DrifterBars: WAR Add-On for Warextdll menu

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  1. #46
    PharmerPhale's Avatar Member
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    Originally Posted by s4lly View Post
    im currently working on a D3D ingame menu >D trying out some directx hacking so no addon just injecting a dll on game run.. wich writes ingame menu with the selected cheats >P
    Where's the screenshot?
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    DrifterBars: WAR Add-On for Warextdll
  2. #47
    rockman319's Avatar Member
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    Dang, fancier hacks. Hope it doesn't kill you when they patch .

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    Here's the screenshot (fake of course)
    http://i43.tinypic.com/307ng2b.jpg
    Last edited by rockman319; 05-27-2009 at 08:44 PM.

  3. #48
    HansW's Avatar Active Member
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    now that looks ugly. where is the advantage over a lua based gui ? if you added 3D objects to the world ( for waypoint visualisation, for example), that would be a real gain. but only for plain text ? i don't know.

  4. #49
    PharmerPhale's Avatar Member
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    :nuts:

    I don't know exactly what rockman's picture is all about.

    And I'm even less sure what s4lly is up to.
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  5. #50
    s4lly's Avatar Member
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    So far its not finished designed and more options will be put into it

    Menu is ofc to be hidden, by the press of DEL key

    when menu is selected it will work with the press of arrow keys to cycle through the options.
    Last edited by s4lly; 05-28-2009 at 03:16 AM.

  6. #51
    s4lly's Avatar Member
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    Originally Posted by HansW View Post
    now that looks ugly. where is the advantage over a lua based gui ? if you added 3D objects to the world ( for waypoint visualisation, for example), that would be a real gain. but only for plain text ? i don't know.
    your right, but im simply learning this from a friend of mine.. he will eventually show me how to make hacks punkbuster proof when they enable that too. and then a d3d hack can come in handy

  7. #52
    Aventurero's Avatar Member
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    Please, include a "drag & drop" pin function XDD that way, we can stop using Warbuddy, just been using that for their teleportation-on-map.

    Good work!

  8. #53
    rockman319's Avatar Member
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    Originally Posted by Aventurero View Post
    Please, include a "drag & drop" pin function XDD that way, we can stop using Warbuddy, just been using that for their teleportation-on-map.

    Good work!
    Yea but that is not an easy request :P

  9. #54
    PharmerPhale's Avatar Member
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    Originally Posted by Aventurero View Post
    Please, include a "drag & drop" pin function XDD that way, we can stop using Warbuddy, just been using that for their teleportation-on-map.

    Good work!
    Thanks Aventurero. I've got a couple of ideas on how it can be done so stay tuned. c:
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  10. #55
    PharmerPhale's Avatar Member
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    v0.5 is up with the introduction of the MobFinder feature. :wave:
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  11. #56
    HansW's Avatar Active Member
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    Great feature. good coding style. i like your work alot. i would +rep you every day if i could. Keep going. if there is anything you need, keep pm'ing me.

  12. #57
    PharmerPhale's Avatar Member
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    Thanks Hans.

    Btw everyone, you CAN use MobFinder to find more than just mobs. The name of the feature is a little misleading. Sorry for that. You can, for example, use it to find chest-style quest objectives. (ie. collect 12 broken swords from the ground)

    Have a good day!

  13. #58
    PharmerPhale's Avatar Member
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    So I've been working on this feature mostly for practice with lists but here's what I've got.



    I'm looking for ways to spice it up and make it useful. It's an excellent overview of your surroundings. I already plan on adding some filters to it so you can choose to view different things. (ie. all npcs, all enemy within lv, etc)

    Any feedback?

  14. #59
    xdarkaix's Avatar Member
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    It looks good, only thing i would say could make it better is if it displayed their hp so you can target the weakened one and teleport to them and beat them down.

  15. #60
    PharmerPhale's Avatar Member
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    For a second I was like... huh? But then the PVPer in me bitchslapped the dominant PVEer.
    Good Idea. Thin the weak.

    Only, it's not a good idea to teleport around players.

    And on this topic, I was thinking of making teleport do a quick scan to see if any players are close to you. Optional, ofcourse.
    Last edited by PharmerPhale; 06-01-2009 at 11:39 PM.

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