is there a way to make mana flasks work.. like the saturated ones, it seemed to always pot my seething manas ...
is there a way to make mana flasks work.. like the saturated ones, it seemed to always pot my seething manas ...
Last edited by Kirtus; 09-25-2014 at 09:35 AM.
i tried adding that code immor linked and ran into some annoying issues, it would work creating new instances when i would zone from place to place, however it seemed to be basically active and held down the ctrl the whole time, so even when i tried to use my stash to inventory etc, it would move items on 1 click and wouldn't let me drag or move items to a certain location. Furthermore, it was actively being held down when i went to the desktop, so when i was trying to view the browser and would try to scroll a page up/down, etc it would either zoom in or out. This would still happen when i paused or even existed ahk only a reboot seemed to do the trick. Would it be possible to only make this feature active for the waypoint window? or did i just paste it in wrong?
Actually, this should not even be possible. It "should" only hold your CTRL key down if the waypoint-selection panel is active (option 1 i've implemented) or if the area-transition panel (second option) is active
Code:if (PlayerStats.PanelWaypoint=65537) { GetKeyState, stateRCTRL, RCtrl if stateRCTRL = U { SendInput, {RCtrl Down} OnetimeNotification := true if (trayNotifications) { TrayTip, Waypoint panel detected!, CTRL key: DOWN, 1 } } }Code:if (MouseOnAreaTransitionStatus="Metadata/MiscellaneousObjects/AreaTransition") { PlayerStats.MouseOnAreaTransitionStatus:=True } else { PlayerStats.MouseOnAreaTransitionStatus:=False }I am running my code since some days too and i am able to click on items when inv/stash is open without transfering these into my stash... Dunno what's happening for youCode:if(PlayerStats.MouseOnAreaTransitionStatus) { GetKeyState, stateRCTRL, RCtrl if stateRCTRL = U { SendInput, {RCtrl Down} OnetimeNotification := true if (trayNotifications) { TrayTip, Area-Transition (Sarn Encampment > City of Sarn) detected!, CTRL key: DOWN, 1 } } }
Now this is really interestingsince:
If this happens next time exit the ahk and try pressing your right CTRL key and see this fixes it,Code:IfWinActive Path of Exile ahk_class Direct3DWindowClass
Also, did you copied only the new parts or the full script? Maybe you missed to copy some parts? Try copying the full script.
Last edited by immor; 09-27-2014 at 01:11 PM.
I copy & pasted the code you pasted the first time, so not the whole script, i didn't do the whole script, cause i use a config-ed script version from guruds as well . I will copy and paste the code you just entered above and test it out again.
hmm, i just tried copying in the 3 seperate codes you pasted into the script, but couldn't get it to work, can you repaste the whole code as 1 post and i will test it again. Thx.
Last edited by ReadyToKill; 09-27-2014 at 01:49 PM.
Is there a way to "refresh" the script after I make changes, without having to close and reopen the script. When I make changes like "Apply Quicksilver Flasks", it doesn't do it unless I restart the script.
Would just be easier, if there is a way, thanks.
Can someone help me? everything works except the mana pots, not a big deal but I imagine theres a easy fix?
Thx immor, the full script seems to be working fine, i just notice one thing, nothing major though, whenever i have that wp screen up etc, you are no longer able to chat, unless u close that window or go to a diff one etc.
ah ok, didnt thought of that situationi will implement some workaround
Please don't spam this thread with a bunch of extra crap that has nothing to do with this type of script.
If you want to create your own branch and thread feel free, but please stop hijacking this thread with unofficial versions especially when the main dev is still working on it.
Sensitive much? I didn't say delete your shit and pack your bags, I just asked you to start your own branch if you want because the development was adding features that seem off in a completely different direction than where the original script is going.
My job is to keep things like this clear of extra stuff that doesn't contribute to the thread topic. If Gurud doesn't care then do what you wish.
Was just curious if the new curse/corrupting blood is being worked on. Right now I have everything set to default (afaik) but even though corrupted blood is set to 10, the moment I hit a mob with CB, it presses the pot, the instant I get the debuff. The curse pot however will completely drain the pot on the first curse, aka it taps my pot as fast as it can as if it were an instant flask I'm guessing.