Gurud's PoE Trainer FullBight, Maphack and Zoomhack 1.0.0.e+ menu

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  1. #181
    clopman's Avatar Member
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    thanks for fast reply was a good idea atleast :>

    Gurud's PoE Trainer FullBight, Maphack and Zoomhack 1.0.0.e+
  2. #182
    Ximvy's Avatar Private
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    I'd rep u if i could , but i dont have the power
    really great job , keep it up!

  3. #183
    evoeh's Avatar Member
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    Does this not work with windows XP?

    Error message :"Your system must have Cheat Engine installed to be able to use this trainer"

  4. #184
    MorKaotik's Avatar Member
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    Originally Posted by evoeh View Post
    Does this not work with windows XP?

    Error message :"Your system must have Cheat Engine installed to be able to use this trainer"
    You need to install cheat engine. Cheat Engine

  5. #185
    evoeh's Avatar Member
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    I have cheatengine 6.3 installed. Couldn't get it to run, I just used the .CT. Thanks for providing that

  6. #186
    Canbus's Avatar Active Member
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    Thanks a lot for the script but Cheat Engine really f- my chrome up, lost all tabs, extensions, themes, passwords etc... really pissed me off.

    +rep for the script doe
    ░█▀▀ ░█▀█ ░█ ░█▀▀ ░░█▀▀ ░█▀█ ░█ ░█
    ░█▀▀ ░█▀▀ ░█ ░█ ░░░░█▀▀ ░█▀█ ░█ ░█
    ░▀▀▀ ░▀ ░░░▀ ░▀▀▀ ░░▀ ░░░▀░▀ ░▀ ░▀▀

  7. #187
    ccpcsen's Avatar Private
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    why I can't open the trainer?
    and,what is the CT?how do I use it?
    Last edited by ccpcsen; 01-15-2014 at 02:03 AM.

  8. #188
    redlemon's Avatar Private
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    PoE Version // Latest Patch: 1.05b
    Trainer Status: Verified Working
    (Tested Map, Zoom + Brightness)
    Last edited by redlemon; 01-20-2014 at 04:30 AM. Reason: Added more details

  9. #189
    bsdunx's Avatar Private
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    I've ported this to C/C++/ASM, I'll paste some snippits of relevant parts, enjoy.

    Code:
    	sigs =
    	{
    		new Signature{ "packetSend", "\xE8\x00\x00\x00\x00\x8B\x8F\x00\x00\x00\x00\x6A\x00\xE8\x00\x00\x00\x00\xC6", "x???xxx??xxxxx???xx", 0 },
    		new Signature{ "deserializePacket", "\x89\x65\xF0\x8B\xD9", "xxxxx", 0 },
    		new Signature{ "mapHack", "\xd9\x00\x8b\x0c\x24", "xxxxx", 0 },
    		new Signature{ "zoom1", "\x76\x04\x8d\x00\x00\x00\xd9\x00\xd9\x00\x00\x00\x00\x00\xc6\x07", "xxx???xxx???xxxx", 0 },
    		new Signature{ "zoom2", "\x76\x04\x8d\x00\x00\x00\xd9\x00\xd9\x00\x00\x00\xd8\x00\x00\xd9\x00\x00\x00\x0f", "xxx???xxx???x??x???x", 0 },
    		new Signature{ "zoom3", "\xF3\x0F\x10\x83\x88\x01\x00\x00\x56", "xxxxxxxxx", 0 },
    		new Signature{ "zoom4", "\xF3\x0F\x10\x83\x88\x01\x00\x00\x8B", "xxxxxxxxx", 0 },
    		new Signature{ "lowLifeLight", "\xF3\x0F\x59\x44\x24\x18\xf3\x0f\x59\x25", "xxxxxxxxxx", 0 },
    		new Signature{ "mist", "\x66\x0F\xD6\x8F\x50\x01\x00\x00", "xxxxxxxx", 0 },
    		new Signature{ "light1", "\x4c\x3e\x00\x80\xa2\x44", "xxxxxx", 0 },
    		new Signature{ "light2", "\x00\x00\xaf\x43\x00\x40\xd3\x44", "xxxxxxxx", 0 },
    		new Signature{ "baseManager", "\x6a\xff\x68\x00\x00\x00\x00\x50\x64\x00\x00\x00\x00\x00\x00\xa1\x00\x00\x00\x00\x81\xec\x00\x00\x00\x00\x53\x55\x56\x57\x33\xff\x3b\xc7", "xxx????xx??????x????xx????xxxxxxxx", 0 }
    	};
    
    ...
    
    	// Maphack
    	char maphackOrig[] = { "\xd9\x00" };			// fld dword ptr ds:[eax]
    	char maphackPatch[] = { "\xd9\xe8" };			// fld1
    
    	// Zoom
    	char zoom1Orig[] = { "\x76" };					// jbe
    	char zoom1Patch[] = { "\xeb" };					// jmp
    
    	char zoom3Orig[] = { "\xf3\x0f\x10\x83\x88\x01\x00\x00\x56" }; // movss
    	char zoom4Orig[] = { "\xf3\x0f\x10\x83\x88\x01\x00\x00\x8b" }; // movss
    
    	float *zFarPlane = new float { 10000.f };
    
    	char zoom3Patch[] =
    	{
    		0xf3, 0x0f, 0x10, 0x05,
    		((char*)&zFarPlane)[0], ((char*)&zFarPlane)[1],
    		((char*)&zFarPlane)[2], ((char*)&zFarPlane)[3],
    		0x90
    	};
    
    	// Lighting
    	char lowLifeOrig[] = { "\xf3\x0f\x59\x44\x24\x18" }; // mulss xmm0
    	char lowLifePatch[] = { "\x90\x90\x90\x90\x90\x90" }; // nop slide
    
    	float light1Val = 10000.f;
    	float light2Val = 5000.f;
    
    	float light1ValOrig = 1300.f;
    	float light2ValOrig = 350.f;
    
    	// FIXME convert to jump hook
    	int32_t mistOff = (int32_t)&Mist - (int32_t)(GetSignature("mist")->addr + 5);
    
    	char mistOrig[] = { "\x66\x0F\xD6\x8F\x50\x01\x00\x00" }; // movq xmm1
    	char mistPatch[] =
    	{
    		0xe9,
    		((char*)&mistOff)[0], ((char*)&mistOff)[1], ((char*)&mistOff)[2], ((char*)&mistOff)[3],
    		0x90, 0x90, 0x90
    	}; // jmp patch
    
    ...
    
    	patchManager->SetPatches(
    	{
    		new BufferPatch{ "zoom1", zoom1Addr, 1, zoom1Orig, zoom1Patch },
    		new BufferPatch{ "zoom2", zoom2Addr, 1, zoom1Orig, zoom1Patch },
    		new BufferPatch{ "zoom3", zoom3Addr, 8, zoom3Orig, zoom3Patch },
    		new BufferPatch{ "zoom4", zoom4Addr, 8, zoom4Orig, zoom3Patch },
    		new BufferPatch{ "mist", mistAddr, 8, mistOrig, mistPatch },
    		//new BufferPatch{ "light1", light2Addr, 4, light1Orig, light1Patch },
    		//new BufferPatch, "light2", light2Addr, 5, light2Orig, light2Patch },
    		new BufferPatch{ "lowLifeLight", lowLifeLightAddr, 6, lowLifeOrig, lowLifePatch },
    		new BufferPatch{ "mapHack1", mapHackAddr + 0x00, 2, maphackOrig, maphackPatch },
    		new BufferPatch{ "mapHack2", mapHackAddr + 0x0f, 2, maphackOrig, maphackPatch },
    		new BufferPatch{ "mapHack3", mapHackAddr + 0x1b, 2, maphackOrig, maphackPatch },
    		new BufferPatch{ "mapHack4", mapHackAddr + 0x27, 2, maphackOrig, maphackPatch },
    		new JumpPatch{ "packetSend", (uint32_t)packetSend, 5, (uint32_t *)hkPacketSend, &hkPacketSendJmpback }
    	});
    
    ...
    
    	gamePointers->light1 = (float*)(light1Addr + 2);
    	gamePointers->light2 = (float*)light2Addr;
    
    ...
    void __declspec(naked) Mist()
    {
    	__asm
    	{
    		mulpd xmm1, xmm1
    			movq qword ptr[edi + 0x150], xmm1
    			jmp mistJmpBack
    	};
    }

  10. #190
    enaf3n's Avatar Elite User i like game security stuff CoreCoins Purchaser
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    Nice port.

  11. #191
    tozededao's Avatar Member
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    I literally had an orgasm when I discovered that the most recent version, the zoom fix, makes flicker strike work with zoomhack.

    THANKS A TON!

  12. #192
    DesperadoJay's Avatar Member
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    I can't seem to click on shrines while this is running... any ideas?

    Sorry for the bad post.. found out that this is caused by the auto shift option in the autoflask script.
    I'll post about it in that thread.

    Thank You for your AWESOME work!
    Last edited by DesperadoJay; 01-28-2014 at 03:06 PM.

  13. #193
    rwnemisis's Avatar Member
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    its not working anymore for me since whatever little patch they put in the night before last worked great before that though

  14. #194
    gjohny's Avatar Member
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    working just fine here

  15. #195
    dmil23's Avatar Member
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    Is this detectable at all?

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