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  1. #1051
    cout00's Avatar Active Member
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    Originally Posted by cheatingeagle View Post
    Maybe in WINE with poe also running in there? We use quite a bit of winapi
    WINE IS NOT EMULATOR. xd. its will not work. linux have a much different memory structure. and wine dont implement such functions as readprocessmemory, writeprocessmemory, virtualqueryex and ets.

    ExileApi 3.23 and beyond - Plugin framework
  2. #1052
    DoubleDango's Avatar Member
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    I am having problems with the overlay being super choppy/laggy, what can I do to tweak it? I played with the performance section but it makes no difference.

    Some days it's ok some day it's so choppy I have to turn it off.

    I have a very powerful PC so I don't think it's limited by that.

  3. #1053
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by DoubleDango View Post
    I am having problems with the overlay being super choppy/laggy, what can I do to tweak it? I played with the performance section but it makes no difference.

    Some days it's ok some day it's so choppy I have to turn it off.

    I have a very powerful PC so I don't think it's limited by that.
    Similar symptoms: Overlay out of sync . Issue #4 . exApiTools/ExileApi-Compiled . GitHub

  4. #1054
    manhllinh25's Avatar Member
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    Capture.PNG
    In the Radar Plugin have a file is "target.json". in each target have 3 attribute {Name, ExpectedCount, DisplayName}. So where can i find the first attribute (Name) of a Target?

  5. #1055
    cout00's Avatar Active Member
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    Originally Posted by manhllinh25 View Post
    Capture.PNG
    In the Radar Plugin have a file is "target.json". in each target have 3 attribute {Name, ExpectedCount, DisplayName}. So where can i find the first attribute (Name) of a Target?
    game map created from tiles. each tile have size 20-20. Name - its a name of .tdt model for this tiles. thats all

    as example this is map
    1) https://i.imgur.com/zYlitdA.png
    this is tiles
    2) https://i.imgur.com/twOREHx.png
    this is .tdt model names
    Code:
    0: Metadata/Terrain/Mountain/Arena/Pit/EndGameOnly/arena_trench_cupola_02_01.tdt
    1: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v04_01.tdt
    2: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_cage_v01_02.tdt
    3: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v02_01.tdt
    4: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_door_v01_01.tdt
    5: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v10_01.tdt
    6: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_above_wall_01_01.tdt
    7: opencage
    8: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v01_06.tdt
    9: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v03_01.tdt
    10: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v01_04.tdt
    11: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_above_roof_03_01.tdt
    12: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_fill_behind_wall_v01_01.tdt
    13: Metadata/Terrain/forced_blank.tdt
    14: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v01_02.tdt
    15: door
    16: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_border_wall_01_01.tdt
    17: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_v02_01.tdt
    18: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v01_01.tdt
    19: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_above_wall_02_01.tdt
    20: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_wall_v02_01.tdt
    21: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v02_01.tdt
    22: Metadata/Terrain/Mountain/Arena/Pit/Features/pit_pillar_v01_01.tdt
    23: pillar
    24: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v01_05.tdt
    25: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v09_01.tdt
    26: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v01_01.tdt
    27: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v07_01.tdt
    28: Metadata/Terrain/Mountain/Arena/Pit/Features/arena_cagetransition_v01_01.tdt
    29: Metadata/Terrain/Blank.tdt
    30: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_above_wall_03_01.tdt
    31: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_ramp_v01_01.tdt
    32: cage
    33: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v13_01.tdt
    34: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v01_03.tdt
    35: ramp
    36: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v03_01.tdt
    37: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v05_01.tdt
    38: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v06_01.tdt
    39: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v02_02.tdt
    40: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_wall_v01_01.tdt
    41: Metadata/Terrain/Blank_impassable.tdt
    42: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_cage_v01_01.tdt
    43: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v08_01.tdt
    44: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_cage_v02_01.tdt
    45: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v11_01.tdt
    46: forcedblank
    47: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_above_to_roof_01_01.tdt
    Last edited by cout00; 11-13-2024 at 05:46 PM.

  6. Thanks manhllinh25 (1 members gave Thanks to cout00 for this useful post)
  7. #1056
    thegodsilvers's Avatar Member
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    Going to need an update. The new POE update broke flasks and skills

  8. #1057
    manhllinh25's Avatar Member
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    Originally Posted by cout00 View Post
    game map created from tiles. each tile have size 20-20. Name - its a name of .tdt model for this tiles. thats all

    as example this is map
    1) https://i.imgur.com/zYlitdA.png
    this is tiles
    2) https://i.imgur.com/twOREHx.png
    this is .tdt model names
    Code:
    0: Metadata/Terrain/Mountain/Arena/Pit/EndGameOnly/arena_trench_cupola_02_01.tdt
    1: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v04_01.tdt
    2: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_cage_v01_02.tdt
    3: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v02_01.tdt
    4: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_door_v01_01.tdt
    5: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v10_01.tdt
    6: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_above_wall_01_01.tdt
    7: opencage
    8: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v01_06.tdt
    9: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v03_01.tdt
    10: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v01_04.tdt
    11: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_above_roof_03_01.tdt
    12: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_fill_behind_wall_v01_01.tdt
    13: Metadata/Terrain/forced_blank.tdt
    14: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v01_02.tdt
    15: door
    16: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_border_wall_01_01.tdt
    17: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_v02_01.tdt
    18: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v01_01.tdt
    19: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_above_wall_02_01.tdt
    20: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_wall_v02_01.tdt
    21: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v02_01.tdt
    22: Metadata/Terrain/Mountain/Arena/Pit/Features/pit_pillar_v01_01.tdt
    23: pillar
    24: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v01_05.tdt
    25: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v09_01.tdt
    26: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v01_01.tdt
    27: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v07_01.tdt
    28: Metadata/Terrain/Mountain/Arena/Pit/Features/arena_cagetransition_v01_01.tdt
    29: Metadata/Terrain/Blank.tdt
    30: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_above_wall_03_01.tdt
    31: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_ramp_v01_01.tdt
    32: cage
    33: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v13_01.tdt
    34: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v01_03.tdt
    35: ramp
    36: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v03_01.tdt
    37: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v05_01.tdt
    38: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v06_01.tdt
    39: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_wall_v02_02.tdt
    40: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_wall_v01_01.tdt
    41: Metadata/Terrain/Blank_impassable.tdt
    42: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_cage_v01_01.tdt
    43: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v08_01.tdt
    44: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_pit_cage_v02_01.tdt
    45: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_roof_v11_01.tdt
    46: forcedblank
    47: Metadata/Terrain/Mountain/Arena/Pit/Walls/arena_above_to_roof_01_01.tdt
    Very thanks for your reply. So in a map, the tiles are arranged according to a certain rule and It just changes direction ?

    as example:

    Player [tile1][tile2][tile3] The target

    The target [tile3][tile2][tile1] Player

    And when i wanna draw a line from Me(Player) to A target. I must find the arrangement rules between tiles?

  9. #1058
    Reynbow's Avatar Member
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    Originally Posted by thegodsilvers View Post
    Going to need an update. The new POE update broke flasks and skills
    can confirm - overlay is broken with current patch
    but to be fair, the patch also broke POE lol

  10. #1059
    cout00's Avatar Active Member
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    Originally Posted by manhllinh25 View Post
    Very thanks for your reply. So in a map, the tiles are arranged according to a certain rule and It just changes direction ?

    as example:

    Player [tile1][tile2][tile3] The target

    The target [tile3][tile2][tile1] Player

    And when i wanna draw a line from Me(Player) to A target. I must find the arrangement rules between tiles?
    tiles its like bricks. some bricks will be the same, like transitions, or boss arenas. some bricks will have a same patterns, each time game create layout. Radar just using a k-means, to find such patterns on game layout. Tile information its about navigation, not a pathfinding. for pathfinding you need a melee TerrainData, range TerrainData, and navigation map (its a numbers between 0-5, which said can you move here or not 0 - no free axis, 1 - 1, 2-2, 3-3, 4-4, 5-5) (left, right, top, bottom, and (0-0))

  11. Thanks manhllinh25 (1 members gave Thanks to cout00 for this useful post)
  12. #1060
    manhllinh25's Avatar Member
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    Originally Posted by cout00 View Post
    tiles its like bricks. some bricks will be the same, like transitions, or boss arenas. some bricks will have a same patterns, each time game create layout. Radar just using a k-means, to find such patterns on game layout. Tile information its about navigation, not a pathfinding. for pathfinding you need a melee TerrainData, range TerrainData, and navigation map (its a numbers between 0-5, which said can you move here or not 0 - no free axis, 1 - 1, 2-2, 3-3, 4-4, 5-5) (left, right, top, bottom, and (0-0))
    You're a game developer? I don't have much experience in build a game. Your information is amazing for me. So you have more information or document about this and can you give it to me? Tks again and have a good day.

  13. #1061
    weddings's Avatar Member
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    Hi there is there any guide on how to install plugins? I have downloaded some plugins but do not know how to install them

  14. #1062
    Reynbow's Avatar Member
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    Originally Posted by weddings View Post
    Hi there is there any guide on how to install plugins? I have downloaded some plugins but do not know how to install them
    put them in the \Plugins\Source\ folder

  15. #1063
    weddings's Avatar Member
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    Originally Posted by Reynbow View Post
    put them in the \Plugins\Source\ folder
    thank you for your help

  16. #1064
    Nug's Avatar Member
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    todays update seems to have bricked some stuff again

  17. Thanks WSSANON, KimSLi (2 members gave Thanks to Nug for this useful post)
  18. #1065
    Forumuser1000's Avatar Active Member
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    Originally Posted by Nug View Post
    todays update seems to have bricked some stuff again
    Yep, looks like flasks and some other things are broken.

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