ExileHUD - External overlay for Path of Exile (work in progress) menu

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  1. #391
    wpg2's Avatar Private
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    ExileHUD - External overlay for Path of Exile (work in progress)-whatsthis-png Whats this? It wont work

    ExileHUD - External overlay for Path of Exile (work in progress)
  2. #392
    1glide's Avatar Member
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    Originally Posted by wpg2 View Post
    ExileHUD - External overlay for Path of Exile (work in progress)-whatsthis-png Whats this? It wont work
    Make sure you install the x86 version even if you have Windows x64.

    make sure you install the x86 version of SlimDX. the x64 version will cause that issue.

  3. #393
    DeeFreeze's Avatar Member
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    Hey there, I made a different health bar texture, since I didn't liked much the existing one, looks like this

    ExileHUD - External overlay for Path of Exile (work in progress)-1xy89mc-jpg

    To get it, download the image, put and replace one in ExileHUD\textures folder. Then you have to put 13 height for bars, or close to it.

    ExileHUD - External overlay for Path of Exile (work in progress)-healthbar_increment-png
    (have to click it, to get the original size)

  4. #394
    datz's Avatar Active Member
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    new patch broke again :\

  5. #395
    Druzil01's Avatar Member
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    still works fine, you should realy tell what is broke, as some dont realy care for Zoom or Maphack
    Alerts, Mobs on minimap, Lifebars are all working as inteded afaik.

  6. #396
    kai95's Avatar Member
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    After hotfix today my PoE turn off after 5s start.

  7. #397
    entryway's Avatar Member
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    Yep it's the client hacks again, rest is working absolutely fine

  8. #398
    Shingamer27's Avatar Member
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    Not even able to start the program after PoE updated.

  9. #399
    Mudslime's Avatar Member
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    update or riot

  10. #400
    Canbus's Avatar Active Member
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    Nice one, +rep for this.. I have a question though.. Lets say I enter an area that has strongboxes. Is it possible to make it so the "Area contains strongbox" disappears when all strongboxes are opened? Thanks
    ░█▀▀ ░█▀█ ░█ ░█▀▀ ░░█▀▀ ░█▀█ ░█ ░█
    ░█▀▀ ░█▀▀ ░█ ░█ ░░░░█▀▀ ░█▀█ ░█ ░█
    ░▀▀▀ ░▀ ░░░▀ ░▀▀▀ ░░▀ ░░░▀░▀ ░▀ ░▀▀

  11. #401
    lancelot2141980's Avatar Private
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    @Evozer
    It would be super freaking cool if you can add mobs with "Inner Treasure" mod to the preload alert and make the preload alert tells exactly how many of each strongboxes are in each area if possible. TYVM for the awesome work.

  12. #402
    Evozer's Avatar Contributor
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    Originally Posted by lancelot2141980 View Post
    @Evozer
    It would be super freaking cool if you can add mobs with "Inner Treasure" mod to the preload alert and make the preload alert tells exactly how many of each strongboxes are in each area if possible. TYVM for the awesome work.
    That is not possible unfortunately

    Originally Posted by Canbus View Post
    Nice one, +rep for this.. I have a question though.. Lets say I enter an area that has strongboxes. Is it possible to make it so the "Area contains strongbox" disappears when all strongboxes are opened? Thanks
    Not possible since I can't find out how many strongboxes are in the area. It's only possible to find out if there are any or none.


    Updating now should be done within 10 minutes

  13. #403
    stitches7495's Avatar Member
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    Originally Posted by Evozer View Post
    That is not possible unfortunately



    Not possible since I can't find out how many strongboxes are in the area. It's only possible to find out if there are any or none.


    Updating now should be done within 10 minutes
    You are amazing, ty so much for what you do

  14. #404
    Evozer's Avatar Contributor
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    New version up

  15. #405
    visionlearn's Avatar Member
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    The standalone version works, but the steam version appears to just hang and crash on launch

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