Took me a few hours to get this working superb. Basically what it does is when it detects a alarm and stop word, it will send a tell with whatever you want to the person contacting you then wait 15 secs and send another tell to them stating the conversation is over. I will not list mine verbatum b/c I'll be honest I don't want everyone to reply with what I do so..here's what you plug into your Alarmstop_01 routine in macro goblin.
[Local_Computer] Set RunningWaypoints = False
[Local_Computer] Abort Routine: ScanForTargets
[Local_Computer] Abort Routine: RunMainPath
[Local_Computer] Abort Routine: RunReturnPath
[Local_Computer] Abort Routine: RunMainScenarioPath
[Local_Computer] Abort Routine: RunReturnScenarioPath
[Local_Computer] Abort Routine: RunTransitPath
[Local_Computer] Abort Routine: HandleDeath
[Local_Computer] Abort Routine: StartBot
[Local_Computer] Abort Routine: ChangeToScenario
[Local_Computer] Abort Routine: ChangeToNormal
WAR_StopRunning()
[Local_Computer] Set BotOn = False
WAR_StopBot()
WAR_SetBotUIMode(2)
[Local_Computer, Game_Window] Type Phrase ("/r Insert what you want to say here") with (120) ms pause between characters
[Local_Computer, Game_Window] Press Key(s) Enter
Pause Current Routine for 15000 (ms)
[Local_Computer, Game_Window] Type Phrase ("/r Insert what you want to say here") with (120) ms pause between characters
[Local_Computer, Game_Window] Press Key(s) Enter
[Local_Computer] Run Routine Simultaneously: Alarm_Loop
WAR_SetStatusText( CurrentAlarmText)
Enjoy![]()