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  1. #151
    HansW's Avatar Active Member
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    thanx for the update. i'am converting all the nifs right now. will take a while. i will post al screenshot when i'am done ( if the zone still loads with all geometry ).

    I got no PM until now, maybe you can't send one ?

    Warextdll release
  2. #152
    Da_Teach's Avatar Active Member
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    Seemed your right:
    "To be able to send PMs your post count must be 10 or greater"

    I didnt even read the message until I just tried to send you another PM. But I guess its fixed now as this should be my 10th message

    So Try #2, pm inc

  3. #153
    rockman319's Avatar Member
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    Da_Teach... that name is familiar to me and if I remember correctly it's a BIG name.

  4. #154
    HansW's Avatar Active Member
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    Got it , thanx. i will let you know if it worked.

    All nifs converted and loaded. i can still navigate through the map view without too much lag. Still need to add water and the holes for caves and stuff.

    another screenshot:

    Last edited by HansW; 05-10-2009 at 02:24 PM.

  5. #155
    xdarkaix's Avatar Member
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    Not sure if this has been brought up or not, but is there a command to get your targets GUID ? or a list of GUID's somewhere? Alot of the scripts require a GUID to use.


    EDIT: nevermind i found how to get the GUID of a target
    Last edited by xdarkaix; 05-11-2009 at 06:42 AM.

  6. #156
    HansW's Avatar Active Member
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    Release 0.94:

    Added the known hacks:

    All functions take on parameter : 0 = off , 1 = on

    SetCollision (), 0 = now collision checks, 1 = collision checks
    SetGroundCollision(), 0 = now collision checks, 1 = collision checks
    SetLOSCheck(), 0 = now los checks, 1 = los checks
    SetFallDamage(), 0 = no fall damage , 1 = fall damage
    LockRespawn(), 0 = respawn normal , 1 = respawn where you died

    example for the noobs out there : /script SetCollision(0) enables the "wall-hack"

    i also fixed the collision hack so you can turn it on and off now with the teleportation to the spawn point.

    i did not test all the hacks, so please let me know if anything is not working.

  7. #157
    xdarkaix's Avatar Member
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    Hey Hans, Is there a way to run multiple scripts through a macro? so you can cast multiple spells 1 after another through a macro?

  8. #158
    HansW's Avatar Active Member
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    not through a macro, you need to this in an addon. Addons can subscibe to an update event. They get called every frame. To cast mulitple spells in a row you would need to check for global cooldown and wether the spell is ready to be cast.
    Take a look at this Addon : DECA - Addons - Curse

    it seems to allow you to define different spells called by one marco. It also seems to check alot of conditions before it casts a spell. It might be as simple as calling one function, lets say, every 2 seconds. Take a look the original warradar addon. all it does is call one functioner ever x seconds. modifiy this to call the casting function from the DECA addon and you might be all set.

  9. #159
    HansW's Avatar Active Member
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    Another update to 0.95.
    - Fixed a nasty bug in GetEntityFlag
    - changed the LOS hack.

  10. #160
    xdarkaix's Avatar Member
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    Originally Posted by HansW View Post
    not through a macro, you need to this in an addon. Addons can subscibe to an update event. They get called every frame. To cast mulitple spells in a row you would need to check for global cooldown and wether the spell is ready to be cast.
    Take a look at this Addon : DECA - Addons - Curse

    it seems to allow you to define different spells called by one marco. It also seems to check alot of conditions before it casts a spell. It might be as simple as calling one function, lets say, every 2 seconds. Take a look the original warradar addon. all it does is call one functioner ever x seconds. modifiy this to call the casting function from the DECA addon and you might be all set.
    Thanks this will help grinding pve :P +Rep

    EDIT: what did you change in the LOS hack?

  11. #161
    HansW's Avatar Active Member
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    The LOS check now works, even if you had a Target selected that was not in LOS when you turned it on.

  12. #162
    HansW's Avatar Active Member
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    Release 0.96:

    Added SetCameraDistance() -- for a better overview ;-)

  13. #163
    rockman319's Avatar Member
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    ^ this guy's very good. lol.
    What can't you do, Hans.

  14. #164
    PharmerPhale's Avatar Member
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    He could probably hook you up with a hack for your toons to walk on water.

    You could call it, "Feet of Jesus", and I think it would fit in with "Eye of the Tiger"

    ;-)

  15. #165
    rockman319's Avatar Member
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    -Walk on water ("Feet of Jesus") (lol@name)
    -Swim motion anywhere ("ImmaLandShark")
    -Fly motion anywhere ("I am Magneto")
    -Map teleport ("Beam me up Scotty")
    -Move through players ("Astral Projection")

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