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  1. #166
    s4lly's Avatar Member
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    Originally Posted by rockman319 View Post
    -walk on water ("feet of jesus") (lol@name)
    -swim motion anywhere ("immalandshark")
    -fly motion anywhere ("i am magneto")
    -map teleport ("beam me up scotty")
    -move through players ("astral projection")

    roflcopter

    Warextdll release
  2. #167
    rockman319's Avatar Member
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    Can someone show me an example how to use flymode()? I type it in and then what? flyup(1) does nothing... Thanks .

  3. #168
    HansW's Avatar Active Member
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    Originally Posted by rockman319 View Post
    Can someone show me an example how to use flymode()? I type it in and then what? flyup(1) does nothing... Thanks .
    try FlyMode(), its case sensitive. (try hlp in the warextdll console for all the commands). you can just fly around, no need for FlyUp or FlyDown

  4. #169
    rockman319's Avatar Member
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    I'm loving this FlyMode()

    Some pics:
    Pic1 - in scenarios. Khaine is the best with this FlyMode().
    Pic2 - in order town or I should say... underneath order town. That guy must be thinking "wtf!!"

    I bet I'll get banned soon. Lol. Trial account, so I don't care.

    Edit: banned. Rofl.
    Last edited by rockman319; 05-17-2009 at 11:27 PM.

  5. #170
    HansW's Avatar Active Member
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    FlyMode if part of the client. its the developer fly mode. They left it in the client. Chances are high, that activating it might flag you as a developer, but i've not checked for this. So i suggest you better don't use it on any account you care fore. lucky for you this was only a trial account.

    All my trial accounts expired the normal way though and i used to fly alot, so maybe you where just reported.

  6. #171
    Da_Teach's Avatar Active Member
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    In Dark Age of Camelot they where sending the fly-bit to the server once my hack was available for it. Its funny how sites took over my hack as 'their hack'.

    What I did in DAoC after that was simply change the compare of the fly bit. They never really checked for code-changes in DAoC (dont know why).

    Have to say though that it was a ton more useful in DAoC then it ever was in WAR. You could kill monsters while flying, no "target cant reach you" bull.

  7. #172
    HansW's Avatar Active Member
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    For those of you who feel like donating:

    http://warextdll.prophp.us


    Its a free hoster, so it will be a bit slow. I'am thinking about early access for donators after patches.

    I just googled for warextdll, seems like some other exploit pages are offering it as well ( who would have guessed ), but charge for membership to download.

    Also i just took a quick peek at the testclient for 3.1. Looks like another week of reversing after the patch is released. I'am not gonna start now, i'am sure they fix stuff until the offical release.
    Last edited by HansW; 05-18-2009 at 05:08 AM.

  8. #173
    nouse's Avatar Member
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    great, gonna give this a go

  9. #174
    HansW's Avatar Active Member
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    New release - Version 0.97

    - Needed for the final release of BotPoc.
    - Fixed some outputs and routine
    - Added a new WriteMemEx function ( try WriteMemEx(#0xd3d4fc+0x2C,4,15000) )
    - ReadMem and WriteMem will crash the client sooner or later (WriteMemEx does not)

  10. #175
    rockman319's Avatar Member
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    Why do ReadMem and WriteMem (have chance to) crash the client but WriteMemEx does not?

  11. #176
    HansW's Avatar Active Member
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    Originally Posted by rockman319 View Post
    Why do ReadMem and WriteMem (have chance to) crash the client but WriteMemEx does not?
    comes with the way they access the lua stack. I've not bothered to fix them, maybe i will someday.

  12. #177
    rockman319's Avatar Member
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    I dont know what "WriteMemEx(#0xd3d4fc+0x2C,4,15000)" does... 0x2c offset is player Z is it not? what about the other 2 parameters...

    What is the syntax?
    WriteMemEx(address as hex, ?? as ??, ?? as ??)

    I'm trying to do Wallhack
    0x00506F89 0xeb7a

  13. #178
    HansW's Avatar Active Member
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    for the syntax to most commands, just use it without any parameters. you will see a help text in the console window.

    The "#" means , get the value at that address. so for #0xd3d4fc it reads the actual pointer to the player object.

    the second parameter is the type of the value : 1=BYTE 2=WORD,3=DWORD,4=FLOAT.

    so the wallhack should work like : WriteMemEx(0x00506F89,3,0xeb7a)
    there is no # here, because 0x00506F89 is already the address that we want to write to.

  14. #179
    rockman319's Avatar Member
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    Ok thanks I'll try that... I did use WriteMemEx() but I didn't get any help text in console window (console here means the extender right, not the war, ie: in-game?)

    So wouldn't "WriteMemEx(#0xd3d4fc+0x2C,4,15000)" causes your char Z to be 15k (very very high up)?
    When I put that in DrifterBars as button four, click it, it does nothing...

    Maybe I did something wrong.

  15. #180
    Valex's Avatar Member
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    This works very well, good work on it. I didn't have any trouble injecting it on Windows Vista 32-bit Home. Hope to see a lot of future addons with this library.

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