it should work now
sadly not cool to upload it for ya since this;
This product a copyrighted work. You may use it at no charge for non-commercial purpose. Distribution by other means than this website is forbidden.
hope coyl can add more download options (different websites)
It crashes with the latest patch 1.3.0g on Windows 8.1
Yes you are correct, I was able to alert for non-specific shrines via
Then I also was able to alert for a specific shrine using, but only within loading distance like you said.Code:Metadata/Shrines/Shrine, shrine found
Code:Art/Models/Effects/enviro_effects/shrines/fast/fastshrine.sm, fastshrine.sm
While looking into this, I had an idea just as a general improvement to make the configs simpler and more versatile...
Currently this line is checking config entries against memory for matches
So it seems like the "key" specified in the config needs to be exact? Unless there is some little c# rule that i'm not aware of which takes care of non-exact key name parameters, but I don't believe there is because cutting the ".sm" off the end of my config entry causes it not to be found. Anyway my idea was to possibly add another check after the ContainsKey one which like iterates through "alertStrings" pairs for partial matches. That would then allow us to save some space in the configs by consolidating many of them into 1 line, and it would create a way to sorta "debug" the games resources from the player's side of things. They could for example just add a line such as "Metadata/Monsters/Exiles, exile data found" or even just "Exiles, exile data found" and it would match any of them. I guess it would also be good to auto-include the full key name on any matches in the displayed hud output.Code:if (this.alertStrings.ContainsKey(text))
Just a thought, not priority or anything of course.
its working for me, win 8.1 x64It crashes with the latest patch 1.3.0g on Windows 8.1
December, 23 build released.
* Fixed crash when showing implicit mods of some maps
* Lines starting with # (sharp) are treated as comments in preload.txt and monster-related alert files.
* Packer upgraded to new version - no more false positives from Cyren and F-Prot
@CptJason, thanks for the sketch, yet I'm fine with the current 90s-style design
@Slayer418, crash when hovering map fixed in this release
@APXEOLOG, that was my hosting provider who suspended the downloads. Had to explain them that Avira's detect is a false positive (and the very avira has confirmed that - https://analysis.avira.com/en/status...dentid=1792253)
@bcz, yes the exact match is required to fire an alert. If I understood you correctly you mean to add some sort of generic detection for yet unknown exiles, shrines, chests.
In case you want to debug, there's an option I could easily add. What about copying all the files loaded into memory into your clipboard? You could switch to notepad then, paste and analyze all the entities, adding the ones of interest into preloads.txt
Last edited by Coyl; 12-23-2014 at 06:28 AM.
Thank you, Coyl.
I have a request please. Is it possible for you to fix the zoom hack so we can use the flicker strike skill? It's an old issue that we had before with gurud's and other people trainer/cheat engine.
If I'm not wrong it's related to the zoom hack. If you have not noticed this issue, enable zoom hack, zoom out a little and use the skill...
Again, thanks in advance.
Last edited by fabcard; 12-23-2014 at 03:50 AM.
Any coding changes/requests should be aimed at Coyl. I am not quite sure why you would need detection for unknown/future items, the datafile format is already known and GGG doesn't stick things in random spots in it... also I am just the guy that looks at the binaries and reverses them to see if you can do other neat things with what is already there.
...And confuser ex got an update. Now my handmade scripts needs tweaking![]()
Hello,I'm playing in Garena client, two days ago POEHUD still working,but today map icons,xp meter,dps meter and Item alerts can not working.
How can I fix it?
The .rar (http://www.poehud.com/downloads/PoeHud_141223.rar) file is password protected. while the .zip is not.
How can I add master alert? which file is it?
@hl571536xz, I don't support Garena client.[/QUOTE]
oh thanks,I hope someday it can support Garena client : )
Again thank you for your work and everything. Greatly appreciated with all the small updates theyve released (I'm looking at you patch 1.3.0a-1.3.0e). Not sure the work that is involved in maintaining the program with all these small updates but appreciate it
. And thanks for clearing up the website problem you wer having,, I saw some folks on forums saying it was down.
this is the error i get https://i.imgur.com/Nu0i297.png i think im doing something wrong can someone help