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  1. #76
    Malachai22's Avatar Member
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    based, you saved me from having to quit poe once poesmoother goes paid only lol
    the game runs pretty much almost just as good as poesmoother when disabling all particles, just needs an option to disable all mtx too and keep the "essential" effects like ground effects and such
    you can probably copy poesmoother's active effect list for that which is what i did, just add all the text from it to the "paths to skip" text file and you're good to go i think unless i misunderstood what that file is for and how it works xd

    SneedSmoother
  2. Thanks mariuanna (1 members gave Thanks to Malachai22 for this useful post)
  3. #77
    Esionru's Avatar Member
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    Originally Posted by h4ckulow View Post
    For LS:

    Exported Void_emperor from visggpk

    Imported proj.* and strike.* in to LS_02 and confirmed this is working, other files are referenced from withing the 4 mentioned above. this was a easy mod.

    Frostblades same thing exported frost blades stygian and imported in the Ice_strike, and confirmed all working, again the file names were the same so this was not a issue.

    Herald I had to export and rename the files as the MTX name was boom and not explode renamed to the reference names of the default skin and re imported. This was a pain to figure out

    MS same as frostblades and LS easy mod
    can you record a video?)

  4. #78
    Esionru's Avatar Member
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    oh I understand how)

  5. #79
    h4ckulow's Avatar Member
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    Originally Posted by Esionru View Post
    oh I understand how)
    Got it sorted or still need a vid?

  6. #80
    Nug's Avatar Member
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    Is using 'reveal map' any more or less "risky" than using say radar 'reveal walkable map' option on EAPI?

  7. #81
    koBenny's Avatar Member
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    Thanks a lot

  8. #82
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by Nug View Post
    Is using 'reveal map' any more or less "risky" than using say radar 'reveal walkable map' option on EAPI?
    This is a little hard to answer. I don't believe we've seen any bans for using a GGPK editor like this and we have seen ExileAPI being detected (before the limited user method). That said, with ExileAPI being entirely out of process and the protection of windows when you run PoE as a limited user... it should in theory be dramatically safer. The GGPK is a file loaded directly into memory by PoE and it has full access to it. If you were to modify this file (such as revealing the map) they could absolutely look at these code chunks and validate that they are not modified.

    My stance is that for this specific feature, ExileAPI is dramatically safer as long as you use the limited user method.

  9. #83
    Nug's Avatar Member
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    Originally Posted by Sychotix View Post
    This is a little hard to answer. I don't believe we've seen any bans for using a GGPK editor like this and we have seen ExileAPI being detected (before the limited user method). That said, with ExileAPI being entirely out of process and the protection of windows when you run PoE as a limited user... it should in theory be dramatically safer. The GGPK is a file loaded directly into memory by PoE and it has full access to it. If you were to modify this file (such as revealing the map) they could absolutely look at these code chunks and validate that they are not modified.

    My stance is that for this specific feature, ExileAPI is dramatically safer as long as you use the limited user method.
    Thanks for the reply. This is was my thought process as well, but considering that there aren't any bans reported for other modifications (like removing effects etc.) I was unsure, it just seemed like the map reveal was a little sketchy in comparison.

    Off topic but do you (or anyone reading) have any recommendations to increase the performance of ExileAPI radar/map icon rendering? Some maps I get a lot of latency between the 'real' map and what is being rendered by EAPI, and its dizzying.

  10. #84
    Smecrow's Avatar Member
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    Originally Posted by h4ckulow View Post
    For LS:

    Exported Void_emperor from visggpk

    Imported proj.* and strike.* in to LS_02 and confirmed this is working, other files are referenced from withing the 4 mentioned above. this was a easy mod.

    Frostblades same thing exported frost blades stygian and imported in the Ice_strike, and confirmed all working, again the file names were the same so this was not a issue.

    Herald I had to export and rename the files as the MTX name was boom and not explode renamed to the reference names of the default skin and re imported. This was a pain to figure out

    MS same as frostblades and LS easy mod


    can you make a video?

  11. #85
    h4ckulow's Avatar Member
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    Originally Posted by Smecrow View Post
    can you make a video?
    For LS? or what skill?

  12. #86
    Smecrow's Avatar Member
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    Originally Posted by h4ckulow View Post
    For LS? or what skill?
    yes, for LS

  13. #87
    h4ckulow's Avatar Member
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    Originally Posted by h4ckulow View Post
    For LS? or what skill?
    DM'd you the vid
    Last edited by h4ckulow; 08-29-2024 at 07:55 PM.

  14. #88
    NatthaponKannika's Avatar Member
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    Someone know how to add "Color Mod" Please teach me

  15. #89
    Themineaxel's Avatar Member
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    Let's improve this and avoid the other :eyes:
    I believe it! Made for players by one or more players.
    stupid capitalism..

  16. #90
    usebatu's Avatar Member
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    hey. can someone simply guide for only how to color divine and exalted altar mods please?

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