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  1. #16
    MrUnreal's Avatar Sergeant
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    Well , I got bored again so here it is , releasing a new update , which should hopefully fix it for people , for which it had trouble detecting fishbite at higher levels . Also added mooching as an option ^^ Shoutout to Keegan for help with debugging since I dont have a high level fisher .

    [YAFB] FFXIV Fishbot
  2. #17
    Valmere's Avatar Contributor
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    Originally Posted by MrUnreal View Post
    Well , I got bored again so here it is , releasing a new update , which should hopefully fix it for people , for which it had trouble detecting fishbite at higher levels . Also added mooching as an option ^^ Shoutout to Keegan for help with debugging since I dont have a high level fisher .
    Thanks, works great.
    wat

  3. #18
    HeroXx's Avatar Member
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    Doesn't seem to be working - won't cast.

    Windows 8 x64.

  4. #19
    Arafel's Avatar Private
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    Originally Posted by HeroXx View Post
    Doesn't seem to be working - won't cast.

    Windows 8 x64.
    Occasionally I have had that too. Cast the line once and the bot resumes as normal.

  5. #20
    Valmere's Avatar Contributor
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    It doesn't always mooch, is this intended or a bug?
    wat

  6. #21
    MrUnreal's Avatar Sergeant
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    If allowed , it mooches before each and every cast , thus it should mooch whenever the fish caught previously allows it .

  7. #22
    Valmere's Avatar Contributor
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    Originally Posted by MrUnreal View Post
    If allowed , it mooches before each and every cast , thus it should mooch whenever the fish caught previously allows it .
    I see it attempting to cast Mooch regardless of whether or not it can be used, but when the spell is active it ends up pressing cast again as if it didn't give Mooch enough time. Maybe add a delay?
    wat

  8. #23
    Arafel's Avatar Private
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    Originally Posted by Valmere View Post
    I see it attempting to cast Mooch regardless of whether or not it can be used, but when the spell is active it ends up pressing cast again as if it didn't give Mooch enough time. Maybe add a delay?
    I can confirm this. Once or twice I have had it mooch successfully but more often than not it fails the mooch timing.

  9. #24
    MrUnreal's Avatar Sergeant
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    Will take a look at it once i get someone who can debug on my skype ^^

  10. #25
    jellyneo23's Avatar Banned CoreCoins Purchaser
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    Edit - wrong thread

  11. #26
    cziter's Avatar Member
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    any update on this mooch thing?

  12. #27
    Cyrex's Avatar Member
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    Been thinking of an easy way to notice when a fish hooks without hooking into the game itself. If I remember right, a controller rumbles when you get a bite, so why not hook into the 360 controller dll and reel in when it rumbles?

  13. #28
    MrUnreal's Avatar Sergeant
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    How would that be simply better ? If anything it would just add more trouble .

  14. #29
    Cyrex's Avatar Member
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    Originally Posted by MrUnreal View Post
    How would that be simply better ? If anything it would just add more trouble .
    Correct me if I'm wrong, but doesn't hooking into a game theoretically increase the detection chance of it? Compared to say, one that just presses buttons.

  15. #30
    MrUnreal's Avatar Sergeant
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    Originally Posted by Cyrex View Post
    Correct me if I'm wrong, but doesn't hooking into a game theoretically increase the detection chance of it? Compared to say, one that just presses buttons.
    I am not hooking anything , all I do is simple memory reading (at least in this project)

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