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  1. #31
    Valex's Avatar Member
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    OK try it now. Guess it didn't upload correctly.

    C# WarTeleporter + Source Code
  2. #32
    Pickled's Avatar Active Member
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    Thanks Valex. Still not patched EU yet.

    Will make an offset finder later.

    Valex, you are returning true from UpdateState if it potentially fails by default such as !SetPlayerBase() etc..

    Previously I just let the "last" mem read test as the return.

    If I was doing it properly - one should use exceptions instead in a try {} catch {} block to encapsulate all the tests in one go twocents instead of multiple conditional testing within the relative scope given that it's a volatile read from another process.
    Last edited by Pickled; 10-30-2008 at 06:45 AM.

  3. #33
    Pickled's Avatar Active Member
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    Updated for 1.4 (Tested working on EU, presumably ok for US?)

    See initial post.

    I added a "remove location" by popular demand

    Increased the max run speed to some stupid value about double previous speed, use at yer own risk hah.

  4. #34
    Valex's Avatar Member
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    Originally Posted by Pickled View Post
    Thanks Valex. Still not patched EU yet.

    Will make an offset finder later.

    Valex, you are returning true from UpdateState if it potentially fails by default such as !SetPlayerBase() etc..

    Previously I just let the "last" mem read test as the return.

    If I was doing it properly - one should use exceptions instead in a try {} catch {} block to encapsulate all the tests in one go twocents instead of multiple conditional testing within the relative scope given that it's a volatile read from another process.
    Yes I understand, I only removed it because I was debugging why it wouldn't recognize the process. It did recognize the process, but still failed. I just figured it should do errors based on the error. But I only did a quick fix so everyone would stop whining

  5. #35
    Pickled's Avatar Active Member
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    Np, the error message should of been different for SetPlayerBase which could fail also giving the wrong error "not loaded" etc.. heh

  6. #36
    Valex's Avatar Member
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    Yeah, you made this and radar in your spare time in a probably very quick time, I'm sure you know what your doing bro Great programs by the way!

  7. #37
    50cent1234's Avatar Member
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    HEy

    For it still doesnt work. There ist alwayss the message:
    Hmmm.. i'll hazard a guess and say Warhammer isnt loaded yet

    I dont get it.

    ARe there still others who got the same prob?

  8. #38
    Owlinek's Avatar Member
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    @up
    WAR changed again

  9. #39
    Valex's Avatar Member
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    Yes, they patched again. Pain isn't it?

  10. #40
    YAGGY's Avatar Member
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    Both Radar and Teleporter not working as of 4:30 EST Thursday. (Damm Patches LOL)

  11. #41
    Valex's Avatar Member
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    This works for new patch:

    Code:
     PLAYER_PTR = 0x00CF2350
    Replace old with that, Build, and run.

  12. #42
    50cent1234's Avatar Member
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    what should i replace dude?

    SRy for that question. I only dont know where i can replace that

  13. #43
    Valex's Avatar Member
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    You need a C# compiler, I recommend Visual C# 2008 Express Edition which you can google. Open up WarTeleporter.sln and WarRadar.sln if you want to update both, in the Solution Explorer window, click the file HackData.cs and look for the following:

    In the class WarPlayer, update the PLAYER_PTR as shown here:

    Code:
    class WarPlayer
    {
        public enum WarOffset : uint
        {
            BASE        = 0,
            X           = 0x24,
            Y           = 0x28,
            Z           = 0x2c,
            Z_HEIGHT    = 0x8c,
            SPEED       = 0x94,
            PLAYER_PTR = 0x00CF2350,
        };
    That is what it should look like.
    Only PLAYER_PTR should be changed, and should look like

    Code:
            PLAYER_PTR = 0x00CF2350,

  14. #44
    olle1's Avatar Member
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    New code works! Thanks mate

  15. #45
    j_jones84's Avatar Member
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    I changed that value in Hackdata.cs still isn't finding warhammer for me.

    US

    Damn patches, I loved this before the patch.

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