I have a game that I am currently trying to hook functions and return before they proceed to do their work on the graphics. I need to find a way to disable the rendering aspect of the game since it isn't easy on graphics, I want to be able to run more than 10 clients of the game while maintaining a main window at a good frame rate but due to the shitty optimization of the game I can't.
Does anyone know which functions are often used to render the frames that I could disable? (I'm hoping to remove the whole world rendering and more.)