PoeHUD - Overlay for Path of Exile menu

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  1. #1096
    TheCableGuy's Avatar Member
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    Originally Posted by paella92 View Post
    who can send me latest version please? cant download on site
    Same issue, site looks like it is down.

    PoeHUD - Overlay for Path of Exile
  2. #1097
    henkiedemol's Avatar Active Member
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    Originally Posted by TheCableGuy View Post
    Same issue, site looks like it is down.
    it should work now
    sadly not cool to upload it for ya since this;
    This product a copyrighted work. You may use it at no charge for non-commercial purpose. Distribution by other means than this website is forbidden.


    hope coyl can add more download options (different websites)

  3. #1098
    Tenmillion's Avatar Member
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    It crashes with the latest patch 1.3.0g on Windows 8.1

  4. #1099
    bcz's Avatar Contributor
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    Originally Posted by FrankTheCrazy View Post
    The physical shrine can get a preload alert but what TYPE of shrine would be 200M early warning only. I do not know if ExileHud/POEHud has the code to look for icons in the preload, ask Coyl
    Yes you are correct, I was able to alert for non-specific shrines via
    Code:
    Metadata/Shrines/Shrine, shrine found
    Then I also was able to alert for a specific shrine using, but only within loading distance like you said.
    Code:
    Art/Models/Effects/enviro_effects/shrines/fast/fastshrine.sm, fastshrine.sm

    While looking into this, I had an idea just as a general improvement to make the configs simpler and more versatile...

    Currently this line is checking config entries against memory for matches
    Code:
    if (this.alertStrings.ContainsKey(text))
    So it seems like the "key" specified in the config needs to be exact? Unless there is some little c# rule that i'm not aware of which takes care of non-exact key name parameters, but I don't believe there is because cutting the ".sm" off the end of my config entry causes it not to be found. Anyway my idea was to possibly add another check after the ContainsKey one which like iterates through "alertStrings" pairs for partial matches. That would then allow us to save some space in the configs by consolidating many of them into 1 line, and it would create a way to sorta "debug" the games resources from the player's side of things. They could for example just add a line such as "Metadata/Monsters/Exiles, exile data found" or even just "Exiles, exile data found" and it would match any of them. I guess it would also be good to auto-include the full key name on any matches in the displayed hud output.

    Just a thought, not priority or anything of course.

  5. #1100
    shlomoe's Avatar Member
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    It crashes with the latest patch 1.3.0g on Windows 8.1
    its working for me, win 8.1 x64

  6. #1101
    Coyl's Avatar Active Member
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    December, 23 build released.

    * Fixed crash when showing implicit mods of some maps
    * Lines starting with # (sharp) are treated as comments in preload.txt and monster-related alert files.
    * Packer upgraded to new version - no more false positives from Cyren and F-Prot



    @CptJason, thanks for the sketch, yet I'm fine with the current 90s-style design

    @Slayer418, crash when hovering map fixed in this release

    @APXEOLOG, that was my hosting provider who suspended the downloads. Had to explain them that Avira's detect is a false positive (and the very avira has confirmed that - https://analysis.avira.com/en/status...dentid=1792253)

    @bcz, yes the exact match is required to fire an alert. If I understood you correctly you mean to add some sort of generic detection for yet unknown exiles, shrines, chests.
    In case you want to debug, there's an option I could easily add. What about copying all the files loaded into memory into your clipboard? You could switch to notepad then, paste and analyze all the entities, adding the ones of interest into preloads.txt
    Last edited by Coyl; 12-23-2014 at 06:28 AM.

  7. #1102
    fabcard's Avatar Member
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    Thank you, Coyl.
    I have a request please. Is it possible for you to fix the zoom hack so we can use the flicker strike skill? It's an old issue that we had before with gurud's and other people trainer/cheat engine.
    If I'm not wrong it's related to the zoom hack. If you have not noticed this issue, enable zoom hack, zoom out a little and use the skill...
    Again, thanks in advance.
    Last edited by fabcard; 12-23-2014 at 03:50 AM.

  8. #1103
    FrankTheCrazy's Avatar Member
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    Originally Posted by bcz View Post

    So it seems like the "key" specified in the config needs to be exact? Unless there is some little c# rule that i'm not aware of which takes care of non-exact key name parameters, but I don't believe there is because cutting the ".sm" off the end of my config entry causes it not to be found. Anyway my idea was to possibly add another check after the ContainsKey one which like iterates through "alertStrings" pairs for partial matches. That would then allow us to save some space in the configs by consolidating many of them into 1 line, and it would create a way to sorta "debug" the games resources from the player's side of things. They could for example just add a line such as "Metadata/Monsters/Exiles, exile data found" or even just "Exiles, exile data found" and it would match any of them. I guess it would also be good to auto-include the full key name on any matches in the displayed hud output.

    Just a thought, not priority or anything of course.
    Any coding changes/requests should be aimed at Coyl. I am not quite sure why you would need detection for unknown/future items, the datafile format is already known and GGG doesn't stick things in random spots in it... also I am just the guy that looks at the binaries and reverses them to see if you can do other neat things with what is already there.

    ...And confuser ex got an update. Now my handmade scripts needs tweaking

  9. #1104
    hl571536xz's Avatar Member
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    Hello,I'm playing in Garena client, two days ago POEHUD still working,but today map icons,xp meter,dps meter and Item alerts can not working.
    How can I fix it?

  10. #1105
    An7hrax's Avatar Active Member
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    Originally Posted by Coyl View Post
    December, 23 build released.

    * Fixed crash when showing implicit mods of some maps
    * Lines starting with # (sharp) are treated as comments in preload.txt and monster-related alert files.
    * Packer upgraded to new version - no more false positives from Cyren and F-Prot
    The .rar (http://www.poehud.com/downloads/PoeHud_141223.rar) file is password protected. while the .zip is not.

  11. #1106
    Coyl's Avatar Active Member
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    Originally Posted by An7hrax View Post
    The .rar (http://www.poehud.com/downloads/PoeHud_141223.rar) file is password protected. while the .zip is not.
    Is there anything that needs to be changed about it?
    Also, read the text below downloads table to find the password.

    @hl571536xz, I don't support Garena client.

  12. #1107
    harrydom's Avatar Member
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    How can I add master alert? which file is it?

  13. #1108
    hl571536xz's Avatar Member
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    @hl571536xz, I don't support Garena client.[/QUOTE]

    oh thanks,I hope someday it can support Garena client : )

  14. #1109
    Biteme360's Avatar Member
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    Again thank you for your work and everything . Greatly appreciated with all the small updates theyve released (I'm looking at you patch 1.3.0a-1.3.0e). Not sure the work that is involved in maintaining the program with all these small updates but appreciate it . And thanks for clearing up the website problem you wer having,, I saw some folks on forums saying it was down.

  15. #1110
    coolchicken's Avatar Member
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    this is the error i get https://i.imgur.com/Nu0i297.png i think im doing something wrong can someone help

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