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  1. #5731
    vmv's Avatar ★ Elder ★
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    This is:
    PHP Code:
    Metadata/Monsters/Daemon/ChestDaemonSummonExileUniqueChest1;  Perandus BankffD2742D 
    After opening the hard coded part shows up:

    PHP Code:
    Strongboxes = new Dictionary<stringPreloadConfigLine>
                {.....
                    
    //{"Metadata/Chests/StrongBoxes/PerandusBox", new PreloadConfigLine { Text = "Perandus Strongbox", FastColor = () => Settings.PerandusStrongbox }}
    ...
                }; 
    Should be removed.
    Last edited by vmv; 07-03-2017 at 03:32 AM.
    "Education isn't something you can finish." Isaac Asimov

    PoEHUD Overlay Updated
  2. #5732
    TehCheat's Avatar ★ Elder ★
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    Beta HUD is broken. My private auto flasker is still working, so I think it's pretty minor. I'll try to get a minute to fix it shortly.

  3. #5733
    liquidace's Avatar Member
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    Awesome <3 Will you pm copies or post here? Havent been following much - been on holiday

  4. #5734
    stfufag's Avatar Active Member
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    Thanks!

    Any chance to get your autoflasker for the donators too ?

  5. #5735
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by TehCheat View Post
    Beta HUD is broken. My private auto flasker is still working, so I think it's pretty minor. I'll try to get a minute to fix it shortly.
    BETA is broken??? last time i checked it was working...


    oh there was an update...never mind.
    If I did not reply to you, it mean the question you are asking is stupid.

  6. #5736
    LaFlame's Avatar Member
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    ༼ つ ◕_◕ ༽つ TheCheat take my energy ༼ つ ◕_◕ ༽つ

  7. #5737
    GomerSim's Avatar Member
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    can't play without flasker =(

  8. #5738
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Tehcheat what features your private autoflask have that isn't in public autoflask.
    If I did not reply to you, it mean the question you are asking is stupid.

  9. #5739
    QWERTD's Avatar Member
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    infinite flask charges hake LUL

  10. #5740
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by zaafar View Post
    Tehcheat what features your private autoflask have that isn't in public autoflask.
    It's an incredibly basic flasker. Very few options. Sliders for life/mana/utility/emergency life and a blade flurry button. That's pretty much it.

    EDIT: Side note, I think I fixed the offset changes for beta, sending out PMs now.
    EDIT2: PMs are sent out, if I missed you, let me know. And as always, thanks for your support!
    Last edited by TehCheat; 07-03-2017 at 10:27 PM.

  11. Thanks stfufag, datz, LaFlame, toadskin (4 members gave Thanks to TehCheat for this useful post)
  12. #5741
    LaFlame's Avatar Member
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    For some reason Offensive Flaks are not working. It's a bit wierd since it was working a couple hours ago when I started leveling the character on Beta.

    Edit: Nevermind, its working on %HP, just not on skill use
    Last edited by LaFlame; 07-04-2017 at 09:39 AM.

  13. #5742
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by LaFlame View Post
    For some reason Offensive Flaks are not working. It's a bit wierd since it was working a couple hours ago when I started leveling the character on Beta.

    Edit: Nevermind, its working on %HP, just not on skill use
    Probably the skill ID offset being wrong. I'll take a look.


    Also, found the itemongroundlabelelement to be wrong, so that's fixed locally. I'll wait a bit to send out a new exe in case I find anything else that's broken.

  14. #5743
    ankorman's Avatar Contributor
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    First of all thank you for this tool.

    Second, I have a request/suggestion.

    For lower level characters like what I usually play affix tiers don't mean a whole lot because there are so many different ranges. I don't know if it would be possible but it would be helpful if the color coding on the affix or some other indicator was made to show what tier the affix would be in if it was in the same range as the current item level.

    In the attached picture for example the increased spell damage is shown as tier 6 but it would be really helpful if it were color coded in a way to be immediately apparent that tier 6 spell damage is on par with the current item level. For example the same colors could be used except have green be 1 tier worse than current item level, yellow could be on par and pink could be an affix better than current item level.
    PoEHUD Overlay Updated-wand-gif

    Thanks for taking the time to read my suggestion. I apologize if I ask too much.

  15. #5744
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by ankorman View Post
    First of all thank you for this tool.

    Second, I have a request/suggestion.

    For lower level characters like what I usually play affix tiers don't mean a whole lot because there are so many different ranges. I don't know if it would be possible but it would be helpful if the color coding on the affix or some other indicator was made to show what tier the affix would be in if it was in the same range as the current item level.

    In the attached picture for example the increased spell damage is shown as tier 6 but it would be really helpful if it were color coded in a way to be immediately apparent that tier 6 spell damage is on par with the current item level. For example the same colors could be used except have green be 1 tier worse than current item level, yellow could be on par and pink could be an affix better than current item level.
    PoEHUD Overlay Updated-wand-gif

    Thanks for taking the time to read my suggestion. I apologize if I ask too much.
    i don't understand the coloring scheme...please explain this part "what tier the affix would be in if it was in the same range as the current item level."

    Do you wish to incorporate item level when deciding max tier color?
    Last edited by GameHelper; 07-04-2017 at 05:54 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  16. #5745
    ankorman's Avatar Contributor
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    Originally Posted by zaafar View Post
    i don't understand the coloring scheme...please explain this part "what tier the affix would be in if it was in the same range as the current item level."

    Do you wish to incorporate item level when deciding max tier color?
    I am hoping for some indicator of affix tier level with respect to item level. It wouldn't necessarily need to be color coded. Maybe just denoting affix tier relative to item level. So instead of the increased spell damage marked as T6 it could be marked as T1 since it is the on par affix tier for that item level. Then if for some reason the affix tier was better than normal for that item level then it could be marked as T0.

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