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★ Elder ★
This is:
PHP Code:
Metadata/Monsters/Daemon/ChestDaemonSummonExileUniqueChest1; Perandus Bank; ffD2742D
After opening the hard coded part shows up:
PHP Code:
Strongboxes = new Dictionary<string, PreloadConfigLine>
{.....
//{"Metadata/Chests/StrongBoxes/PerandusBox", new PreloadConfigLine { Text = "Perandus Strongbox", FastColor = () => Settings.PerandusStrongbox }}
...
};
Should be removed.
Last edited by vmv; 07-03-2017 at 03:32 AM.
"Education isn't something you can finish." Isaac Asimov
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★ Elder ★
Beta HUD is broken. My private auto flasker is still working, so I think it's pretty minor. I'll try to get a minute to fix it shortly.
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Member
Awesome <3 Will you pm copies or post here? Havent been following much - been on holiday
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Active Member
Thanks!
Any chance to get your autoflasker for the donators too
?
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Originally Posted by
TehCheat
Beta HUD is broken. My private auto flasker is still working, so I think it's pretty minor. I'll try to get a minute to fix it shortly.
BETA is broken??? last time i checked it was working...
oh there was an update...never mind.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
༼ つ ◕_◕ ༽つ TheCheat take my energy ༼ つ ◕_◕ ༽つ
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Member
can't play without flasker =(
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Tehcheat what features your private autoflask have that isn't in public autoflask.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
infinite flask charges hake LUL
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★ Elder ★
Originally Posted by
zaafar
Tehcheat what features your private autoflask have that isn't in public autoflask.
It's an incredibly basic flasker. Very few options. Sliders for life/mana/utility/emergency life and a blade flurry button. That's pretty much it.
EDIT: Side note, I think I fixed the offset changes for beta, sending out PMs now.
EDIT2: PMs are sent out, if I missed you, let me know. And as always, thanks for your support!
Last edited by TehCheat; 07-03-2017 at 10:27 PM.
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Post Thanks / Like - 4 Thanks
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Member
For some reason Offensive Flaks are not working. It's a bit wierd since it was working a couple hours ago when I started leveling the character on Beta.
Edit: Nevermind, its working on %HP, just not on skill use
Last edited by LaFlame; 07-04-2017 at 09:39 AM.
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★ Elder ★
Originally Posted by
LaFlame
For some reason Offensive Flaks are not working. It's a bit wierd since it was working a couple hours ago when I started leveling the character on Beta.
Edit: Nevermind, its working on %HP, just not on skill use
Probably the skill ID offset being wrong. I'll take a look.
Also, found the itemongroundlabelelement to be wrong, so that's fixed locally. I'll wait a bit to send out a new exe in case I find anything else that's broken.
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Contributor
First of all thank you for this tool.
Second, I have a request/suggestion.
For lower level characters like what I usually play affix tiers don't mean a whole lot because there are so many different ranges. I don't know if it would be possible but it would be helpful if the color coding on the affix or some other indicator was made to show what tier the affix would be in if it was in the same range as the current item level.
In the attached picture for example the increased spell damage is shown as tier 6 but it would be really helpful if it were color coded in a way to be immediately apparent that tier 6 spell damage is on par with the current item level. For example the same colors could be used except have green be 1 tier worse than current item level, yellow could be on par and pink could be an affix better than current item level.

Thanks for taking the time to read my suggestion. I apologize if I ask too much.
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Originally Posted by
ankorman
First of all thank you for this tool.
Second, I have a request/suggestion.
For lower level characters like what I usually play affix tiers don't mean a whole lot because there are so many different ranges. I don't know if it would be possible but it would be helpful if the color coding on the affix or some other indicator was made to show what tier the affix would be in if it was in the same range as the current item level.
In the attached picture for example the increased spell damage is shown as tier 6 but it would be really helpful if it were color coded in a way to be immediately apparent that tier 6 spell damage is on par with the current item level. For example the same colors could be used except have green be 1 tier worse than current item level, yellow could be on par and pink could be an affix better than current item level.
Thanks for taking the time to read my suggestion. I apologize if I ask too much.
i don't understand the coloring scheme...please explain this part "what tier the affix would be in if it was in the same range as the current item level."
Do you wish to incorporate item level when deciding max tier color?
Last edited by GameHelper; 07-04-2017 at 05:54 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Contributor
Originally Posted by
zaafar
i don't understand the coloring scheme...please explain this part "what tier the affix would be in if it was in the same range as the current item level."
Do you wish to incorporate item level when deciding max tier color?
I am hoping for some indicator of affix tier level with respect to item level. It wouldn't necessarily need to be color coded. Maybe just denoting affix tier relative to item level. So instead of the increased spell damage marked as T6 it could be marked as T1 since it is the on par affix tier for that item level. Then if for some reason the affix tier was better than normal for that item level then it could be marked as T0.