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  1. #526
    cokx's Avatar Banned
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    Originally Posted by Batman94 View Post
    Can one please explain this next fear thing where u set them to primary for warlock? there is no way to just mouseover fear? without pausing the rotation?~
    you set one unit the highest priority to cc.
    Whenever it is possible to cc that target, it trys it.

    its basically the same like mouseover fear, except that it checks for allready applied ccs and dr timer + LoS/range check ect.

    for the use of our modifiers it made much more sense having one modifier to set a specific unit to cc then having a modifier that only casts a mouseover fear, which simple could be done by a macro (in combination with the pause button)


    In my view it has much more pro's then con's
    it has a 100% accuracy because every unit has an unique ID
    it only cc's non dr'ed units with predefined checks
    you can choose what to fear without holding down the modifier button all day long ( especially in 2's (I play my lock with a boomy) first I allways choose to cc the dps if we fight against dps+heal, even if we stick on the dps. After we made enough pressure I switch my primary target to the healer.)
    Another good thing is! It implements itself flawlessly into the rotation.
    You could also use it in Raids where you have to fear a target, just mark it one times and it starts.

    So there is only one con point which isnt rly a point:
    After you marked a target it sometimes seems that it doesn instantly start ccing it, this is a result of allready applied cc or the target is dr'ed.

    all in all its a way more comfortable, you just need to know how to use it correctly

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  2. #527
    xLegendx's Avatar Member
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    Originally Posted by cokx View Post
    you set one unit the highest priority to cc.
    Whenever it is possible to cc that target, it trys it.

    its basically the same like mouseover fear, except that it checks for allready applied ccs and dr timer + LoS/range check ect.

    for the use of our modifiers it made much more sense having one modifier to set a specific unit to cc then having a modifier that only casts a mouseover fear, which simple could be done by a macro (in combination with the pause button)


    In my view it has much more pro's then con's
    it has a 100% accuracy because every unit has an unique ID
    it only cc's non dr'ed units with predefined checks
    you can choose what to fear without holding down the modifier button all day long ( especially in 2's (I play my lock with a boomy) first I allways choose to cc the dps if we fight against dps+heal, even if we stick on the dps. After we made enough pressure I switch my primary target to the healer.)
    Another good thing is! It implements itself flawlessly into the rotation.
    You could also use it in Raids where you have to fear a target, just mark it one times and it starts.

    So there is only one con point which isnt rly a point:
    After you marked a target it sometimes seems that it doesn instantly start ccing it, this is a result of allready applied cc or the target is dr'ed.

    all in all its a way more comfortable, you just need to know how to use it correctly
    I enjoy it to be honest :P
    I think sometimes it fears A LOT in 3s and it reduces damage(?) but that's fine I suppose as long as I am applying pressure because of it.
    (prioritizing fears over dotting)

    But, Cokx explained it very well.

    Which bring me to this question, does it prioritize dotting players first then pets???
    Last edited by xLegendx; 07-30-2013 at 08:11 AM.

  3. #528
    finish's Avatar Master Sergeant
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    Originally Posted by cokx View Post
    you set one unit the highest priority to cc.
    Whenever it is possible to cc that target, it trys it.

    its basically the same like mouseover fear, except that it checks for allready applied ccs and dr timer + LoS/range check ect.

    for the use of our modifiers it made much more sense having one modifier to set a specific unit to cc then having a modifier that only casts a mouseover fear, which simple could be done by a macro (in combination with the pause button)


    In my view it has much more pro's then con's
    it has a 100% accuracy because every unit has an unique ID
    it only cc's non dr'ed units with predefined checks
    you can choose what to fear without holding down the modifier button all day long ( especially in 2's (I play my lock with a boomy) first I allways choose to cc the dps if we fight against dps+heal, even if we stick on the dps. After we made enough pressure I switch my primary target to the healer.)
    Another good thing is! It implements itself flawlessly into the rotation.
    You could also use it in Raids where you have to fear a target, just mark it one times and it starts.

    So there is only one con point which isnt rly a point:
    After you marked a target it sometimes seems that it doesn instantly start ccing it, this is a result of allready applied cc or the target is dr'ed.

    all in all its a way more comfortable, you just need to know how to use it correctly
    its really really godlike! and i love it ;-)
    but can u please fix it, so we can use it out of stealth too? even on a mount i cannot set the target. its a bit annoying with mage in invis or druid in stealth not to set it at the start ;-)
    thanks in advance!
    if u would be female, i would like to make sex and have babys with u, i love your profiles! xD

  4. #529
    cokx's Avatar Banned
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    I've removed invisible from the pause rotation
    just set your primary target and then press left ctrl for pause to stop the rotation
    when youve reached the target then lift your finger and it start ccing

    for everyone else who like the pause
    --or UnitBuffID("player",32612)
    this is the spell ID
    just remove "--" and save
    Last edited by cokx; 07-30-2013 at 02:56 PM.

  5. #530
    Captncrunch's Avatar Sergeant Major
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    Hmmm, the auto Destru pvp profile seems to be taking these long pauses before it resumes the rotation after last update. seems like it happens after i cast shadowfury.
    Last edited by Captncrunch; 07-30-2013 at 03:39 PM.

  6. #531
    wedova14's Avatar Knight-Lieutenant
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    hey cokx, awesome profiles

    one question, how your feral profile have to be played? i have to set a focus? what about controls, are they automated like resto where you just press rshift/rctrl?

  7. #532
    xLegendx's Avatar Member
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    derp nevermind

  8. #533
    warlock2000's Avatar Sergeant
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    Any thoughts on whether an automated Howl of Terror could be made to work?

    I put together a few decision trees on it, and it's clear it wouldn't be an easy task. The fact that it's not a pure defensive, has a cooldown, and is an aoe, makes for a lot of conditions.

    Worth time/effort?


  9. #534
    djcrisp's Avatar Member
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    Originally Posted by wedova14 View Post
    hey cokx, awesome profiles

    one question, how your feral profile have to be played? i have to set a focus? what about controls, are they automated like resto where you just press rshift/rctrl?
    i think it just cyclones randomly but appart from that its bloody good i have been 1v2 ing at 1550 rating helping some 1 gear

  10. #535
    Nov17's Avatar Sergeant Major CoreCoins Purchaser
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    Originally Posted by djcrisp View Post
    i think it just cyclones randomly but appart from that its bloody good i have been 1v2 ing at 1550 rating helping some 1 gear
    It will cyclone whoever you are not targetting (and it is not already CC'd). The only exception to this (i.e. it will cyclone your target) is if you or your teamate are dieing.

    correct me if I am wrong cokx

  11. #536
    djcrisp's Avatar Member
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    Originally Posted by solva View Post
    It will cyclone whoever you are not targetting (and it is not already CC'd). The only exception to this (i.e. it will cyclone your target) is if you or your teamate are dieing.

    correct me if I am wrong cokx
    thanks for this just woundered

  12. #537
    xLegendx's Avatar Member
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    Well, I finally reached 25k conquest on my Elemental Shaman and will be getting my Enh set soon.
    Hopefully, this profile kicks some serious ass as Enh.


    Cokx, I see you do not take advantage of Totemic Restoration. If you can implement this macro some how with the current tremor.

    #showtooltip
    /stopcasting
    /click TotemFrameTotem1 RightButton
    /cast Tremor Totem

    If you click it like twice, it will reduce the cool down by almost half. This is GREAT against Priest/Warlock Teams
    Last edited by xLegendx; 07-31-2013 at 09:37 PM.

  13. #538
    cokx's Avatar Banned
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    I thought about that, but my intention was to not implement it, since it wont exist in 5.4 anymore and there are many situations where its better to not destroy the totem.
    If someone is chainfearing you or if there is an enemy Psyfiend...
    I think its better to use this macro by yourself. But if many of you want this function, I will implement it.

  14. #539
    xLegendx's Avatar Member
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    Originally Posted by cokx View Post
    I thought about that, but my intention was to not implement it, since it wont exist in 5.4 anymore and there are many situations where its better to not destroy the totem.
    If someone is chainfearing you or if there is an enemy Psyfiend...
    I think its better to use this macro by yourself. But if many of you want this function, I will implement it.
    Ah, that is true about the Psyfiend. I guess, it does depend and manually using it isn't to much of an issue.
    But, Tremor doesn't last that long.

  15. #540
    kclux's Avatar Active Member
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    Did some Arena today on my Resto Druid and even though it was fine in general I got a few LUA errors which I will add here. And a problem I had was that occasionally the main dps target got Cycloned instead of my with right shift chosen CC Target. Would not be a problem if not my arena partners yelled at me for cycloning the main dps target right after they popped their CD's lol And they did dps the same guy before already so it did not come as a surprise like a target switch or so.

    Code:
    31x <string>:"if not cTar...":200: attempt to compare number with nil
    <string>:"if not cTar...":200: in function "RangeCheckMembers"
    <string>:"if PQR_RotationStarted then ...":145: in function "?"
    <string>:"if PQR_Addon_Loaded == nil then...":765: in function "PQR_NextAbility"
    <string>:"if PQR_Addon_Loaded == nil then...":534: in function "PQR_ExecuteRotation"
    <string>:"if PQR_Addon_Loaded == nil then...":287: in function <string>:"if PQR_Addon_Loaded == nil then...":214
    
    Locals:
    Code:
    13x <string>:"if hibernateon == nil then  hibernateon = 0...":203: attempt to index field "?" (a nil value)
    <string>:"if hibernateon == nil then  hibernateon = 0...":203: in function "?"
    <string>:"if PQR_Addon_Loaded == nil then...":742: in function "PQR_NextAbility"
    <string>:"if PQR_Addon_Loaded == nil then...":534: in function "PQR_ExecuteRotation"
    <string>:"if PQR_Addon_Loaded == nil then...":287: in function <string>:"if PQR_Addon_Loaded == nil then...":214
    
    Locals:
    rotationNumber = 0
    nextAbility = -1
    playerChanneling = false
    (for index) = 6
    (for limit) = 1023
    (for step) = 1
    i = 6
    spellID = 2637
    skipUnknown = true
    isSpellKnown = true
    Code:
    211x <string>:"-- DR Tracker ...":45: attempt to index field "?" (a nil value)
    <string>:"-- DR Tracker ...":45: in function "?"
    <string>:"if PQR_Addon_Loaded == nil then...":765: in function "PQR_NextAbility"
    <string>:"if PQR_Addon_Loaded == nil then...":534: in function "PQR_ExecuteRotation"
    <string>:"if PQR_Addon_Loaded == nil then...":287: in function <string>:"if PQR_Addon_Loaded == nil then...":214
    
    Locals:
    rotationNumber = 0
    nextAbility = -1
    playerChanneling = false
    (for index) = 4
    (for limit) = 1023
    (for step) = 1
    i = 4
    spellID = 0
    skipUnknown = true
    Some more errors actually but I do not want to spam the thread so I just post the ones that came frequently.


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