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  1. #1
    apollo0510's Avatar Active Member
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    Offsets for 1.2

    Hi Folks,

    new Offsets for Version 1.2.1 (Updated for latest patch)

    REGISTER_C_CLOSURE 0x8A012D

    LUA_BASE_PTR [0xF25574]+0x0C

    ENTITY_BASE_PTR 0x00D32B4C

    PLAYERBASE 0xD32D5C


    Please see my post "Offsets for 1.1.1" on how to use the LUA_BASE_PTR.

    Also pay attention, that this patch changed the structure of the PLAYERBASE object.
    For example the PLAYER_ENTITY_INDEX (the internal object number of
    the player to find him in the ENTITY_BASE_PTR list) has moved to offset 0xC4 !
    (Before it was at 0xC0)

    Likewise the FRIENDLY_TARGET in the ENTITY structure has changed
    to the upper 16 bits of dword at offset 0x29C.

    HOSTILE_TARGET is still in the dword at 0xA0 int the ENTITY structure.

    Please note, that FRIENDLY_TARGET and HOSTILE_TARGET are guids and can not used
    directly to index into the ENTITY_BASE_PTR list. Personally I create my own guid hash
    from the GUID dword at offset 0x44 in the ENTITY structure to directly translate into an
    ENTITY_INDEX that can be found at offset 0x40 in the ENTITY structure.



    enjoy
    Apollo
    Last edited by apollo0510; 03-06-2009 at 02:52 PM.

    Offsets for 1.2
  2. #2
    HansW's Avatar Active Member
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    Thanx for the update on the sturctures, i have not even checked them yet and might have missed them.

  3. #3
    kolis764's Avatar Member
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    Correct me if am wrong but the new addresse would be the following



    00400000 + 93427c = Base player ?

    if i had this has my pointer adress and give it the offset 188 it becomes the address where my Life is stored

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