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  1. #6226
    mosokazin's Avatar Member
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    See the end of this message for details on how to call the
    Just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
    ***In SharpDX.Direct3D9.D3DX9.D3DXCreateSprite_ (Void * arg0, Void * arg1)
    ***In SharpDX.Direct3D9.D3DX9.CreateSprite (Device deviceRef, Sprite spriteOut)
    ***In PoeHUD.Hud.UI.Renderers.FontRenderer..ctor (Device device)
    ***In PoeHUD.Hud.UI.Graphics..ctor (RenderForm form, Int32 width, Int32 height)
    ***In PoeHUD.Hud.ExternalOverlay. <OnLoad> d__14.MoveNext ()
    --- End of stack trace from the previous location where the exception was raised ---
    ***At System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw ()


    ************** Uploaded Assemblies **************
    Mscorlib
    ****Assembly Version: 4.0.0.0
    ****Win32 version: 4.7.2101.1 built by: NET47REL1LAST
    ****Base Code: file: /// C: /Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
    ****Assembly Version: 6.3.9600.0
    ****Win32 version: 6.3.9600.0
    ****Base Code: file: /// C: /Users/Alek/Desktop/PoEHUD-x64_3.0.0b/suTq1q.exe
    ----------------------------------------
    System
    ****Assembly Version: 4.0.0.0
    ****Win32 version: 4.6.1647.0 built by: NETFXREL3STAGE
    ****Base Code: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Tools
    ****Assembly Version: 0.0.0.0
    ****Win32 version: 6.3.9600.0
    ****Base Code: file: /// C: /Users/Alek/Desktop/PoEHUD-x64_3.0.0b/suTq1q.exe
    ----------------------------------------
    SharpDX.Desktop
    ****Assembly Version: 3.1.1.0
    ****Win32 version: 6.3.9600.0
    ****Base Code: file: /// C: /Users/Alek/Desktop/PoEHUD-x64_3.0.0b/suTq1q.exe
    ----------------------------------------
    System.Windows.Forms
    ****Assembly Version: 4.0.0.0
    ****Win32 version: 4.6.1586.0 built by: NETFXREL2
    ****Base Code: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    ****Assembly Version: 4.0.0.0
    ****Win32 version: 4.6.1586.0 built by: NETFXREL2
    ****Base Code: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    FSharp.Core
    ****Assembly Version: 4.4.0.0
    ****Win32 version: 6.3.9600.0
    ****Base Code: file: /// C: /Users/Alek/Desktop/PoEHUD-x64_3.0.0b/suTq1q.exe
    ----------------------------------------
    System.Core
    ****Assembly Version: 4.0.0.0
    ****Win32 version: 4.6.1647.0 built by: NETFXREL3STAGE
    ****Base Code: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.resources
    ****Assembly Version: 4.0.0.0
    ****Win32 version: 4.6.1586.0 built by: NETFXREL2
    ****Base Code: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_en_b77a5c561934e089/System.resources.dll
    ----------------------------------------
    Newtonsoft.Json
    ****Assembly Version: 9.0.0.0
    ****Win32 version: 6.3.9600.0
    ****Base Code: file: /// C: /Users/Alek/Desktop/PoEHUD-x64_3.0.0b/suTq1q.exe
    ----------------------------------------
    SharpDX.Mathematics
    ****Assembly Version: 3.1.1.0
    ****Win32 version: 6.3.9600.0
    ****Base Code: file: /// C: /Users/Alek/Desktop/PoEHUD-x64_3.0.0b/suTq1q.exe
    ----------------------------------------
    System.Runtime
    ****Assembly Version: 4.0.0.0
    ****Win32 version: 4.6.1586.0
    ****Base Code: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll
    ----------------------------------------
    System.Numerics
    ****Assembly Version: 4.0.0.0
    ****Win32 version: 4.6.1586.0 built by: NETFXREL2
    ****Base Code: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
    ****Assembly Version: 4.0.0.0
    ****Win32 version: 4.6.1637.0 built by: NETFXREL3STAGE
    ****Base Code: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Xml.Linq
    ****Assembly Version: 4.0.0.0
    ****Win32 version: 4.6.1586.0 built by: NETFXREL2
    ****Base Code: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    System.Xml
    ****Assembly Version: 4.0.0.0
    ****Win32 version: 4.6.1586.0 built by: NETFXREL2
    ****Base Code: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089 / System.Xml.dll ---------------------------------------- System. Date Assembly Version: 4.0.0.0 Win32 Version: 4.6.1636.0 built by: NETFXREL3STAGE Base Code: file: /// C: /Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0 .0__b77a5c561934e089 / System.Data.dll ---------------------------------------- SharpDX Version Of Assembly: 3.1.1.0 Win32 Version: 6.3.9600.0 Code Base: file: /// C: /Users/Alek/Desktop/PoEHUD-x64_3.0.0b/suTq1q.exe--------- ------------------------------- SharpDX.Direct3D9 Assembly Version: 3.1.1.0 Win32 Version: 6.3.9600.0 Base of Code: file: /// C: /Users/Alek/Desktop/PoEHUD-x64_3.0.0b/suTq1q.exe------------------------ ---------------- System.Threading Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 Code Base: file: /// C: /Windows/Microsoft.Net /assembly/GAC_MSIL/System.Threading/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Threading.dll---------------------------- ------------ System.Collections Assembly Version: 4.0 .0.0 Win32 Version: 4.6.1586.0 Code Base: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/System.Collections/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Collections.dll-- -------------------------------------- System.Runtime.InteropServices Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 Code Base: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.InteropServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.InteropServices.dll ---------------------------------------- mscorlib.resources Assembly Version: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 Code Base: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_en_b77a5c561934e089/mscorlib.resources .dll ---------------------------------------- System.Windows.Forms.resources Version Of Assembly: 4.0.0.0 Win32 Version: 4.6.1586.0 built by: NETFXREL2 Code Base: file: /// C: /Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4. 0_4.0.0.0_en-BR_b77a5c561934e089 / System.Windows.Forms.resources.dll --------------------------------- ------- ************** Debugging JIT ************** To enable just-in-time (JIT) debugging, The .config file of thisapplication or computer (machine.config) should have the jitDebugging value defined in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging = True "/> </ configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer instead of being treated in this dialog box.

    PoEHUD Overlay Updated
  2. #6227
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    ah, that sucks...no idea bro..never scene this error before...
    maybe re-download it into a new folder from the link below


    Updated poehud stash offsets.
    Now you guys should be able to use cool plugins such as stashie and movetostash rare set manager etc etc.


    download from this link: https://github.com/TehCheat/PoEHUD/archive/x64.zip
    Last edited by GameHelper; 08-05-2017 at 11:59 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  3. Thanks Inject Ion, TehCheat (2 members gave Thanks to GameHelper for this useful post)
  4. #6228
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    trying to fix the item alert filter

    any idea where can I get following sounds

    New Sound Alerts

    ItemFilterAlert10
    ItemFilterAlert11
    ItemFilterAlert12
    ItemFilterAlert13
    ItemFilterAlert14
    ItemFilterAlert15
    ItemFilterAlert16
    ShAlchemy
    ShBlessed
    ShChaos
    ShDivine
    ShExalted
    ShFusing
    ShGeneral
    ShMirror
    ShRegal
    ShVaal

    ??????????
    If I did not reply to you, it mean the question you are asking is stupid.

  5. #6229
    mosokazin's Avatar Member
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    "An attempt was made to load a program with an incorrect format"

    Continue with this error, I wanted so much to use Hud

  6. #6230
    Sithylis's Avatar Elite User Authenticator enabled
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    Originally Posted by zaafar View Post
    trying to fix the item alert filter

    any idea where can I get following sounds

    New Sound Alerts

    ItemFilterAlert10
    ItemFilterAlert11
    ItemFilterAlert12
    ItemFilterAlert13
    ItemFilterAlert14
    ItemFilterAlert15
    ItemFilterAlert16
    ShAlchemy
    ShBlessed
    ShChaos
    ShDivine
    ShExalted
    ShFusing
    ShGeneral
    ShMirror
    ShRegal
    ShVaal

    ??????????
    The sound files or?

  7. #6231
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Sithylis View Post
    The sound files or?
    sound files....i am wondering where do poehud get the sound file from...is it from the game or added externally into the folder....

    if it's added externally then we need all of these sound files...


    i know they will be in ggpk...but any other location other than that would be awesome!
    If I did not reply to you, it mean the question you are asking is stupid.

  8. #6232
    dd4thewin's Avatar Member
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    Originally Posted by zaafar View Post
    ah, that sucks...no idea bro..never scene this error before...
    maybe re-download it into a new folder from the link below


    Updated poehud stash offsets.
    Now you guys should be able to use cool plugins such as stashie and movetostash rare set manager etc etc.


    download from this link: https://github.com/TehCheat/PoEHUD/archive/x64.zip
    what the heck is stashie and movetostash? haha never heard of em any info on them?

  9. #6233
    Inject Ion's Avatar Member
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    Originally Posted by zaafar View Post
    ah, that sucks...no idea bro..never scene this error before...
    maybe re-download it into a new folder from the link below


    Updated poehud stash offsets.
    Now you guys should be able to use cool plugins such as stashie and movetostash rare set manager etc etc.


    download from this link: https://github.com/TehCheat/PoEHUD/archive/x64.zip
    ty for that but it's still doesnt work, at least for me.
    Method error: Render : System.NullReferenceException:
    в Stashie.Filters.ItemData..ctor(NormalInventoryItem inventoryItem, BaseItemType baseItemType)
    в Stashie.StashieCore.ProcessInventoryItems()
    в Stashie.StashieCore.Render()
    в PoeHUD.Plugins.BasePlugin.iRender()
    -------------------------------
    I think problem with broken offset in Poe/Elements/InventoryElements/
    I hope it's can be easy fix for you

  10. #6234
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by zaafar View Post
    sound files....i am wondering where do poehud get the sound file from...is it from the game or added externally into the folder....

    if it's added externally then we need all of these sound files...


    i know they will be in ggpk...but any other location other than that would be awesome!
    I think best option for now is to replace

    ShDivine
    ShExalted
    ShMirror

    with

    6

    in never filters.
    If I did not reply to you, it mean the question you are asking is stupid.

  11. #6235
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Inject Ion View Post
    ty for that but it's still doesnt work, at least for me.


    I think problem with broken offset in Poe/Elements/InventoryElements/
    I hope it's can be easy fix for you
    okay let me check stashie.
    I didn't tested it
    If I did not reply to you, it mean the question you are asking is stupid.

  12. #6236
    vmv's Avatar ★ Elder ★
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    Originally Posted by zaafar View Post
    okay let me check stashie.
    I didn't tested it
    I get this error when trying to use Stashie:

    Code:
    Method error: Render : System.MissingMethodException: Method not found: 'SharpDX.RectangleF PoeHUD.Framework.GameWindow.GetWindowRectangle()'.
       at Stashie.StashieCore.ProcessInventoryItems()
       at PoeHUD.Plugins.BasePlugin.iRender()
    Stashie has all references updated, SharpDx - 4.0.1

    I think that PoeHUD should also get some updates for all the references, they are quite old. - SharpDx - 3.1.1

    Thank's.
    "Education isn't something you can finish." Isaac Asimov

  13. #6237
    stfufag's Avatar Active Member
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    anything happened? my game keeps freezing since 2 hours after playing for, dunno, 15, 20 minutes.

  14. #6238
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Fixed stashie offsets....
    Tested it, it's working now....

    kindly test now.
    If I did not reply to you, it mean the question you are asking is stupid.

  15. #6239
    Gromkiy's Avatar Member
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    My antivirus found trojan fuery.b cl. Not like this.

  16. #6240
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Gromkiy View Post
    My antivirus found trojan fuery.b cl. Not like this.
    that's okay. ignore your AV.
    if you can't ignore your AV, compile the binary yourself from the source code.
    If I did not reply to you, it mean the question you are asking is stupid.

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