C# WarRadar + Source Code menu

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  1. #1
    Pickled's Avatar Active Member
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    C# WarRadar + Source Code

    Ok seing as i'm having a lot of fun with C# I made a radar example today for War which extends some of the classes I used for the WarTeleporter crap...

    This is a base for you to learn how it works under the hood using matrix transformations to draw the blips and how to map WAR's co-ordinate system to right orientation in 2d space (handy for a dynamic bot).. See Form1.cs for most of the gubbins.

    Also shows you how to acquire / read objects into C# without managed pointers (ouch).

    Excuse the slightly messy code I threw it together as I went along today..



    Download: Grab the package from this post (http://www.mmowned.com/forums/warham...urce-code.html)

    I hope you can learn something useful from this one.

    PS. Your challenge is to add a hover over which shows the names (hint, names are slightly encrypted as unicode strings in WAR) hah

    Next up: a full bot framework in C++ (which does not require ANY key input )...
    Last edited by Pickled; 10-30-2008 at 12:50 PM.

    C# WarRadar + Source Code
  2. #2
    luciferc's Avatar Contributor
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    Good Job Pickled +Rep

  3. #3
    luciferc's Avatar Contributor
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    So your C++ will show your DXinject methods oooh lala

  4. #4
    Pickled's Avatar Active Member
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    Thanks Luciferc. :wave:

  5. #5
    Killalots's Avatar Contributor
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    ahhh!! To many posts of WARRADAR Bot etc

    I just want a map tele

    This is good though thanks

  6. #6
    netlink's Avatar Member CoreCoins Purchaser
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    Pickled Thanks a lot.
    +Rep

    Manipulating Keystroke of Memory be the ultimate compare to PixelSearch or alike in related to precise speed.

    Thanks
    netlink

  7. #7
    suicidity's Avatar Contributor
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    It seems development for WAR is coming along nicely..

    Just makes me cringe and not want to activate my account, I really do cry that stuff like this is happening as it makes me refuse to play.


  8. #8
    luciferc's Avatar Contributor
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    XD Sorry! Bud

  9. #9
    Pickled's Avatar Active Member
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    Updated, see initial post (1.4 EU tested working)

  10. #10
    YAGGY's Avatar Member
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    Been using the WARViper Radar and it has been working great so far (shows names, distance and many other options), gonna try yours out later tonight.
    Just a quick question...
    Can it be set to only show Players? Perhaps Green for Friendly and Red for Enemies.

    If yours is just as good as Vipers, i'll switch to it as it doesn't have to connect to an Authorization server before it will work.
    Last edited by YAGGY; 10-30-2008 at 03:12 PM.

  11. #11
    Pickled's Avatar Active Member
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    No it's just basic Radar atm without anything special - will possibly update it to include those features when I get time - I put this thing together in a couple of hours so it lacks features.

    It's more for people to learn from as a base.

  12. #12
    50cent1234's Avatar Member
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    Hey

    Would it be possible if someone could upload me the updated version. For the C/Compiler i need to download 80 Mb and it takes too long with my 512 Kbs Connection.
    And im not really sure what i have to do then. Im German and i dont understund the solution think and building up a new exe..

    I would really appreciate any help

  13. #13
    eek3hmm's Avatar Member
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    Nice app. After reading the part of your post regarding PB only scanning within the game for now I started to thinking... I'm just starting to get into C# so this is way above my head. I haven't looked at the source yet but after you just scanning network packets or are you attaching to game exe & dll? I would be interested in seeing if it was possible to run WarRadar on a separate computer that is on the same LAN that is able to sniff out what is needed to generate the radar map.

    Just a crazy idea of mine

  14. #14
    Pickled's Avatar Active Member
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    It's possible but you will need a considerable amount of skills to achieve it - not an easy task.

    WarRadar uses interprocess communication to read the object.

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