[Release][Autohotkey script] PoE Autoflasks & autoquit. menu

Shout-Out

User Tag List

Page 17 of 32 FirstFirst ... 131415161718192021 ... LastLast
Results 241 to 255 of 473
  1. #241
    shu67's Avatar Member
    Reputation
    1
    Join Date
    Jun 2013
    Posts
    17
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    all work tnx

    [Release][Autohotkey script] PoE Autoflasks & autoquit.
  2. #242
    username1001011's Avatar Member
    Reputation
    2
    Join Date
    Apr 2013
    Posts
    120
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hmmm, it seems to me that with current patch the script isn't working anymore.

  3. #243
    laststop's Avatar Private
    Reputation
    1
    Join Date
    Jun 2013
    Posts
    6
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i copy pasted the updated scripts and re saved the new script files exactly like they should be and none of the flasks are auto working. Does it work with latest patch what am I doing wrong? Can some 1 paste the current working offset to verify i got it.

  4. #244
    hootersam's Avatar Sergeant
    Reputation
    11
    Join Date
    Feb 2012
    Posts
    47
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by laststop View Post
    i copy pasted the updated scripts and re saved the new script files exactly like they should be and none of the flasks are auto working. Does it work with latest patch what am I doing wrong? Can some 1 paste the current working offset to verify i got it.
    Change offset of pointer to this:

    Code:
    baseMgrPtr:=0x6e6b54
    It is misstyped in original download.

  5. #245
    username1001011's Avatar Member
    Reputation
    2
    Join Date
    Apr 2013
    Posts
    120
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by hootersam View Post
    Code:
    baseMgrPtr:=0x6e6b54
    Thx, works fine again.

  6. #246
    Jimmy75's Avatar Private
    Reputation
    1
    Join Date
    Jul 2013
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hello. I've been using this script for a while, very useful and well made, thank you Wrongusername.

    I've got a question, can I make the script use a ruby flask when my energy shield reaches a certain percentage? I've tried this...

    Code:
    PlayerConfig["Default"].FlaskConfig[1]:={Hotkey:"{1 Down 1 UP}", minNShieldRatioToDrink: 0.80, OverrideFlaskDuration: 0.42} ;specify override recovery time in deciseconds, e.g. 7 seconds = 70
    but it doesn't seem to work, I've got a ruby flask on slot 1.

  7. #247
    hevi's Avatar Member
    Reputation
    10
    Join Date
    Oct 2007
    Posts
    92
    Thanks G/R
    0/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    baseMgrPtr:=0x70448c
    New offsets, haven't had a chance to test everything servers still down.


    Hmm don't seem to be working, atleast not the autolog feature.
    Last edited by hevi; 07-15-2013 at 09:31 PM.

  8. #248
    PerfectMiscreation's Avatar Master Sergeant
    Reputation
    2
    Join Date
    Jun 2013
    Posts
    97
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by hevi View Post
    New offsets, haven't had a chance to test everything servers still down.


    Hmm don't seem to be working, atleast not the autolog feature.
    You are right. Pots are not popping either, even after the pointer update.

  9. #249
    fabcard's Avatar Member
    Reputation
    10
    Join Date
    Jun 2013
    Posts
    137
    Thanks G/R
    38/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Autoflasks script no longer working after PoE patch 0.11.2. Changing baseMgrPtr:= to 0x70448c is no solving it. Need update offsets.
    Waiting on coder to save us lol
    I'll be waiting anxious.
    Thanks in advance.

  10. #250
    Wrongusername's Avatar Sergeant
    Reputation
    100
    Join Date
    Feb 2011
    Posts
    65
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Updated for 0.11.2b

  11. #251
    wzshoot's Avatar Member
    Reputation
    1
    Join Date
    Jul 2013
    Posts
    21
    Thanks G/R
    2/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    in the original script i must change
    0x70448c;
    by
    0x70448c ;

  12. #252
    metaxer's Avatar Member
    Reputation
    1
    Join Date
    Oct 2012
    Posts
    40
    Thanks G/R
    0/0
    Trade Feedback
    9 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    framebase pointerpath 0x84->0x94

    have we exchange here 0x84->0x94 ?
    PlayerStats.ReservedManaFlat:=ReadMemUInt(pH,PlayerStatsOffset+0x84)

  13. #253
    MudDuck's Avatar Private
    Reputation
    1
    Join Date
    Jul 2013
    Posts
    3
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Doesn't work for me since latest minor 0.11.2c patch

  14. #254
    username1001011's Avatar Member
    Reputation
    2
    Join Date
    Apr 2013
    Posts
    120
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I used the full copy posted on page one and that works.

  15. #255
    MudDuck's Avatar Private
    Reputation
    1
    Join Date
    Jul 2013
    Posts
    3
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yeah, did the same and yesterday everything was fine. But after todays 0.11.2c patch it is not anymore. Well, at least for me....

Page 17 of 32 FirstFirst ... 131415161718192021 ... LastLast

Similar Threads

  1. [Release] Custom scripts
    By ion564 in forum World of Warcraft Emulator Servers
    Replies: 20
    Last Post: 05-12-2008, 07:02 PM
  2. [Release] WarsongGulch Script
    By Pragma in forum World of Warcraft Emulator Servers
    Replies: 33
    Last Post: 03-23-2008, 08:07 PM
  3. [Release] |Custom Scripted Instance| Shadow Lair
    By wurstbr0t in forum World of Warcraft Emulator Servers
    Replies: 18
    Last Post: 03-05-2008, 12:03 PM
  4. [RELEASE]Ascent/script compiles 3710 (latest 2/6/08)
    By vivec45 in forum WoW EMU Guides & Tutorials
    Replies: 0
    Last Post: 02-06-2008, 07:04 AM
  5. [RELEASE] FunServer Script's ( + Level Cap 80-255 )
    By ~SaiLyn~ in forum World of Warcraft Emulator Servers
    Replies: 36
    Last Post: 01-10-2008, 02:44 PM
All times are GMT -5. The time now is 02:03 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search