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Member
See the end of this message for details on how to call the
Just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
***In SharpDX.Direct3D9.D3DX9.D3DXCreateSprite_ (Void * arg0, Void * arg1)
***In SharpDX.Direct3D9.D3DX9.CreateSprite (Device deviceRef, Sprite spriteOut)
***In PoeHUD.Hud.UI.Renderers.FontRenderer..ctor (Device device)
***In PoeHUD.Hud.UI.Graphics..ctor (RenderForm form, Int32 width, Int32 height)
***In PoeHUD.Hud.ExternalOverlay. <OnLoad> d__14.MoveNext ()
--- End of stack trace from the previous location where the exception was raised ---
***At System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw ()
************** Uploaded Assemblies **************
Mscorlib
****Assembly Version: 4.0.0.0
****Win32 version: 4.7.2101.1 built by: NET47REL1LAST
****Base Code: file: /// C: /Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
PoeHUD
****Assembly Version: 6.3.9600.0
****Win32 version: 6.3.9600.0
****Base Code: file: /// C: /Users/Alek/Desktop/PoEHUD-x64_3.0.0b/suTq1q.exe
----------------------------------------
System
****Assembly Version: 4.0.0.0
****Win32 version: 4.6.1647.0 built by: NETFXREL3STAGE
****Base Code: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Tools
****Assembly Version: 0.0.0.0
****Win32 version: 6.3.9600.0
****Base Code: file: /// C: /Users/Alek/Desktop/PoEHUD-x64_3.0.0b/suTq1q.exe
----------------------------------------
SharpDX.Desktop
****Assembly Version: 3.1.1.0
****Win32 version: 6.3.9600.0
****Base Code: file: /// C: /Users/Alek/Desktop/PoEHUD-x64_3.0.0b/suTq1q.exe
----------------------------------------
System.Windows.Forms
****Assembly Version: 4.0.0.0
****Win32 version: 4.6.1586.0 built by: NETFXREL2
****Base Code: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
****Assembly Version: 4.0.0.0
****Win32 version: 4.6.1586.0 built by: NETFXREL2
****Base Code: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FSharp.Core
****Assembly Version: 4.4.0.0
****Win32 version: 6.3.9600.0
****Base Code: file: /// C: /Users/Alek/Desktop/PoEHUD-x64_3.0.0b/suTq1q.exe
----------------------------------------
System.Core
****Assembly Version: 4.0.0.0
****Win32 version: 4.6.1647.0 built by: NETFXREL3STAGE
****Base Code: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.resources
****Assembly Version: 4.0.0.0
****Win32 version: 4.6.1586.0 built by: NETFXREL2
****Base Code: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_en_b77a5c561934e089/System.resources.dll
----------------------------------------
Newtonsoft.Json
****Assembly Version: 9.0.0.0
****Win32 version: 6.3.9600.0
****Base Code: file: /// C: /Users/Alek/Desktop/PoEHUD-x64_3.0.0b/suTq1q.exe
----------------------------------------
SharpDX.Mathematics
****Assembly Version: 3.1.1.0
****Win32 version: 6.3.9600.0
****Base Code: file: /// C: /Users/Alek/Desktop/PoEHUD-x64_3.0.0b/suTq1q.exe
----------------------------------------
System.Runtime
****Assembly Version: 4.0.0.0
****Win32 version: 4.6.1586.0
****Base Code: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll
----------------------------------------
System.Numerics
****Assembly Version: 4.0.0.0
****Win32 version: 4.6.1586.0 built by: NETFXREL2
****Base Code: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
****Assembly Version: 4.0.0.0
****Win32 version: 4.6.1637.0 built by: NETFXREL3STAGE
****Base Code: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Xml.Linq
****Assembly Version: 4.0.0.0
****Win32 version: 4.6.1586.0 built by: NETFXREL2
****Base Code: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Xml
****Assembly Version: 4.0.0.0
****Win32 version: 4.6.1586.0 built by: NETFXREL2
****Base Code: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089 / System.Xml.dll ---------------------------------------- System. Date Assembly Version: 4.0.0.0 Win32 Version: 4.6.1636.0 built by: NETFXREL3STAGE Base Code: file: /// C: /Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0 .0__b77a5c561934e089 / System.Data.dll ---------------------------------------- SharpDX Version Of Assembly: 3.1.1.0 Win32 Version: 6.3.9600.0 Code Base: file: /// C: /Users/Alek/Desktop/PoEHUD-x64_3.0.0b/suTq1q.exe--------- ------------------------------- SharpDX.Direct3D9 Assembly Version: 3.1.1.0 Win32 Version: 6.3.9600.0 Base of Code: file: /// C: /Users/Alek/Desktop/PoEHUD-x64_3.0.0b/suTq1q.exe------------------------ ---------------- System.Threading Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 Code Base: file: /// C: /Windows/Microsoft.Net /assembly/GAC_MSIL/System.Threading/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Threading.dll---------------------------- ------------ System.Collections Assembly Version: 4.0 .0.0 Win32 Version: 4.6.1586.0 Code Base: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/System.Collections/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Collections.dll-- -------------------------------------- System.Runtime.InteropServices Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 Code Base: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.InteropServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.InteropServices.dll ---------------------------------------- mscorlib.resources Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 Code Base: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_en_b77a5c561934e089/mscorlib.resources .dll ---------------------------------------- System.Windows.Forms.resources Version Of Assembly: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 Code Base: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4. 0_4.0.0.0_en-BR_b77a5c561934e089 / System.Windows.Forms.resources.dll --------------------------------- ------- ************** Debugging JIT ************** To enable just-in-time (JIT) debugging, The .config file of thisapplication or computer (machine.config) should have the jitDebugging value defined in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging = True "/> </ configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer instead of being treated in this dialog box.
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ah, that sucks...no idea bro..never scene this error before...
maybe re-download it into a new folder from the link below
Updated poehud stash offsets.
Now you guys should be able to use cool plugins such as stashie and movetostash rare set manager etc etc.
download from this link: https://github.com/TehCheat/PoEHUD/archive/x64.zip
Last edited by GameHelper; 08-05-2017 at 11:59 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 2 Thanks
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trying to fix the item alert filter
any idea where can I get following sounds
New Sound Alerts
ItemFilterAlert10
ItemFilterAlert11
ItemFilterAlert12
ItemFilterAlert13
ItemFilterAlert14
ItemFilterAlert15
ItemFilterAlert16
ShAlchemy
ShBlessed
ShChaos
ShDivine
ShExalted
ShFusing
ShGeneral
ShMirror
ShRegal
ShVaal
??????????
If I did not reply to you, it mean the question you are asking is stupid.
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Member
"An attempt was made to load a program with an incorrect format"
Continue with this error, I wanted so much to use Hud
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Originally Posted by
zaafar
trying to fix the item alert filter
any idea where can I get following sounds
New Sound Alerts
ItemFilterAlert10
ItemFilterAlert11
ItemFilterAlert12
ItemFilterAlert13
ItemFilterAlert14
ItemFilterAlert15
ItemFilterAlert16
ShAlchemy
ShBlessed
ShChaos
ShDivine
ShExalted
ShFusing
ShGeneral
ShMirror
ShRegal
ShVaal
??????????
The sound files or?
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Originally Posted by
Sithylis
The sound files or?
sound files....i am wondering where do poehud get the sound file from...is it from the game or added externally into the folder....
if it's added externally then we need all of these sound files...
i know they will be in ggpk...but any other location other than that would be awesome!
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
zaafar
ah, that sucks...no idea bro..never scene this error before...
maybe re-download it into a new folder from the link below
Updated poehud stash offsets.
Now you guys should be able to use cool plugins such as stashie and movetostash rare set manager etc etc.
download from this link: https://github.com/TehCheat/PoEHUD/archive/x64.zip
what the heck is stashie and movetostash? haha never heard of em any info on them?
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Member
Originally Posted by
zaafar
ah, that sucks...no idea bro..never scene this error before...
maybe re-download it into a new folder from the link below
Updated poehud stash offsets.
Now you guys should be able to use cool plugins such as stashie and movetostash rare set manager etc etc.
download from this link: https://github.com/TehCheat/PoEHUD/archive/x64.zip
ty for that but it's still doesnt work, at least for me.
Method error: Render : System.NullReferenceException:
в Stashie.Filters.ItemData..ctor(NormalInventoryItem inventoryItem, BaseItemType baseItemType)
в Stashie.StashieCore.ProcessInventoryItems()
в Stashie.StashieCore.Render()
в PoeHUD.Plugins.BasePlugin.iRender()
-------------------------------
I think problem with broken offset in Poe/Elements/InventoryElements/
I hope it's can be easy fix for you
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Originally Posted by
zaafar
sound files....i am wondering where do poehud get the sound file from...is it from the game or added externally into the folder....
if it's added externally then we need all of these sound files...
i know they will be in ggpk...but any other location other than that would be awesome!
I think best option for now is to replace
ShDivine
ShExalted
ShMirror
with
6
in never filters.
If I did not reply to you, it mean the question you are asking is stupid.
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Originally Posted by
Inject Ion
ty for that but it's still doesnt work, at least for me.
I think problem with broken offset in Poe/Elements/InventoryElements/
I hope it's can be easy fix for you
okay let me check stashie.
I didn't tested it
If I did not reply to you, it mean the question you are asking is stupid.
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★ Elder ★
Originally Posted by
zaafar
okay let me check stashie.
I didn't tested it

I get this error when trying to use Stashie:
Code:
Method error: Render : System.MissingMethodException: Method not found: 'SharpDX.RectangleF PoeHUD.Framework.GameWindow.GetWindowRectangle()'.
at Stashie.StashieCore.ProcessInventoryItems()
at PoeHUD.Plugins.BasePlugin.iRender()
Stashie has all references updated, SharpDx - 4.0.1
I think that PoeHUD should also get some updates for all the references, they are quite old. - SharpDx - 3.1.1
Thank's.
"Education isn't something you can finish." Isaac Asimov
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Active Member
anything happened? my game keeps freezing since 2 hours after playing for, dunno, 15, 20 minutes.
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Fixed stashie offsets....
Tested it, it's working now....
kindly test now.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
My antivirus found trojan fuery.b cl. Not like this.
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Originally Posted by
Gromkiy
My antivirus found trojan fuery.b cl. Not like this.
that's okay. ignore your AV.
if you can't ignore your AV, compile the binary yourself from the source code.
If I did not reply to you, it mean the question you are asking is stupid.