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  1. #121
    Dartiuseg's Avatar Member
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    Originally Posted by omghaxla View Post
    Check "extractedassets\metadata\statdescriptions\primordial_altar_stat_descriptions.tx t" and add what you need to the color json. It works for the altars

    or you mean it should be there by default?
    Hi, cant find txt with mods for maps(like no regen, or mobs immune to stuns).

    SneedSmoother
  2. #122
    dlwlstjq12's Avatar Member
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    Do I need to install the startup program separately?

  3. #123
    evilnero's Avatar Member
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    Originally Posted by Dartiuseg View Post
    Hi, cant find txt with mods for maps(like no regen, or mobs immune to stuns).
    more texts are in stat_descriptions.txt
    beware, 27MB, don't use Windows Notepad... Notepad++ works well.

    "Players cannot Regenerate Life, Mana or Energy Shield"
    map_players_no_regeneration_including_es

    "Monsters cannot be Stunned"
    map_monsters_cannot_be_stunned

  4. #124
    evilnero's Avatar Member
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    Works well on updated Settlers.
    I made my color-coding for altars (color_mods.json). Playing Power Siphon Trickster. Warns about Projectiles are fired in random directions, Reduced defences (energy shield reduced to none), and critical multiplier reduction:

    Code:
    {
    "annotations": {
    "chance_%_to_drop_additional_divine_orb": "chaos",
    "chance_%_to_drop_additional_exalted_orb": "chaos",
    "chance_%_to_drop_additional_grand_eldritch_ember": "chaos",
    "chance_%_to_drop_additional_grand_eldritch_ichor": "chaos",
    "chance_%_to_drop_additional_eldritch_chaos_orb": "chaos",
    "chance_%_to_drop_additional_eldritch_exalted_orb": "chaos",
    "chance_%_to_drop_additional_eldritch_orb_of_annulment": "chaos",
    "map_boss_additional_divine_orb_to_drop": "chaos",
    "map_boss_additional_exalted_orb_to_drop": "chaos",
    "map_boss_additional_chaos_orb_to_drop": "chaos",
    "map_item_drop_quantity_+%": "uniqueitem",
    "map_item_drop_rarity_+%": "uniqueitem",
    "map_boss_additional_grand_eldritch_ember_to_drop": "chaos",
    "map_boss_additional_grand_eldritch_ichor_to_drop": "chaos",
    "map_boss_additional_eldritch_chaos_orb_to_drop": "chaos",
    "map_boss_additional_eldritch_exalted_orb_to_drop": "chaos",
    "map_boss_additional_eldritch_orb_of_annulment_to_drop": "chaos",
    "map_boss_additional_orb_of_annulment_to_drop": "chaos",
    "%_chance_to_duplicate_dropped_currency": "uniqueitem",
    "%_chance_to_duplicate_dropped_divination_cards": "uniqueitem",
    "map_boss_additional_divination_cards_corrupted_to_drop": "rareitem",
    "map_boss_additional_divination_cards_currency_basic_to_drop": "rareitem",
    "map_boss_additional_divination_cards_currency_exotic_to_drop": "rareitem",
    "map_boss_additional_divination_cards_currency_league_to_drop": "rareitem",
    "map_boss_additional_divination_cards_currency_to_drop": "rareitem",
    "map_boss_additional_divination_cards_gems_levelled_to_drop": "rareitem",
    "map_boss_additional_divination_cards_gems_quality_to_drop": "rareitem",
    "map_boss_additional_divination_cards_gems_to_drop": "rareitem",
    "map_boss_additional_divination_cards_gives_other_divination_cards_to_drop": "rareitem",
    "map_boss_additional_divination_cards_map_to_drop": "rareitem",
    "map_boss_additional_divination_cards_map_unique_to_drop": "rareitem",
    "map_boss_additional_divination_cards_to_drop": "rareitem",
    "map_boss_additional_divination_cards_unique_armour_to_drop": "rareitem",
    "map_boss_additional_divination_cards_unique_corrupted_to_drop": "rareitem",
    "map_boss_additional_divination_cards_unique_jewellery_to_drop": "rareitem",
    "map_boss_additional_divination_cards_unique_to_drop": "rareitem",
    "map_boss_additional_divination_cards_unique_weapon_to_drop": "rareitem",
    "monster_drops_X_additional_scarabs_abyss": "rareitem",
    "monster_drops_X_additional_scarabs_anarchy": "rareitem",
    "monster_drops_X_additional_scarabs_beasts": "rareitem",
    "monster_drops_X_additional_scarabs_betrayal": "rareitem",
    "monster_drops_X_additional_scarabs_beyond": "rareitem",
    "monster_drops_X_additional_scarabs_blight": "rareitem",
    "monster_drops_X_additional_scarabs_breach": "rareitem",
    "monster_drops_X_additional_scarabs_delirium": "rareitem",
    "monster_drops_X_additional_scarabs_divination": "rareitem",
    "monster_drops_X_additional_scarabs_domination": "rareitem",
    "monster_drops_X_additional_scarabs_essence": "rareitem",
    "monster_drops_X_additional_scarabs_expedition": "rareitem",
    "monster_drops_X_additional_scarabs_harbinger": "rareitem",
    "monster_drops_X_additional_scarabs_harvest": "rareitem",
    "monster_drops_X_additional_scarabs_incursion": "rareitem",
    "monster_drops_X_additional_scarabs_influence": "rareitem",
    "monster_drops_X_additional_scarabs_legion": "rareitem",
    "monster_drops_X_additional_scarabs_maps": "rareitem",
    "monster_drops_X_additional_scarabs_misc": "rareitem",
    "monster_drops_X_additional_scarabs_ritual": "rareitem",
    "monster_drops_X_additional_scarabs_strongbox": "rareitem",
    "monster_drops_X_additional_scarabs_sulphite": "rareitem",
    "monster_drops_X_additional_scarabs_torment": "rareitem",
    "monster_drops_X_additional_scarabs_ultimatum": "rareitem",
    "monster_drops_X_additional_scarabs_uniques": "rareitem",
    "chance_%_to_drop_additional_tangled_currency": "rareitem",
    "map_boss_additional_tangled_currency_to_drop": "rareitem",
    "chance_%_to_drop_additional_veiled_chaos_orb": "chaos",
    "chance_%_to_drop_additional_divination_cards_gems_levelled": "rareitem",
    "chance_%_to_drop_additional_divination_cards_gems_quality": "rareitem",
    "chance_%_to_drop_additional_divination_cards_currency_league": "rareitem",
    "chance_%_to_drop_additional_divination_cards_currency": "rareitem",
    "chance_%_to_drop_additional_divination_cards_currency_basic": "rareitem",
    "chance_%_to_drop_additional_divination_cards_currency_exotic": "rareitem",
    "chance_%_to_drop_additional_divination_cards_gems": "rareitem",
    "chance_%_to_drop_additional_divination_cards_gives_other_divination_cards": "rareitem",
    "%_chance_to_duplicate_dropped_scarabs": "rareitem",
    "global_defences_+%_per_frenzy_charge": "corrupted",
    "critical_strike_multiplier_+_per_power_charge": "corrupted",
    "random_projectile_direction": "corrupted"
    }
    }
    Last edited by evilnero; 06-29-2025 at 11:33 PM. Reason: 3.26 small update

  5. Thanks Naf7, islamsaab (2 members gave Thanks to evilnero for this useful post)
  6. #125
    islamsaab's Avatar Member
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    Map Colour Mods.. i cant find CDR mod there
    Code:
    {
      "annotations": {
        "map_monsters_reflect_%_physical_damage": "bestiarymod",
        "map_monsters_reflect_%_elemental_damage": "divination",
        "map_player_cannot_expose": "heiststolenitem",
        "map_players_no_regeneration_including_es": "heiststolenitem",
        "map_player_non_curse_aura_effect_+%": "nemesismod",
        "map_monsters_avoid_elemental_ailments_%": "nemesismod",
        "map_monsters_cannot_be_leeched_from": "bloodlinemod",
        "map_monsters_cannot_be_stunned": "fractured",
        "map_additional_player_maximum_resistances_%": "heiststolenitem",
        "map_monsters_are_hexproof": "nemesismod",
        "chance_%_to_drop_additional_divine_orb": "necropolisupside",
        "chance_%_to_drop_additional_grand_eldritch_ember": "necropolisupside",
        "chance_%_to_drop_additional_grand_eldritch_ichor": "necropolisupside"
      }
    }
    Attached Thumbnails Attached Thumbnails SneedSmoother-1-jpg  

  7. #126
    evilnero's Avatar Member
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    Originally Posted by islamsaab View Post
    Map Colour Mods.. i cant find CDR mod there
    Players have {0}% less Cooldown Recovery Rate >

    map_player_cooldown_speed_+%_final

    (search in stat_descriptions.txt)

  8. Thanks islamsaab (1 members gave Thanks to evilnero for this useful post)
  9. #127
    Alexan4es's Avatar Member
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    Can someone answer which line is responsible for minimap color?
    mm blending pixels.png

    I've struggled in bright areas like Vastiri for example - there is almost nothing visible on minimap

    Can't understand what to change. It seems like 0.5f, 0.5f, 1f, 0.5f in map color line is match dunno.
    Any advice?

    edit: figured out
    default Default MM.jpg changed Contrast1 MM.jpg Contrast2 MM.jpg
    Last edited by Alexan4es; 09-25-2024 at 09:09 PM.

  10. #128
    ppz16's Avatar Member
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    hi bro, how i can disable effects from Skill?

  11. #129
    islamsaab's Avatar Member
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    can you share which file should be edited to make minimap like yours, and your pressets

  12. #130
    Alexan4es's Avatar Member
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    Originally Posted by islamsaab View Post
    can you share which file should be edited to make minimap like yours, and your pressets
    Sure, here is my changes. Used visualGGPK2 minimap.jpg

  13. Thanks mariuanna, islamsaab (2 members gave Thanks to Alexan4es for this useful post)
  14. #131
    Alexan4es's Avatar Member
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    Anyone knows where I can find this downside mod from altars? Can't find it in primordial_altar_stat_descriptions or stat_descriptions.

    Player gains: (-60–-40)% to Cold Resistance
    (-60–-40)% to Lightning Resistance

  15. #132
    evilnero's Avatar Member
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    base_cold_damage_resistance_%
    base_lightning_damage_resistance_%

    (no 'player' in this string there, texts: Eldritch altar | PoE Wiki)

    Originally Posted by Alexan4es View Post
    Anyone knows where I can find this downside mod from altars? Can't find it in primordial_altar_stat_descriptions or stat_descriptions.

    Player gains: (-60–-40)% to Cold Resistance
    (-60–-40)% to Lightning Resistance

  16. #133
    Dartiuseg's Avatar Member
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    Originally Posted by evilnero View Post
    more texts are in stat_descriptions.txt
    beware, 27MB, don't use Windows Notepad... Notepad++ works well.

    "Players cannot Regenerate Life, Mana or Energy Shield"
    map_players_no_regeneration_including_es

    "Monsters cannot be Stunned"
    map_monsters_cannot_be_stunned
    Thanks. Will do some color for next league.
    Everything else in program is good, only one problem so far - its too dark and i didnt find option to make it bright.

  17. #134
    evilnero's Avatar Member
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    Originally Posted by Dartiuseg View Post
    Everything else in program is good, only one problem so far - its too dark and i didnt find option to make it bright.
    'Remove lights' makes it very bright. Can't see full-screen map when enabled, so I don't use it.

    Remove Particles (experimental) also removes Chimera smoke-clouds in phase where it attacks and you must search it in one of clouds. I tried to add some exceptions (in paths_to_skip.txt), but it didn't help.

  18. #135
    ooncyber's Avatar Member
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    Sup guys! Any news about map reveal for the next game's update?
    EDIT: worked after I extract vanilla assets from original file (deleted the old, and downloaded again)
    Last edited by ooncyber; 09-26-2024 at 10:24 AM. Reason: fixed

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