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Originally Posted by
cheatingeagle
Maybe in WINE with poe also running in there? We use quite a bit of winapi
WINE IS NOT EMULATOR. xd. its will not work. linux have a much different memory structure. and wine dont implement such functions as readprocessmemory, writeprocessmemory, virtualqueryex and ets.
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I am having problems with the overlay being super choppy/laggy, what can I do to tweak it? I played with the performance section but it makes no difference.
Some days it's ok some day it's so choppy I have to turn it off.
I have a very powerful PC so I don't think it's limited by that.
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Originally Posted by
DoubleDango
I am having problems with the overlay being super choppy/laggy, what can I do to tweak it? I played with the performance section but it makes no difference.
Some days it's ok some day it's so choppy I have to turn it off.
I have a very powerful PC so I don't think it's limited by that.
Similar symptoms: Overlay out of sync . Issue #4 . exApiTools/ExileApi-Compiled . GitHub
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Capture.PNG
In the Radar Plugin have a file is "target.json". in each target have 3 attribute {Name, ExpectedCount, DisplayName}. So where can i find the first attribute (Name) of a Target?
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Originally Posted by
manhllinh25
Capture.PNG
In the Radar Plugin have a file is "target.json". in each target have 3 attribute {Name, ExpectedCount, DisplayName}. So where can i find the first attribute (Name) of a Target?
game map created from tiles. each tile have size 20-20. Name - its a name of .tdt model for this tiles. thats all 
as example this is map
1) https://i.imgur.com/zYlitdA.png
this is tiles
2) https://i.imgur.com/twOREHx.png
this is .tdt model names
Code:
0: Metadata/Terrain/Mountain/Arena/Pit/EndGameOnly/arena_trench_cupola_02_01.tdt
1: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v04_01.tdt
2: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_cage_v01_02.tdt
3: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v02_01.tdt
4: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_door_v01_01.tdt
5: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v10_01.tdt
6: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_above_wall_01_01.tdt
7: opencage
8: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v01_06.tdt
9: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v03_01.tdt
10: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v01_04.tdt
11: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_above_roof_03_01.tdt
12: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_fill_behind_wall_v01_01.tdt
13: Metadata/Terrain/forced_blank.tdt
14: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v01_02.tdt
15: door
16: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_border_wall_01_01.tdt
17: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_v02_01.tdt
18: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v01_01.tdt
19: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_above_wall_02_01.tdt
20: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_wall_v02_01.tdt
21: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v02_01.tdt
22: Metadata/Terrain/Mountain/Arena/Pit/Features/pit_pillar_v01_01.tdt
23: pillar
24: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v01_05.tdt
25: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v09_01.tdt
26: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v01_01.tdt
27: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v07_01.tdt
28: Metadata/Terrain/Mountain/Arena/Pit/Features/arena_cagetransition_v01_01.tdt
29: Metadata/Terrain/Blank.tdt
30: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_above_wall_03_01.tdt
31: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_ramp_v01_01.tdt
32: cage
33: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v13_01.tdt
34: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v01_03.tdt
35: ramp
36: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v03_01.tdt
37: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v05_01.tdt
38: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v06_01.tdt
39: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v02_02.tdt
40: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_wall_v01_01.tdt
41: Metadata/Terrain/Blank_impassable.tdt
42: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_cage_v01_01.tdt
43: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v08_01.tdt
44: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_cage_v02_01.tdt
45: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v11_01.tdt
46: forcedblank
47: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_above_to_roof_01_01.tdt
Last edited by cout00; 11-13-2024 at 05:46 PM.
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manhllinh25 (1 members gave Thanks to cout00 for this useful post)
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Going to need an update. The new POE update broke flasks and skills
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Originally Posted by
cout00
game map created from tiles. each tile have size 20-20. Name - its a name of .tdt model for this tiles. thats all
as example this is map
1)
https://i.imgur.com/zYlitdA.png
this is tiles
2)
https://i.imgur.com/twOREHx.png
this is .tdt model names
Code:
0: Metadata/Terrain/Mountain/Arena/Pit/EndGameOnly/arena_trench_cupola_02_01.tdt
1: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v04_01.tdt
2: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_cage_v01_02.tdt
3: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v02_01.tdt
4: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_door_v01_01.tdt
5: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v10_01.tdt
6: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_above_wall_01_01.tdt
7: opencage
8: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v01_06.tdt
9: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v03_01.tdt
10: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v01_04.tdt
11: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_above_roof_03_01.tdt
12: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_fill_behind_wall_v01_01.tdt
13: Metadata/Terrain/forced_blank.tdt
14: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v01_02.tdt
15: door
16: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_border_wall_01_01.tdt
17: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_v02_01.tdt
18: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v01_01.tdt
19: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_above_wall_02_01.tdt
20: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_wall_v02_01.tdt
21: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v02_01.tdt
22: Metadata/Terrain/Mountain/Arena/Pit/Features/pit_pillar_v01_01.tdt
23: pillar
24: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v01_05.tdt
25: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v09_01.tdt
26: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v01_01.tdt
27: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v07_01.tdt
28: Metadata/Terrain/Mountain/Arena/Pit/Features/arena_cagetransition_v01_01.tdt
29: Metadata/Terrain/Blank.tdt
30: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_above_wall_03_01.tdt
31: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_ramp_v01_01.tdt
32: cage
33: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v13_01.tdt
34: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v01_03.tdt
35: ramp
36: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v03_01.tdt
37: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v05_01.tdt
38: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v06_01.tdt
39: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v02_02.tdt
40: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_wall_v01_01.tdt
41: Metadata/Terrain/Blank_impassable.tdt
42: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_cage_v01_01.tdt
43: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v08_01.tdt
44: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_cage_v02_01.tdt
45: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v11_01.tdt
46: forcedblank
47: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_above_to_roof_01_01.tdt
Very thanks for your reply. So in a map, the tiles are arranged according to a certain rule and It just changes direction ?
as example:
Player [tile1][tile2][tile3] The target
The target [tile3][tile2][tile1] Player
And when i wanna draw a line from Me(Player) to A target. I must find the arrangement rules between tiles?
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Member
Originally Posted by
thegodsilvers
Going to need an update. The new POE update broke flasks and skills
can confirm - overlay is broken with current patch
but to be fair, the patch also broke POE lol
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Originally Posted by
manhllinh25
Very thanks for your reply. So in a map, the tiles are arranged according to a certain rule and It just changes direction ?
as example:
Player [tile1][tile2][tile3] The target
The target [tile3][tile2][tile1] Player
And when i wanna draw a line from Me(Player) to A target. I must find the arrangement rules between tiles?
tiles its like bricks. some bricks will be the same, like transitions, or boss arenas. some bricks will have a same patterns, each time game create layout. Radar just using a k-means, to find such patterns on game layout. Tile information its about navigation, not a pathfinding. for pathfinding you need a melee TerrainData, range TerrainData, and navigation map (its a numbers between 0-5, which said can you move here or not 0 - no free axis, 1 - 1, 2-2, 3-3, 4-4, 5-5) (left, right, top, bottom, and (0-0))
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manhllinh25 (1 members gave Thanks to cout00 for this useful post)
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Originally Posted by
cout00
tiles its like bricks. some bricks will be the same, like transitions, or boss arenas. some bricks will have a same patterns, each time game create layout. Radar just using a k-means, to find such patterns on game layout. Tile information its about navigation, not a pathfinding. for pathfinding you need a melee TerrainData, range TerrainData, and navigation map (its a numbers between 0-5, which said can you move here or not 0 - no free axis, 1 - 1, 2-2, 3-3, 4-4, 5-5) (left, right, top, bottom, and (0-0))
You're a game developer? I don't have much experience in build a game. Your information is amazing for me. So you have more information or document about this and can you give it to me? Tks again and have a good day.
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Hi there is there any guide on how to install plugins? I have downloaded some plugins but do not know how to install them
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Originally Posted by
weddings
Hi there is there any guide on how to install plugins? I have downloaded some plugins but do not know how to install them
put them in the \Plugins\Source\ folder
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Originally Posted by
Reynbow
put them in the \Plugins\Source\ folder
thank you for your help
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todays update seems to have bricked some stuff again
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WSSANON,
KimSLi (2 members gave Thanks to Nug for this useful post)
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Originally Posted by
Nug
todays update seems to have bricked some stuff again
Yep, looks like flasks and some other things are broken.