idd the client hacks are not working anymore
idd the client hacks are not working anymore
New version will be up in a few minutes
Fixed clienthacks for latest patch, also fixed a bug that caused XPh display to remain at zero.
Excellent work!!!
Your next beer is on me.
thank you, awesome toolkeep up the good work
rlly nice work man thanks
makes the game so much more enjoyable
btw is it possible to add a function to scan for certain invader bossed on visible monsters ? like for that rape apparatus he is rlly hard to see and can just oneshot u
prob just a function so we could add the names on our own
Okay just tried to run your App using Win8 x64 / Win 8.1 x64 - both fresh installed. Doesn't work, just nothing happens, not even an error message. The only info i can get is via Windows' Error Reporting:
94519391406
5
CLR20r3
Nicht verfügbar
0
ExileHUD.exe
1.0.0.0
53398527
ExileHUD
1.0.0.0
53398527
13b
61
System.IO.FileNotFoundException
EventData
ExileHUD.exe
1.0.0.0
53398527
KERNELBASE.dll
6.3.9600.16496
52b3e015
e0434352
00012eec
15d4
01cf4d1b327e8419
C:\Users\*******\Desktop\ExileHUD\ExileHUD.exe
C:\WINDOWS\SYSTEM32\KERNELBASE.dllUncaught System.IO.FileNotFoundException somewhere inside ExileHUD.TransparentDXOverlay..ctor(BotFramework.GameWindow). Maybe it helps you to fix this issue!Anwendung: ExileHUD.exe Frameworkversion: v4.0.30319 Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet. Ausnahmeinformationen: System.IO.FileNotFoundException Stapel: bei ExileHUD.TransparentDXOverlay..ctor(BotFramework.GameWindow) bei ExileHUD.Program.Main(System.String[])
//Edit: Okay thats strange, the error is gone, just restarted, didn't install anything else oO da ****, kkkI love that tool
Last edited by Cholik; 03-31-2014 at 03:54 PM.
Im still not getting maphack to work with the newest version. Zoomhack and fullbright work again, and the XPh display is spot on, just maphack doesnt work fully. I get all the minimap icons, but when i hit tab to see the full map, I only see what ive walked through.
<edit> reloaded the area and all is well. No problems. Thanks for this!
Hey! might be good to add for it to say if its rare, magic, normal or unique strongbox? aswell i dont know if it is in, but for it to say if albino rhoa is the zone aswell?
I know you have the different colors on minions, players and enemies.
In the atziri instance it gets really hard to find the boss (on the triplets) when they spawn a lot of mobs. so my question is if its possible to add different colors for bosses healthbar?
Hi, in the new version, when i double click ExileHUD.exe, nothing happens.
Hi,
I'm running 2 instances of POE and I can't seem to make PoEHud work on both instances... any suggestions?
New version!
I am now using SlimDX instead of Managed DirectX for rendering. The main reason for this is that Managed DirectX is deprecated. This means that you will need to install the SlimDX End User Runtime for .NET 4.0 x86 from this page, also linked in the first post. I will keep the old version for a while in case people are having trouble with the new one.
- Added Albino Rhoa to preload alert
- You can now edit Width, Height and Color for white, magic, rare and unique monsters separately.
- Added depth priority for healthbars, this means that unique and rare healthbars will always render on top of magic and white monster healthbars for example. The full hierarchy is: Players > Uniques > Rares > Magics > Minions > Whites.
- Added outlines for healthbars. You can change the colors in settings if you want and set the color to '0' if you want no outline. Default is blue for magic monsters, yellow for rare monsters and orange for unique monsters.
Not really, there is no functionality for multiple instances of poe.
Not possible to add rarity colors to the preload alert, I'll add albino rhoa though.