[Release] PoE Multihack : Fullbright/Lighting control, Zoomhack, Maphack 0.10.1b+ menu

User Tag List

Page 27 of 28 FirstFirst ... 232425262728 LastLast
Results 391 to 405 of 411
  1. #391
    DaxxTrias's Avatar Active Member
    Reputation
    44
    Join Date
    Nov 2013
    Posts
    186
    Thanks G/R
    0/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by reffih View Post
    I understand the concept of this "maphack" but what's the point of being able to see the entire outlines of the map, if you can't see quest marks, waypoints and other key stuff on the map before you go near them? I mean, sure you know where the entraces are, but it just seems more annoying to find waypoints/quest stuff when you're running around with the Entire map revealed as opposed to without the maphack. Is there ANY way, to make a CT that throws in waypoints/quest marks as well or would that be too deep?

    Theres things you can look for to find important things that arent revealed by the maphack. For example act2 wetlands waypoint, you find the waterfall thats connected by a river, and there you go.

    There are specific layouts that are always loaded, with the same shape every time which reveals the location.

    [Release] PoE Multihack : Fullbright/Lighting control, Zoomhack, Maphack 0.10.1b+
  2. #392
    fts1's Avatar Member
    Reputation
    2
    Join Date
    Jun 2012
    Posts
    48
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I did a quick search, and apparently there are no direct bans because of this. Does this still stand?

    What about GGG adding protections, anyone got words on that? I'd like to be on the safe side if I'm trying to use this.

  3. #393
    DaxxTrias's Avatar Active Member
    Reputation
    44
    Join Date
    Nov 2013
    Posts
    186
    Thanks G/R
    0/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by fts1 View Post
    I did a quick search, and apparently there are no direct bans because of this. Does this still stand?

    What about GGG adding protections, anyone got words on that? I'd like to be on the safe side if I'm trying to use this.
    Don't brag about using any of these. And certainly don't discuss it in-game.

    GGG Staff do play the game with Anon accounts, last thing you want is to be "knowing every RNG location" carrying a group of 4 random people. So if you avoid the report / be seen portion you'll be extremely safe. I have not seen any client-side protection as of yet either.

  4. #394
    potatotree's Avatar Member
    Reputation
    1
    Join Date
    Jun 2013
    Posts
    3
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by reffih View Post
    I understand the concept of this "maphack" but what's the point of being able to see the entire outlines of the map, if you can't see quest marks, waypoints and other key stuff on the map before you go near them? I mean, sure you know where the entraces are, but it just seems more annoying to find waypoints/quest stuff when you're running around with the Entire map revealed as opposed to without the maphack. Is there ANY way, to make a CT that throws in waypoints/quest marks as well or would that be too deep?
    It used to show it before they updated the art for waypoints and quests. It's probably still possible but people seem content riding on the coattails of the original author.

  5. #395
    badboyac's Avatar Member
    Reputation
    1
    Join Date
    Jan 2007
    Posts
    33
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    its not possible.. cuz the new "symbols" are server sided when not in range.. like monster.. one of the reasons we dont see all monsters of the whole map right when we enter it.. unless we come into the right range.. theres no way sadly.. like it was in Diablo 2

  6. #396
    fts1's Avatar Member
    Reputation
    2
    Join Date
    Jun 2012
    Posts
    48
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by DaxxTrias View Post
    Don't brag about using any of these. And certainly don't discuss it in-game.

    GGG Staff do play the game with Anon accounts, last thing you want is to be "knowing every RNG location" carrying a group of 4 random people. So if you avoid the report / be seen portion you'll be extremely safe. I have not seen any client-side protection as of yet either.
    Wasn't thinking of bragging, I'm usually really quiet when using hacks, and this will be the case too.

    Thanks for the answer.

  7. #397
    DaxxTrias's Avatar Active Member
    Reputation
    44
    Join Date
    Nov 2013
    Posts
    186
    Thanks G/R
    0/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Does anyone have any of the pre-launch executable files still?

    in particular I'm looking for the 0.10.5 - 0.11.x version executables.

    Looking into something, but I have this big gaping hole of archived exe's since I only played for the first month of OB.


    //Edit NVM. I found what I needed
    Last edited by DaxxTrias; 11-21-2013 at 04:23 PM.

  8. #398
    Dzhalagash's Avatar Private
    Reputation
    1
    Join Date
    Oct 2013
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    In some maps there are zombies, crabs or worms that "spawn" only when you walk very close to them, I find it annoying to run over the whole map all the time to spawn these, I see that the bot can see them (from a different webside, I used it only to make 64-68 to wear the new energy armor, i was getting bored without it), and in fact it would stay still trying to range attack them before they came out. Any chance to add something to the maphack to display the mobs location?

  9. #399
    badboyac's Avatar Member
    Reputation
    1
    Join Date
    Jan 2007
    Posts
    33
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    nope no way

  10. #400
    TheRealSlimShady's Avatar Banned
    Reputation
    6
    Join Date
    Dec 2012
    Posts
    65
    Thanks G/R
    0/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Just to answer some of the question I have seen so far in the thread yes all of it is possible but honestly its a lot more work then its worth doing for nothing.
    I mean I can even give you the hex locations if your willing to do the assembly work after but thats not for the light hearted. The underground monsters is the only thing I dont see being able to be effected by in game code.
    Maybe video card.

  11. #401
    badboyac's Avatar Member
    Reputation
    1
    Join Date
    Jan 2007
    Posts
    33
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    oh you mean like wallhack.. maybe

  12. #402
    jackus's Avatar Active Member
    Reputation
    58
    Join Date
    Aug 2006
    Posts
    802
    Thanks G/R
    1/12
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This is great Thanks. But I cant seem to get the zoomhack to work

  13. #403
    TheRealSlimShady's Avatar Banned
    Reputation
    6
    Join Date
    Dec 2012
    Posts
    65
    Thanks G/R
    0/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by jackus View Post
    This is great Thanks. But I cant seem to get the zoomhack to work
    I have tested the zoomhack it works correctly currently are you in windowed mode ?

  14. #404
    jackus's Avatar Active Member
    Reputation
    58
    Join Date
    Aug 2006
    Posts
    802
    Thanks G/R
    1/12
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by TheRealSlimShady View Post
    I have tested the zoomhack it works correctly currently are you in windowed mode ?
    Yeah i tried in both full screen and window..

    Image - TinyPic - Free Image Hosting, Photo Sharing & Video Hosting

    as u can see in the pic i have X in Zoomhack and X in Enable maphack. I cant set X in Enable Zoomhack. That might be the problem?

  15. #405
    TheRealSlimShady's Avatar Banned
    Reputation
    6
    Join Date
    Dec 2012
    Posts
    65
    Thanks G/R
    0/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by jackus View Post
    Yeah i tried in both full screen and window..

    Image - TinyPic - Free Image Hosting, Photo Sharing & Video Hosting

    as u can see in the pic i have X in Zoomhack and X in Enable maphack. I cant set X in Enable Zoomhack. That might be the problem?
    The problem your having is your using an old version of the hack.... go back a few pages and find the right script.

Page 27 of 28 FirstFirst ... 232425262728 LastLast

Similar Threads

  1. [Release] Gurud's PoE Trainer FullBight, Maphack and Zoomhack 1.0.0.e+
    By gurud in forum PoE Bots and Programs
    Replies: 1249
    Last Post: 12-12-2017, 05:05 AM
  2. [Release][Tool] PoE Particle control[say bb to poison cloud]
    By Wrongusername in forum PoE Bots and Programs
    Replies: 18
    Last Post: 05-21-2014, 11:49 PM
  3. Venice Light - Ness Update 3 + Chrispee Soon to be Released
    By ~SaiLyn~ in forum World of Warcraft Emulator Servers
    Replies: 29
    Last Post: 11-27-2007, 06:24 PM
  4. [Release] Brilliant Light , (Tier 8 for Priests)
    By EmiloZ in forum World of Warcraft Emulator Servers
    Replies: 1
    Last Post: 11-03-2007, 08:34 AM
All times are GMT -5. The time now is 09:07 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search