatically not to the windowed fullscreen ( in poe settings it is written as windowed fullscreen, but in fact height of poe window is like 90% of usual windowed fullscreen, I see some space between poe window and toolbar at desktop
If you have it on dx11 in poe, then you are running the x86 version of HUD. That message only occurs when you have mismatched versions of poe and hud.
Hit ctrl-shift-esc and click on the details tab. Find path of exile on the list and make sure it says pathofexile_x64.exe, if it says pathofexile.exe, you're not running dx11 in poe. If it says pathofexile_x64.exe and HUD doesn't see it, you're running the x86 version of HUD.
Last edited by TehCheat; 08-07-2017 at 10:22 AM.
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Post Thanks / Like - 1 Thanks
poebota (1 members gave Thanks to TehCheat for this useful post)
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★ Elder ★
I've updated the default branch of HUD to x64. This might cause problems for people who have it cloned locally, but it should help fix the massive amount of people grabbing the wrong version of HUD.
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Originally Posted by
TehCheat
I've updated the default branch of HUD to x64. This might cause problems for people who have it cloned locally, but it should help fix the massive amount of people grabbing the wrong version of HUD.
Finally!!!! Welcome to the dark side of the force brother!
If I did not reply to you, it mean the question you are asking is stupid.
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Active Member
I think we should create some kind of list of nice-to-have PoeHUD plugins, that will help people (and if possible vote for the most required).
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★ Elder ★
Originally Posted by
TT89
I think we should create some kind of list of nice-to-have PoeHUD plugins, that will help people (and if possible vote for the most required).
When I create the new 3.0 HUD thread in the coming days, I'll have a list of all of the plugins. I'm not sure that totally gets you what you want, but it's a start.
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Active Member
Originally Posted by
TehCheat
When I create the new 3.0 HUD thread in the coming days, I'll have a list of all of the plugins. I'm not sure that totally gets you what you want, but it's a start.
I mean that there probably some missing functionality in PoeHUD that people could be interested in. People can suggest they ideas and someone could implement the idea if he has time and know how to code. For example I want to try implementing follower plugin, don't really know does PoeHUD allow currently it (detecting other player's name, reading it's coordinates, reading portal's locations etc.)
The second thing that came to my mind is that PoeHUD could have some kind of automatic downloader. Basically a player could have list of plugins that he can activate right in the game without going to github or somewhere to download, unpack, place into correct folder etc.